I Wanna Be The GBC

Creators: 29th_letter, AHS1222, AlexBrogan, Arras, Chrisay, cLOUDDEAD, Cthaere, Duncan, EchoMask, EzTheBoss2, FatherPucci1, FloNess, FruitlessWasabi, Gaborro, hautp, IanBoy141, Joshua_boring, Kiyoshi, LAWatson, LemonGH, Mastermaxify, MeeM, minty_3f7, p00ks, popop614, princeoflight612, quasiatry, RandomErik, Razzor_iw, RedBatNick, Samario, Sanctuspaladin, shign, stageman21, SuperSheep, very_cool, Welowas, YaBoiMarcAntony

Average Rating
7.6 / 10
Average Difficulty
74.5 / 100
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Adventure (2) Needle (4) Avoidance (5) Trap (4) Gimmick (4) Boss (3) Special (5) Visual_Challenge (4) Collab (11) Sudoku (5) SourPls (1) domu_game (1) gb (2)


  • by Joshua_Boring
  • by Joshua_Boring

Creator's Comments:

Joshua_Boring [Creator]
Congrats on release!

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Tagged as: Collab
[18] Likes
Rating: N/A       Difficulty: N/A
May 14, 2021

29 Reviews:

There's lots of good and lots of bad about this game.

I'll start off with the positives: The hub is wonderfully made. It's simple, fun and memorable. The way you progress through the game is good (for the most part), and stages are spread out well with a good amount of variety. There are some really creative and fun stages that put a unique and interesting twist on the GB screen. Some standouts for me were the Mario Kart level, the Tower Defense, and Kiyoshi's Warioware boss, which is my favorite part of the game. These stages alone make the game worth playing. There are also plenty of rooms that, while not boundary pushing, are amusing enough to keep the game fun as you go. There are lots of comedic moments and random chaotic gimmicks, which is definitely a good thing. Of all the things you could say about this game, uninteresting is not one of them.

Now, I'd like to talk about my problems with this game. I'll preface this by saying that organizing collaborative games is hard, and I don't put all the fault of this game's problems on the organizers. What I think about this game is that there really wasn't enough of a quality filter on it. Or, at least, a playability filter. I understand that there was probably an incentive to keep the stages as close to the original version as possible. That makes the creators happy, but it doesn't make me (the player) happy. From my perspective, I am playing a bunch of unbalanced screens that range from unpleasant to downright unplayable. There was a screen early on with a warped circular effect on the whole room that was so bad I couldn't get past the top of the screen. Every streamer I've seen play the game so far has skipped that room. There are also plenty of other rooms that are really bad either due to a lack of saves, platforming that is too intricate for its own good, or a poorly coded/designed gimmick. Now, if that were the only problem I had with the game, it wouldn't be that big of a deal - after all, you can just skip most of the really bad screens, which was a really great decision. Unfortunately, this comes to a grinding halt when we talk about the boss fights. These stages are REQUIRED for progressing in the game, and they hit you like a brick wall. The first three are relatively harmless (though I've heard a few people complain about the third boss, it didn't give me trouble) - but then along comes the fourth boss. You start with 4 saveless rooms of annoying dodging through the GB room, which is bad enough on its own, but then you're tossed into a really hard avoidance fight. I get that it's short, but for someone like me who rarely ever plays avoidance, it completely sucked. It was so annoying knowing that there's a bunch of great content that I could play if only I could beat this boss. I understand that the bosses are there for a better sense of progression, but for required segments in the game they really need to be easier than they are. My motivation to keep playing the game and discovering new stages is completely killed off when I realize the only way to progress is to beat some really difficult pattern avoidance. The game essentially lets you skip any genre you want to skip EXCEPT avoidance. You have to play those. And I really, really do not want to play avoidance bosses. This is my main gripe with the game, and it's a design choice that ruined a lot of the experience for me. I want to see all the content in the game, but these avoidance fights are preventing me from doing so, which is a real shame, because people worked hard on that content and it's locked behind something I don't want to do. Kiyoshi's boss specifically is amazing, but you need to beat the fourth boss to see it, which a lot of people aren't going to be able to do.

In summary, when you have a game like this where the idea is to showcase a bunch of different community creations, you really should let the player decide what they want to play. Or at the very least, keep the mandatory content at a lower difficulty than the optional content, not the other way around. But like I said at the beginning, there's a lot of great stuff in this game. I just wish it was more accessible for a player such as me that doesn't have the stomach to spend hours and hours grinding away at an avoidance fight.

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Tagged as: Adventure Avoidance Trap Gimmick Boss Special Collab Sudoku
[18] Likes
Rating: 7.8 78       Difficulty: 80 80
May 18, 2021
The quality of this game is all over the place, but I’m very glad it exists, as both a testament to the community, and my appreciation of open community events like this. Regardless of the quality of some of the stages, I absolutely recommend playing it to at least any% completion. I do not recommend attempting 100% at all though. 100% is ridiculous, and if someone actually gets it, I will be extremely surprised and literally eat dirt.

Ninz is a god. Absolutely deserved. Near dirt eating stream when?

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[17] Likes
Rating: N/A       Difficulty: 75 75
May 14, 2021
you will never guess what g stands for

any% is super pogged up and you should play it

100% is a journey and a half that i cannot in good faith recommend anyone else goes for

rating for 100%: 7.0, 97

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[15] Likes
Rating: 8.8 88       Difficulty: 70 70
May 18, 2021
This is probably my favorite fangame this year so far.

The GB Collab has a simple premise: participants must create a variation of the infamous GB screen. That's it. No restrictions. Just do whatever the hell you want, and as long as it somewhat resembles the screen, it gets into the collab.

And the lack of restraint used by makers is shown. You will play some things in this game that will fuck you up. Yet, somehow, it never becomes unplayable or unfun. How it happens, I'm not sure myself.

This collab has a lot of content. Like a stupid amount. Some participants have multiple stages. In addition to the main campaign, there are extra stages, achievements, endless modes, and hub world needle. Stages are also super unique. Pretty much every stage reinvents the wheel and brings a fresh experience. Even the few lesser stages did not deter this experience. It almost makes you think about the amount of times people have reinvented one screen from a game.

The production quality in this game is also top notch, with some subtle menu and hub effects. Props to where they are due.

In conclusion this game is spectacular. It proves that fangames can break the archetype of Needle and deliver an experience unlike no other.

Play this game.

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Tagged as: Special
[8] Likes
Rating: 10.0 100       Difficulty: N/A
May 15, 2021
Please only base ratings off main game, hope you enjoy!

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Tagged as: Adventure Needle Avoidance Trap Collab Sudoku gb
[7] Likes
Rating: N/A       Difficulty: 70 70
May 14, 2021