I wanna be the Spirit

Creator: 데트_(_rvd7890_)

Average Rating
6.6 / 10
Average Difficulty
66.0 / 100
[Download Not Available]

Tags:

Adventure (1) Avoidance (2) Trap (1) Boss (1) Meme (1) Visual_Challenge (1) Secret (1) Boshy_clone (1)

Screenshots

  • by Pyure
  • by Fruitless
  • by Fruitless
  • by Fruitless
  • by Fruitless
  • by Pyure
  • by Fruitless
  • by Repose
  • by Fruitless
  • by Fruitless

3 Reviews:

Fruitless
Rating based on Normal mode with all secrets.

I Wanna Be The Spirit is an old Boshy clone made for the streamer PD GreatSpirit. I tried this one a while ago, but got stuck due to a bug with the engine that deleted my save file. After 5 years (August 2026), I came back to beat the game for real and write this review, which you realistically won't see due to it not appearing on the front page, but who's stopping me.

This game's stages have some cool ideas, such as rolling snowballs, sawblade spawners, the KartRider race, the World's Hardest Game, and even more. However, the stages they're used in don't always use them to their fullest potential, due to how short they are sometimes. Even besides that, the traps used here are not very good, mostly being flying spikes, and the YoSniper engine physics can really mess with the game sometimes. There's also the Tetris world with the rotating camera, which is thankfully the only stage in the game you encounter this, as it is really hard to progress forward when you can't see what you're doing.
Onto the bosses now, and since this game is based on Boshy, prepare to mash the shoot button a lot. It doesn't help that the game doesn't give you autofire on any difficulty (at least not until you beat the game and unlock GreatSpirit as a playable character), so either bring your own or prepare to get carpal tunnel.
-Remguri is a pretty easy boss, although she still takes a bit to learn what to do. Once you get past that though, it's pretty easy to actually do it.
-Up next is a secret boss in the second stage, an avoidance fight against Paku, featuring the theme song from TOKYO HOT of all things (it is a pretty good song though, I can see why it was used). Anyway, this one has a lot of a lot of attacks that require you to learn them, mostly circles and aimed bullets that force you to aim them in a specific way and make tight maneuvers. There's also a bunch of memes featured in this fight, but the parts featuring them usually aren't very difficult. It's a fun boss once you learn everything, but it definitely takes a bit to get there, especially with the bullets coming from offscreen.
-Banana amps up the difficulty a bit though, as not only do the patterns take some time to learn, but they're actually kind of tight to dodge this time around, especially with the walls from the sides. There's also a bullet spray from the top of the screen which comes out at a really weird angle, as well as screenshake in the pattern immediately after that.
-Bullant and Murdoc are up next, both of whom you fight at the same time. You might be worried about seeing Super Sonic used in this fight, but he's actually really easy to manipulate to stay out of your way, even with the other attacks happening at the same time. Said attacks aren't particularly an issue, except for one RNG attack near the end which can give rough spawns sometimes.
-Up next is Kim Taek-Hwan, which is where the game starts to show its true colors. This boss has attacks that force you to stand at very specific parts of the screen, not giving you a lot of time to get over there. He also throws a very big and very fast projectile at you that forces you to jump outside of the screen momentarily, followed by more big projectiles that force you to do a lot of mashing to destroy them. This is why I said to be prepared to do some mashing, because the game absolutely demands you to be able to do so by this point.
-Robok is up next, with 2 waves of circles moving up and down throughout the whole boss, although they're not evenly spaced, having way more easy openings on the right than the left. Beyond that, though, here's where the RNG actually starts to become a real problem, since he shoots out some really sense waves of projectiles with big hitboxes (even bigger than the fireball sprite would lead you to believe, since the trail is counted as a hitbox too), and it can just decide to wall you sometimes. Mashing is also an issue here too, although that might just be because I decided to do a quicker strat on this boss than was likely intended.
-At last, we have the final boss, PD GreatSpirit himself, and what a fight it is. It's divided up into 2 checkpoints, the second one being way more than the first one. As for said first phase though, it starts out with some more mashing (or I could just be impatient again, there are more attacks beyond that), and from then on out it just turns into the Solgryn fight. The orbs phase is annoying because YoSniper engine's platforms are terrible and will push you directly out of them into harm's way unless you jump at a very specific point, and the Gradius phase is better, although the hitbox of the ship is kind of confusing, I would have preferred it to be a rectangle or oval. The next checkpoint, however, is where shit starts to get real. After a brief encounter with Eri Kasamoto featuring some more patterns, we get to the final phase, which is a vertical shmup as opposed to horizontal like before, actually giving you HP this time. This phase has some more patterns and RNG attacks, but they're not an issue, aside from the rose petals and TNT being particularly brutal sometimes. However, after that comes the wheel, which sends you back to the previous bosses of the game for a short time. If you get hit here, not only do you get sent back to the wheel, but the boss heals himself, and it is a pretty substantial heal too. Now you have to relearn all the previous bosses' patterns and pray for good RNG, especially since Kim Taek-Hwan is broken now for some reason and won't despawn the chasing projectile, pretty much guaranteeing forced damage. Some patterns are harder to learn than others, but with enough persistence (and luck, of course), it is still possible.

So yeah, clearly a game with a lot to it. Some of it is good, some of it is quite frustrating, but as a game overall, I wouldn't say I regretted playing it. Even if it's objectively not that good of a game, I ended up enjoying it. Recommended if you like older Boshy clones like this, but be warned that you'll need a lot of patience to deal with it (and very strong wrists as well). Or just play on Easy mode, if you feel like that's a better idea.

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Tagged as: Adventure Avoidance Trap Boss Meme Visual_Challenge Secret Boshy_clone
[1] Like
Rating: 4.0 40       Difficulty: 55 55
May 29, 2021
Repose
In my opinion, the only thing hard/annoying in this game is World 5. Everything else is pretty much easy.

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[0] Likes
Rating: 9.2 92       Difficulty: 77 77
Apr 16, 2024
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 5, 2020