I wanna get Cultured
Paragus: As an avid fangame player and streamer on twitch TV, the games represented act as sort of a retelling of my journey through fangames. All of the games are included are games and screens that struck me as particularly memorable and well-made. The final stage includes original screens designed by pieceofcheese.
The goal is to create a game whose main focus is platforming (not grinding on bosses), and to create a game that would be accessible for newer players, have high replayability, and be a fun speedrun / racing game for more seasoned players. We hope you enjoy the experience this cliff notes version of my journey.
6 Full Length Fangame Stages!
1 Final Stage of exlusive original screens!
7 Hidden Unlockable Characters (1 Per Stage)!
Memorable Boss Encounters!
..and an ending you won't soon forget!
After completing the game you will also unlock various new game modes to increase replayability! These modes include replaying the game with various gimmicks applied tot he entire game such as Speed, Ice, Low Gravity, Spotlight, Meteors and more!
In addition, there is a "Random" mode which will ensure you never have the same playthroguh twice! Each time you enter a screen in random you will automatically be assigned one of the variables and locked in for that screen.
For the highly skilled, "Bifficult" mode only for the most experienced and seasoned crazies who want the ultimate challenge. This mode increases the difficulty of each screen substantially by adding more obstacles. Bifficult mode can then be combined with "Random" and the other modes for even a greater unpredictable challenge!
Sunpossible mode is also present as a tribute to the infamous "Churatch" mode. Players will be given a box to enter a number of lives they want to have for the entire game. Once your lives are depleted, your game is over for good! Are you good enough to get the achievement for beating the game on Sunpossible with only 100 lives?
Special thanks goes out to the IWBTG Twitch TV Community "The Wannabes" for their help and support at various stages of this project.
Overall, took me about 10 hours to complete which I thought was pretty solid for a new player just getting into these game and gave me good insight on the types of needle sets and jumps I will encounter in most games that aren't crazily difficult. (I have had past platform experiences before so not totally out of the game). I will definitely be checking out other games in the future and may even try out some harder ones once I get better!!
This game really feels rushed out, and I feel this game could have been so much better. At the end of each stage but the last one you will find a mock version of another popular boss. Some people will find this funny, I think it's incredibly pointless to the point it becomes annoying. The last (actual) boss is really bad. Most of the attack are boring and one of them will force you to reset if you get a bad spawn. It also mixes some platforming segments with a random gimmick that feel really unnecessary.
The original stage is pretty bad in my opinion, nothing feels memorable.
There are also some other bugs here and there, you could find them even in a normal playthrough. You get a way to go around them, but they're still there.
I know that several people love to defend this game unconditionally, but if you take better look there is actually not much worth defending. The amount of inside jokes is sickening and none of them is remotely close to funny. The difficulty curve though is pretty good, I wouldn't recommend this game to absolute beginners. You might want to try out some of the games this medley took from.
Hopefully the sequel will make me forget this one.
Most of the games that the screens came from were actually decent choices. However, many of the screens were nerfed to the point where they were boring. I understand how the game is supposed to be beginner-friendly, but that does not justify removing almost every single trap in the games that they came from. Not all traps are bad, as I like to say.
The next area that I would like to point out is Stage 4, which practically the entire stage is a single, long tower segment. In all honesty, this destroys the point of a medley, where if you don't like the style of platforming, it will change in the next screen.
In addition, I found the music to be quite annoying, even before it looped once. It is generally repetitive and annoying, and at times, I felt compelled to mute it.
My last criticism is the final boss, Biff. Like the rest of the game the boss is easy, but my main complaint comes from the fact that after every phase, a random screen and gimmick and gimmick is chosen. The problem with this is that some combinations are obviously harder or easier than other such as the Celebrate 100 screen with no gimmicks compared to the Conquer 100 Trials screen with the speed gimmick.
The game does have a couple things going for it, such as the humor and the production values, but these did not change the experience I had with it. All in all, I felt as if the game was severely rushed, which is the exact opposite of what happened; the game took forever to come out. There is more that I could get into, but I think you can understand where I am coming from. If you don't agree with me, that's good. It means you have an opinion. Don't let me ruin your enjoyment of this game.