Creator's Comments:
Chance [Creator]
Right after I finished making linearity 1, I started to work on 2 because I still have many ideas.
I don't know if I should call this game 'line needle' entirely. It has some needle/gimmick segments, but I didn't make them look like those traditional ones. So, this time I believe it's still not 'serious', but more experimental.
[1] Like
I don't know if I should call this game 'line needle' entirely. It has some needle/gimmick segments, but I didn't make them look like those traditional ones. So, this time I believe it's still not 'serious', but more experimental.
Rating: N/A
Difficulty: N/A
Oct 3, 2019
28 Reviews:
kurath
Really great gimmick needle game, which follows along with Chance's penchant for line style needle.
Its got tons of creative ideas and I think most important prioritizes its creativity and uniqueness over difficulty, with lots of zany layouts and weird obstacles that are usually much easier than they could be. It feels like a showcase for cool stuff while still being fun, rather than trying to be a challenge. The production value is good and lends itself towards that, with a focus on looking cool and tons of variety of concepts. The amount of different things you see in what is going to be less than an hour playthrough for most is just great.
It caps it off with a ~2 min avoidance which was more cinematic than challenging as well. Whilst I'm not usually that big on avoidance, I really enjoyed this one because even though it was easy and there
often wasn't too much going on, the open nature with infinite jump and wide movements meant there was atleast something to do, and the artistic style of it was really cool to look at.
Overall, its fun, short and pretty easy. Most importantly for me, it has a ton of creativity and does something different. Both the platforming and avoidance are memorable and definitely stand out, and I think that's a very commendable attribute.
[2] Likes
Its got tons of creative ideas and I think most important prioritizes its creativity and uniqueness over difficulty, with lots of zany layouts and weird obstacles that are usually much easier than they could be. It feels like a showcase for cool stuff while still being fun, rather than trying to be a challenge. The production value is good and lends itself towards that, with a focus on looking cool and tons of variety of concepts. The amount of different things you see in what is going to be less than an hour playthrough for most is just great.
It caps it off with a ~2 min avoidance which was more cinematic than challenging as well. Whilst I'm not usually that big on avoidance, I really enjoyed this one because even though it was easy and there
often wasn't too much going on, the open nature with infinite jump and wide movements meant there was atleast something to do, and the artistic style of it was really cool to look at.
Overall, its fun, short and pretty easy. Most importantly for me, it has a ton of creativity and does something different. Both the platforming and avoidance are memorable and definitely stand out, and I think that's a very commendable attribute.
Rating: 8.7 87
Difficulty: 40 40
Oct 9, 2019
shign
Good line needle that use the same formula from the first game but I honestly prefer the other one, mostly because I found the water gimmick very tedious to use and see (gray is similar than blue so it's sometimes quite hard to see the difference). For the final avoidance, I think it's ok with neat visuals.
The game is improved on the level design, but I didn't liked some adds.
[2] Likes
The game is improved on the level design, but I didn't liked some adds.
Rating: 7.4 74
Difficulty: 50 50
Oct 5, 2019
Pigeon
Great lineedling, felt easier and more balanced than its prequel.
It also adds more ideas with the water lines and new dimensional obstacles, refreshing and improving the concept even further.
Avoidance was smooth sailing, as well as the game overall, no major stuck points besides when having to put on the thinking cap.
Chance may have said that this was on an experimental state, but what a great experience it was to play the game.
[1] Like
It also adds more ideas with the water lines and new dimensional obstacles, refreshing and improving the concept even further.
Avoidance was smooth sailing, as well as the game overall, no major stuck points besides when having to put on the thinking cap.
Chance may have said that this was on an experimental state, but what a great experience it was to play the game.
Rating: 9.3 93
Difficulty: 41 41
Mar 13, 2021
CeleCele
Really enjoyed this game. The needle is very different and cool, It uses single lines to make interesting jumps. There are some small gimmicks added to spice things up even more. The game isn't very long but it isn't short either, i'd say it's the perfect length. It ends with an avoidance. Normally I wouldn't like this, but this one is done in a beautiful way and it's short, it's mostly rng too.
I have some small issues with some needle sections though. I personally wasn't a fan of landing on the vertical lines and it got used quite a bit, same with the vertical water. Save balance also might be a bit off, although that mostly happened with the introduction of new gimmicks, so I can understand why.
The visuals are really minimalistic and nice. Some screens feature line art or other creative aesthetic stuff. The music is also great. Mostly calming, but i think one of the later songs is a bit faster for a nice change of pace.
I recommend playing this game.
[1] Like
I have some small issues with some needle sections though. I personally wasn't a fan of landing on the vertical lines and it got used quite a bit, same with the vertical water. Save balance also might be a bit off, although that mostly happened with the introduction of new gimmicks, so I can understand why.
The visuals are really minimalistic and nice. Some screens feature line art or other creative aesthetic stuff. The music is also great. Mostly calming, but i think one of the later songs is a bit faster for a nice change of pace.
I recommend playing this game.
Rating: 8.9 89
Difficulty: 40 40
Oct 4, 2019