Creator's Comments:
Bob [Creator]
I Wanna Get Cultured is an IWBTG fangame that started out as a small joke game between 2 friends imitating the Kamilia series of games. After realizing the potential and interest in a game like this, Pieceofcheese and Paragusrants teamed up to slowly turn the game into a full length project. Pieceofcheese is the producer responsible for all the games programming / coding, music selection, and most boss designs. Paragusrants acted as director by picking the content in terms of which fangames and screens would be represented in the first 6 stages
Paragus: As an avid fangame player and streamer on twitch TV, the games represented act as sort of a retelling of my journey through fangames. All of the games are included are games and screens that struck me as particularly memorable and well-made. The final stage includes original screens designed by pieceofcheese.
The goal is to create a game whose main focus is platforming (not grinding on bosses), and to create a game that would be accessible for newer players, have high replayability, and be a fun speedrun / racing game for more seasoned players. We hope you enjoy the experience this cliff notes version of my journey.
Game features
6 Full Length Fangame Stages!
1 Final Stage of exlusive original screens!
7 Hidden Unlockable Characters (1 Per Stage)!
Memorable Boss Encounters!
Amazing Soundtrack!
Achievement System!
..and an ending you won't soon forget!
After completing the game you will also unlock various new game modes to increase replayability! These modes include replaying the game with various gimmicks applied tot he entire game such as Speed, Ice, Low Gravity, Spotlight, Meteors and more!
In addition, there is a "Random" mode which will ensure you never have the same playthroguh twice! Each time you enter a screen in random you will automatically be assigned one of the variables and locked in for that screen.
For the highly skilled, "Bifficult" mode only for the most experienced and seasoned crazies who want the ultimate challenge. This mode increases the difficulty of each screen substantially by adding more obstacles. Bifficult mode can then be combined with "Random" and the other modes for even a greater unpredictable challenge!
Sunpossible mode is also present as a tribute to the infamous "Churatch" mode. Players will be given a box to enter a number of lives they want to have for the entire game. Once your lives are depleted, your game is over for good! Are you good enough to get the achievement for beating the game on Sunpossible with only 100 lives?
Special thanks goes out to the IWBTG Twitch TV Community "The Wannabes" for their help and support at various stages of this project.
[10] Likes
Paragus: As an avid fangame player and streamer on twitch TV, the games represented act as sort of a retelling of my journey through fangames. All of the games are included are games and screens that struck me as particularly memorable and well-made. The final stage includes original screens designed by pieceofcheese.
The goal is to create a game whose main focus is platforming (not grinding on bosses), and to create a game that would be accessible for newer players, have high replayability, and be a fun speedrun / racing game for more seasoned players. We hope you enjoy the experience this cliff notes version of my journey.
Game features
6 Full Length Fangame Stages!
1 Final Stage of exlusive original screens!
7 Hidden Unlockable Characters (1 Per Stage)!
Memorable Boss Encounters!
Amazing Soundtrack!
Achievement System!
..and an ending you won't soon forget!
After completing the game you will also unlock various new game modes to increase replayability! These modes include replaying the game with various gimmicks applied tot he entire game such as Speed, Ice, Low Gravity, Spotlight, Meteors and more!
In addition, there is a "Random" mode which will ensure you never have the same playthroguh twice! Each time you enter a screen in random you will automatically be assigned one of the variables and locked in for that screen.
For the highly skilled, "Bifficult" mode only for the most experienced and seasoned crazies who want the ultimate challenge. This mode increases the difficulty of each screen substantially by adding more obstacles. Bifficult mode can then be combined with "Random" and the other modes for even a greater unpredictable challenge!
Sunpossible mode is also present as a tribute to the infamous "Churatch" mode. Players will be given a box to enter a number of lives they want to have for the entire game. Once your lives are depleted, your game is over for good! Are you good enough to get the achievement for beating the game on Sunpossible with only 100 lives?
Special thanks goes out to the IWBTG Twitch TV Community "The Wannabes" for their help and support at various stages of this project.
Rating: N/A
Difficulty: N/A
Feb 10, 2015
159 Reviews:
xva
i feel this game is quite simple and is good at what it does - be an easy needle-only medley game, while not taking itself very seriously. admittedly the humor is on part for its era, but that doesn’t mean it’s completely devoid of all humor.
unfortunately the largest issue in this game is its forgettability - most screens just sort of exist, all boiling down to just some needle and maybe a trap or two. there are a few interesting screenpicks, however it feels like they tried to avoid most kamilia series screenpicks (which they didn’t need to do). the stages themselves aren’t too long and scale in difficulty quite fairly. however, some segments like the tower segment stretch on for far too long and aren’t that interesting. final stage being original is quite welcome: final stage is also pretty well-made, with the infinite jump screens being my personal favorites.
final boss is okay at best, just kinda annoying from what i’ve experienced. the idea of integrating needle into a boss was never really it for me, especially when handicaps are introduced. it just doesn’t work too well and breaks up the fight. the final boss itself is just some meh attacks, nothing too out of the ordinary.
[0] Likes
unfortunately the largest issue in this game is its forgettability - most screens just sort of exist, all boiling down to just some needle and maybe a trap or two. there are a few interesting screenpicks, however it feels like they tried to avoid most kamilia series screenpicks (which they didn’t need to do). the stages themselves aren’t too long and scale in difficulty quite fairly. however, some segments like the tower segment stretch on for far too long and aren’t that interesting. final stage being original is quite welcome: final stage is also pretty well-made, with the infinite jump screens being my personal favorites.
final boss is okay at best, just kinda annoying from what i’ve experienced. the idea of integrating needle into a boss was never really it for me, especially when handicaps are introduced. it just doesn’t work too well and breaks up the fight. the final boss itself is just some meh attacks, nothing too out of the ordinary.
Rating: 5.9 59
Difficulty: 59 59
Jun 30, 2024
zandalariplayer
This game is not very good.... the choice of the displayed difficulty i were very up to question.... i think i weren't be able to get the comedy in this game, it may be better if you do :s but for the game it were, I'm thinking lots of questions :s
[0] Likes
Rating: 5.5 55
Difficulty: 58 58
Apr 29, 2024
LukeIGuess
100% a product of its time, but cultured did bring a new sense of culture to the fangame community as ironic as it sounds. While at times i didnt like it, its whatever, dont think im gonna play bifficult but this was a nice "classic" to play.
[0] Likes
Rating: 7.5 75
Difficulty: 55 55
Feb 3, 2024
melonbat
Fangame Clear #40
As someone who (at this point) wasn't fully involved within playing tens of fangames and bordering on hundreds, I didn't notice much of a problem with stage choices, references, etc. This review will be mostly talking about gameplay.
I liked the majority of this game despite a few issues. The stages in question had a ton of variance within its difficulty, i.e some screens of stage 5 were MUCH harder than others, which were freebies. Despite this, these stages were quite fun. I was kind of disappointed that the bosses were all kind of just jokes. As a medley/adventure game I felt quite left out of the boss-end of this game, and the one boss this game did have really sucked. The stage rush was quite cool, though the Locus screen was not fun. The final stage was the hardest by a very substantial amount, making the difficulty curve even more unbalanced.
The final boss is pretty atrocious and puts this from an 80 -> 60 in quality nearly instantly. A lot of the attacks themselves felt kind of random, and generally felt like a slog. This makes it infinitely worse to introduce modifiers to randomized screens from previous stages, meaning that your needle can either be very easy or complete hell on earth. Failing this needle sends you back to the avoidance, meaning that you must slog through more of basically random avoidance just to have another spin on the gimmick-wheel.
Overall, a generally fun experience with a lot of flaws, if you're playing this I would leave out the final fight. Not worth the time.
[0] Likes
As someone who (at this point) wasn't fully involved within playing tens of fangames and bordering on hundreds, I didn't notice much of a problem with stage choices, references, etc. This review will be mostly talking about gameplay.
I liked the majority of this game despite a few issues. The stages in question had a ton of variance within its difficulty, i.e some screens of stage 5 were MUCH harder than others, which were freebies. Despite this, these stages were quite fun. I was kind of disappointed that the bosses were all kind of just jokes. As a medley/adventure game I felt quite left out of the boss-end of this game, and the one boss this game did have really sucked. The stage rush was quite cool, though the Locus screen was not fun. The final stage was the hardest by a very substantial amount, making the difficulty curve even more unbalanced.
The final boss is pretty atrocious and puts this from an 80 -> 60 in quality nearly instantly. A lot of the attacks themselves felt kind of random, and generally felt like a slog. This makes it infinitely worse to introduce modifiers to randomized screens from previous stages, meaning that your needle can either be very easy or complete hell on earth. Failing this needle sends you back to the avoidance, meaning that you must slog through more of basically random avoidance just to have another spin on the gimmick-wheel.
Overall, a generally fun experience with a lot of flaws, if you're playing this I would leave out the final fight. Not worth the time.
Rating: 6.1 61
Difficulty: 47 47
Sep 5, 2023