36 Reviews:
Xplayerlol
A game I never want to come across again. I actually liked it, it's cute, nice visuals and stuff, but the gravity section gives it a rating of almost 0 for the gameplay. The concept is good, but there's a reason for some fangames to spin the screen when the gravity changes: This way the player doesn't have to twist their necks while looking for possible jumps nearby.
It's not bad at all, but it's definitely not something I would recommend. Thanks, 60s, thanks.
[1] Like
It's not bad at all, but it's definitely not something I would recommend. Thanks, 60s, thanks.
Rating: 5.0 50
Difficulty: 29 29
Apr 24, 2015
Pigeon
Easy sided 100 floor game with sections of 10 screens each and their own gimmick / variety of pathing.
A lot of secrets are present in the game, namely a considerable number of collectibles but I did not bothered to get them all.
The gravity section is not very intuitive in how it works and forces us to slow own to figure out the control, pretty much every time we enter a sideways section.
There is also a bit of visual challenge in the 80s although not too bad to figure out the way through.
[0] Likes
A lot of secrets are present in the game, namely a considerable number of collectibles but I did not bothered to get them all.
The gravity section is not very intuitive in how it works and forces us to slow own to figure out the control, pretty much every time we enter a sideways section.
There is also a bit of visual challenge in the 80s although not too bad to figure out the way through.
Rating: 5.0 50
Difficulty: 25 25
Apr 29, 2021
Spazm
not bad, sooooooo long and sometimes boring but it's ok i guess
[0] Likes
Rating: 6.0 60
Difficulty: 20 20
Nov 14, 2019
ElCochran90
A very divisive game, where the enjoyment (or lack of it) of the consensus mostly comes from the visuals. I thought they were great overall, and there weren't any annoying gimmicks, except for the infamous 60s floors. It is actually fun, or it would be if the direction you press made actual sense. It's exactly reversed. You don't go the direction you're heading when you're sideways, but the opposite. That doesn't make any logical sense from wherever you think about it. It's atrocious.
The good part is, it has alternate routes, and I gladly took the hardest almost always (downward planes; I'm looking at some of you), but it wasn't worth the effort sometimes. Having alternate jumps to skip parts of the screens is always endless fun for me, so positive points there. It actually makes you pay attention to the level design.
There are 120 hidden stars throughout the game, and can't get past 102. There doesn't seem to be a guide online (written, video or otherwise), so a complete experience is completely eluding me. If there is actually no reward, like extra floors, that would be even worse, because finding them is an endlessly painful chore. Touching walls and ceilings all the time, every damn tile possible, even those that are near spikes or that require a horizontal gate, and still, you fall short. It's boring, kills the entire gameplay and makes you feel like you wasted your time. I did it because I actually thought I'd be able to get them all.
For a beginner, this is recommended if he won't complain about the visuals. Granted, the design of the 90s floors actually deceives you because it makes the spikes disappear temporarily, or some blocks change shape to a spike, making you move to another dangerous place and actually dying. It is a strong cost for the gameplay. Other than that, it is a pleasant experience and will be probably nice to play if you send the stars sidequest to hell.
[0] Likes
The good part is, it has alternate routes, and I gladly took the hardest almost always (downward planes; I'm looking at some of you), but it wasn't worth the effort sometimes. Having alternate jumps to skip parts of the screens is always endless fun for me, so positive points there. It actually makes you pay attention to the level design.
There are 120 hidden stars throughout the game, and can't get past 102. There doesn't seem to be a guide online (written, video or otherwise), so a complete experience is completely eluding me. If there is actually no reward, like extra floors, that would be even worse, because finding them is an endlessly painful chore. Touching walls and ceilings all the time, every damn tile possible, even those that are near spikes or that require a horizontal gate, and still, you fall short. It's boring, kills the entire gameplay and makes you feel like you wasted your time. I did it because I actually thought I'd be able to get them all.
For a beginner, this is recommended if he won't complain about the visuals. Granted, the design of the 90s floors actually deceives you because it makes the spikes disappear temporarily, or some blocks change shape to a spike, making you move to another dangerous place and actually dying. It is a strong cost for the gameplay. Other than that, it is a pleasant experience and will be probably nice to play if you send the stars sidequest to hell.
Rating: 3.9 39
Difficulty: 30 30
Jan 15, 2019