11 Reviews:
AndresSgarrido
Great improvement from the 1st 3D Barrage fangame.
[3] Likes
Rating: 7.9 79
Difficulty: 56 56
Feb 24, 2019
PanKarmelek
It's a really cool idea and I respect the work put into the game but it really feels mostly like a gimmick and not a game that I would consider fun. You really can't tell what is going on, the perspective sucks and it makes avoiding projectiles basically a guesswork.
[3] Likes
Rating: N/A
Difficulty: N/A
Feb 24, 2019
Gaborro
This is a true 3D avoidance (miku) made in Unity. The controls are comfortable and are almost the same as a normal fangame.
Graphically, the boss attacks and the arena look really awesome, and probably as old-pc friendly as they can.
I had lots of fun figuring out the attacks and trying to read attacks, although it is way more difficult to read in three dimensions (thats the reason for the 65). The maker was nice enough to add an option to enable shadows on objects, which helps a lot, but also, this is probably limited in old pc's. I had no problem with this.
The flaws it has right now are related to how hard it still is to tell whats happening sometimes. It would be less convoluted with camera controls, but the maker is working on those at the moment, so everything is fine.
I recommend it to avoidance fans and probably anyone who plays fangames because the experience is cooler than your normie avoidance.
[2] Likes
Graphically, the boss attacks and the arena look really awesome, and probably as old-pc friendly as they can.
I had lots of fun figuring out the attacks and trying to read attacks, although it is way more difficult to read in three dimensions (thats the reason for the 65). The maker was nice enough to add an option to enable shadows on objects, which helps a lot, but also, this is probably limited in old pc's. I had no problem with this.
The flaws it has right now are related to how hard it still is to tell whats happening sometimes. It would be less convoluted with camera controls, but the maker is working on those at the moment, so everything is fine.
I recommend it to avoidance fans and probably anyone who plays fangames because the experience is cooler than your normie avoidance.
Rating: 9.0 90
Difficulty: 65 65
Feb 28, 2019
BloggerOP
This ambitious creator literally attempts another 3D avoidance... The visuals became godlike, the camera actually follows you this time, and the control is super smooth. This one tries much more things compared to the first one, there are a huge amount of attacks which make good use of 3 dimensional space. You'll be using all three axis, and the attacks use all three axis as well with cubes, spheres, and 3D angle rotations. We also have a very smooth dancing miku, which adds a lot of energetic atmosphere.
I also agree that it lacks some playability, the perspective is indeed weird since you can't tell which bullet is near you. I assume it's because you have to be far from the miku, and the bullets are generally pretty fast. So RNG attacks are really hard to read and I basically died a lot to bullets out of nowhere. There are some humanly unreadable things near the end as well, and it can really be annoying, I can definitely understand that. But, we do need more ambitious and innovative projects like this, things like this always impress me, and that's one big reason why I play fangames.
[1] Like
I also agree that it lacks some playability, the perspective is indeed weird since you can't tell which bullet is near you. I assume it's because you have to be far from the miku, and the bullets are generally pretty fast. So RNG attacks are really hard to read and I basically died a lot to bullets out of nowhere. There are some humanly unreadable things near the end as well, and it can really be annoying, I can definitely understand that. But, we do need more ambitious and innovative projects like this, things like this always impress me, and that's one big reason why I play fangames.
Rating: 8.9 89
Difficulty: 62 62
Sep 11, 2025
Ythundyth
Best Miku fight of all time for me, amazing production value, both visuals and music is great, the design is great, and the idea of a 3D barrage is very well implemented. There are some things which could be made better, such as the ability to move the camera. Also experienced some lag, although personally I cannot blame the creator for that because I was running the game through WINE. But other people also seemed to have experienced some lag, so beware of that.
Normally Miku avoidances aren't that great for me, but this one was really good and I'd recommend it to avoidance players, people who just want to try out something different or just play a pretty good fangame.
Difficulty wise, other people have complained that the perspective is bad etc... I personally did not have any problems with that, although given that 3D is generally harder to avoid than 2D, and that this fight is no walk in the park, I've decided to give a 70 difficulty rating.
[1] Like
Normally Miku avoidances aren't that great for me, but this one was really good and I'd recommend it to avoidance players, people who just want to try out something different or just play a pretty good fangame.
Difficulty wise, other people have complained that the perspective is bad etc... I personally did not have any problems with that, although given that 3D is generally harder to avoid than 2D, and that this fight is no walk in the park, I've decided to give a 70 difficulty rating.
Rating: 9.0 90
Difficulty: 70 70
Mar 2, 2019
Delicious Fruit
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