I wanna HunyaaPunpun

Creator: えるなちゃん

Average Rating
5.7 / 10
Average Difficulty
22.8 / 100
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Tags:

Needle (3) Gimmick (2) 100_Floor (5) x_Floor (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Sudnep
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

25 Reviews:

ElCochran90
A very divisive game, where the enjoyment (or lack of it) of the consensus mostly comes from the visuals. I thought they were great overall, and there weren't any annoying gimmicks, except for the infamous 60s floors. It is actually fun, or it would be if the direction you press made actual sense. It's exactly reversed. You don't go the direction you're heading when you're sideways, but the opposite. That doesn't make any logical sense from wherever you think about it. It's atrocious.

The good part is, it has alternate routes, and I gladly took the hardest almost always (downward planes; I'm looking at some of you), but it wasn't worth the effort sometimes. Having alternate jumps to skip parts of the screens is always endless fun for me, so positive points there. It actually makes you pay attention to the level design.

There are 120 hidden stars throughout the game, and can't get past 102. There doesn't seem to be a guide online (written, video or otherwise), so a complete experience is completely eluding me. If there is actually no reward, like extra floors, that would be even worse, because finding them is an endlessly painful chore. Touching walls and ceilings all the time, every damn tile possible, even those that are near spikes or that require a horizontal gate, and still, you fall short. It's boring, kills the entire gameplay and makes you feel like you wasted your time. I did it because I actually thought I'd be able to get them all.

For a beginner, this is recommended if he won't complain about the visuals. Granted, the design of the 90s floors actually deceives you because it makes the spikes disappear temporarily, or some blocks change shape to a spike, making you move to another dangerous place and actually dying. It is a strong cost for the gameplay. Other than that, it is a pleasant experience and will be probably nice to play if you send the stars sidequest to hell.

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Tagged as: Needle Gimmick 100_Floor
[0] Likes
Rating: 3.9 39       Difficulty: 30 30
Jan 15, 2019
Kominara
Pretty generic 100 floor game. There's a difficulty spike during the last 40 or so floors, and at the end the author seemed to give up on making challenging jumps and just decided to impair the player's vision, which is always kinda stupid.

Funnily enough, I actually thought that floors 61-70 were the best parts of the game.

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[0] Likes
Rating: 3.2 32       Difficulty: 17 17
Dec 16, 2018
soda
スターの隠し場所えぐいwwww

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[0] Likes
Rating: 9.4 94       Difficulty: 20 20
Oct 17, 2018
Notevenamatuer
Neat 100 floor game. Seems like it would be an interesting speedrun. Otherwise though, there are better games out there.

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[0] Likes
Rating: 5.0 50       Difficulty: 20 20
Jun 17, 2017
Aronax
Despite what everyone says, its actually an incredibly fun 100 floor game, Though I have to admit the 60's wooped my skinny white ass, and was definitely the hardest of the floors by far, after that it gets much easier in my opinion; like in the 80's and 90's I skimmed through it and I'm not even that good at fangames. Also sorry for anyone who has to witness the 80's tileset, it actually hurt my eyes after a while.

In short, good game, fair difficulty even with the 60's gravity flippers and very worth playing!

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[0] Likes
Rating: 8.0 80       Difficulty: 20 20
May 14, 2016