13 Reviews:
dotorya
This game should get more attention. This is the best avoidance fangame I've ever played.
Basically, this game is avoidance with some rhythm-game ideas. You don't die by single hit, and you just have to maintain health bar above clear border. HP increases slowly by enduring barrages, and decreases when you are hit by barrages.
Then, why is this game so great? I can see many reasons.
1. Lots of musics/patterns. There are only 5-6 musics at first, but you can unlock musics by playing. I didn't unlock all the musics now, but there are 20+ musics and (mostly) 3~4 patterns for each music. This gives really fun time to play.
2. The fact that you don't die by single hit. Most barrage games make you die by just 1 or 2 hit. But you can be hit infinite times here!(But, it doesn't count as clear.) This makes whole learning curve a lot easier, and feels fair to play.
3. Barrage pattern itself. It would be not so good pattern if this was other barrage game. There are so many gimmicks going on, and you will die lot of times by that. But, the fact that you don't die by 1 hit, makes those whole gimmicks fun and wonderful to play. They perfectly fit with music, and 1~2 hit doesn't matter really. You can still clear the music, or you can memorize those gimmicks lot faster than other avoidance fangames.
4. Lots of things to do. You can 'clear' music, 'full-combo (no hit)', or just try to commit fewer misses. Also, there is a mode called "Skill Analyzer", play 3 songs in a row and test your skills. These variety makes this game replayable and fun. (Also, This is the reason why I couldn't give difficulty rating here. This game becomes somewhere between 20~95, based on what pattern you play and what goal you have. That means that every people can enjoy playing this.)
This is my first 10.0 rating for avoidance game. I really love this game, and definitely will play a lot. I recommend this game for everyone who likes avoidances. You will never regret :)
Basically, this game is avoidance with some rhythm-game ideas. You don't die by single hit, and you just have to maintain health bar above clear border. HP increases slowly by enduring barrages, and decreases when you are hit by barrages.
Then, why is this game so great? I can see many reasons.
1. Lots of musics/patterns. There are only 5-6 musics at first, but you can unlock musics by playing. I didn't unlock all the musics now, but there are 20+ musics and (mostly) 3~4 patterns for each music. This gives really fun time to play.
2. The fact that you don't die by single hit. Most barrage games make you die by just 1 or 2 hit. But you can be hit infinite times here!(But, it doesn't count as clear.) This makes whole learning curve a lot easier, and feels fair to play.
3. Barrage pattern itself. It would be not so good pattern if this was other barrage game. There are so many gimmicks going on, and you will die lot of times by that. But, the fact that you don't die by 1 hit, makes those whole gimmicks fun and wonderful to play. They perfectly fit with music, and 1~2 hit doesn't matter really. You can still clear the music, or you can memorize those gimmicks lot faster than other avoidance fangames.
4. Lots of things to do. You can 'clear' music, 'full-combo (no hit)', or just try to commit fewer misses. Also, there is a mode called "Skill Analyzer", play 3 songs in a row and test your skills. These variety makes this game replayable and fun. (Also, This is the reason why I couldn't give difficulty rating here. This game becomes somewhere between 20~95, based on what pattern you play and what goal you have. That means that every people can enjoy playing this.)
This is my first 10.0 rating for avoidance game. I really love this game, and definitely will play a lot. I recommend this game for everyone who likes avoidances. You will never regret :)
Tagged as: Avoidance
[3] Likes
Rating: 10.0 100
Difficulty: N/A
Jul 11, 2018
CanusAntonius
No difficulty rating due to the explanation below, it is completely feasible for Beginners.
There are very few fangames out there that promote the concept of unlimited playability, this is one of them. With a firm attention to the Avoidance genre, Music2 operates in the format of a Rhythm game, you have multiple avoidances to choose from and your performance in each awards you with currency to unlock even more. There are dozens of them, and each even come with different difficulties to try. I think for those outside of the avoidance genre, this might actually be one of the perfect starting places, it was for me.
The game is designed to promote this unlimited potential, particularly because the majority of your time will be spent playing avoidances with a Hit-Counter, meaning you have unlimited lives. Every hit you take will lower your score some, so based on how well you do the score you have at the end will be higher. You need a certain score to actually "Clear" the avoidance, and this is usually a pretty lenient threshold to hit. The goal of course is to get even better scores, because at the end of each run you will be awarded currency to spend in the game's shop. This currency is primarily used to unlock even more avoidances, which is going to bring the total amount pretty high. I also was lucky enough to find a version with additional ones unlocked as well, and have about well over 50 avoidances total under my account. I do want to mention that currency grinding can be pretty rough since you need a large amount of it, which is why I asked for that special version in order to go ahead and have some stuff unlocked for myself. (I am unsure if that version is public or not anymore).
The avoidances are pretty varied in how they operate, most of them won't be as flashy as typical full release games are. That said, they are still pretty fun, and I found quite a lot of them to be pretty intuitive. Most of them feature barrage style fights, but I did encounter a few pattern attacks in them, but nothing too hard to worry about on lower difficulties. I will mention though at the time I do not consider myself an "Avoidance player", so perhaps actual ones might find them more boring than I did. I will say they can be very hard when you crank up the difficulties, so there certainly is some challenging trials to overcome if you wish.
Conceptually, I view this game as a perfect 10. There are of course suggestions I would have to smooth out the experience, such as increasing the amount of currency you get, or lowering the prices in the shop, to remove a little bit of the grinding. I'm also pretty sure my version comes with a lot of "Limited Time" avoidances that most people will not have, it would be nice for these to be included in the general public release.
Overall, this is a pretty amazing fangame, and a great starting place for those looking at avoidances. The amount of effort put into this game is extremely admirable, the makers hold my absolute respect for it. I can't wait to continue my journey in it, one that does not have to ever end.
[2] Likes
There are very few fangames out there that promote the concept of unlimited playability, this is one of them. With a firm attention to the Avoidance genre, Music2 operates in the format of a Rhythm game, you have multiple avoidances to choose from and your performance in each awards you with currency to unlock even more. There are dozens of them, and each even come with different difficulties to try. I think for those outside of the avoidance genre, this might actually be one of the perfect starting places, it was for me.
The game is designed to promote this unlimited potential, particularly because the majority of your time will be spent playing avoidances with a Hit-Counter, meaning you have unlimited lives. Every hit you take will lower your score some, so based on how well you do the score you have at the end will be higher. You need a certain score to actually "Clear" the avoidance, and this is usually a pretty lenient threshold to hit. The goal of course is to get even better scores, because at the end of each run you will be awarded currency to spend in the game's shop. This currency is primarily used to unlock even more avoidances, which is going to bring the total amount pretty high. I also was lucky enough to find a version with additional ones unlocked as well, and have about well over 50 avoidances total under my account. I do want to mention that currency grinding can be pretty rough since you need a large amount of it, which is why I asked for that special version in order to go ahead and have some stuff unlocked for myself. (I am unsure if that version is public or not anymore).
The avoidances are pretty varied in how they operate, most of them won't be as flashy as typical full release games are. That said, they are still pretty fun, and I found quite a lot of them to be pretty intuitive. Most of them feature barrage style fights, but I did encounter a few pattern attacks in them, but nothing too hard to worry about on lower difficulties. I will mention though at the time I do not consider myself an "Avoidance player", so perhaps actual ones might find them more boring than I did. I will say they can be very hard when you crank up the difficulties, so there certainly is some challenging trials to overcome if you wish.
Conceptually, I view this game as a perfect 10. There are of course suggestions I would have to smooth out the experience, such as increasing the amount of currency you get, or lowering the prices in the shop, to remove a little bit of the grinding. I'm also pretty sure my version comes with a lot of "Limited Time" avoidances that most people will not have, it would be nice for these to be included in the general public release.
Overall, this is a pretty amazing fangame, and a great starting place for those looking at avoidances. The amount of effort put into this game is extremely admirable, the makers hold my absolute respect for it. I can't wait to continue my journey in it, one that does not have to ever end.
Rating: 10.0 100
Difficulty: N/A
Jul 20, 2022
pipetonio
For me this game is very special. It is ideal for people who are interested in practicing avoidances. So good for that. I recommend it.
[1] Like
Rating: 9.0 90
Difficulty: N/A
Apr 1, 2023
Bob
This game reminds me of dance dance revolution, but with fangame avoidance fights. There is a huge variety of fights in this game and there is tons of replay value from the unlockable characters, avoidances and themes. I personally love this game because you don't die in one hit. Technically you don't die at all. Instead you are ranked based on how many hits you take during the fights and gain more money based on that. Definitely a must play if you're into avoidance fights.
[1] Like
Rating: 8.0 80
Difficulty: 40 40
Feb 9, 2015