I wanna be the GR

Creator: ルキト

Average Rating
5.6 / 10
Average Difficulty
72.3 / 100
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Adventure (1) Needle (10) Trap (8) Gimmick (4) Boss (5) Trigger (1) RNG_Platforming (1) based_real (1)


  • by Xplayerlol
  • by Anonymous
  • by Anonymous
  • by Hardcore
  • by Anonymous
  • by Feather
  • by ssj4tidusffx
  • by Anonymous
  • by Xplayerlol

34 Reviews:

It's so much fun to have traps at the end of 80 difficulty needle and shitty bosses.

EDIT Final boss makes this game a 0/10

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[8] Likes
Rating: 0.0 0       Difficulty: 80 80
Feb 2, 2019
Sorry, but I'm going straight to the final boss. I won't forget about the rest of the game, I promise.

The best description has been given by Xplayerlol. Allow me to dive deeper into the concept of the boss. You can probably think: "reviews don't scare me; I can handle difficult bosses". That's a reasonable thought; I thought the same thing. The key part to be understood here is that there is a difference between difficult and unfair. "Difficult" ideally poses a challenge of reaction, strategy, planning, calculation, reading, you name it... it depends on the type of boss, but it implies a challenge for the player that could be described as fair, no matter how challenging. It could even be trial-and-error if it's a learny boss that follows the same patterns.

Unfair is trash. This boss is unfair.

1) This robot moves from right to left constantly, not parallel to another spike in the ground that does the same thing. Naturally, you must shoot the spike to damage the boss when both align. Cool.
2) The boss constantly shoots two bullets to the left and right simultaneously; when they hit the screen borders, they rush at you. They are positioned-based. So that's fine. It can be timed and read nicely. Also, the boss at times releases a ball that explodes into many bullets; they always explode in the same directions, so it's not position-based. Not too bad.
3) The boss has a cumulative invisibility time frame, which means, if you shoot it constantly before the invisibility window disappears, you'll keep reactivating without damaging it. Ok, then shoot the boss slowly and in a timed manner.
4) A second spike appears. This spike also kills you and moves from left to right (you can actually glitch its position if you keep shooting the boss). This spike blocks your bullets; it doesn't damage the boss. Ok, so, just more jumping and timing, without losing sight of the proper spike to use.
5) Your worst nightmare appears: the boss replenishes health constantly. So you must kill it fast, but not so fast, remember? Don't make his invincibility frames permanent!
6) During the last two hits, the boss will strike with yet another attack, which are multiple orbs directly going at your direction.

There is a single fix, for the boss. Just one. We only can ask for one: remove the health replenishment. We can live with the last attack. But no, given that it constantly increases health:

1) You no longer know what spike is the good one with so much garbage on screen to be dodged.
2) The elements of point #2 become sometimes unreadable.
3) With so much garbage being avoided, you need to pray for a good timing for the attacks against you, the position of the good spike, and the position of the boss being ideal.
4) The second spike will keep blocking your good shots and may be the cause of many deaths with the boss having only 1HP or 2HP left more times than you can imagine.
5) F$%&
6) This attack will be the worst thing to happen in the boss, because you're supposed to wait for the proper time to activate the orbs, except that you cannot wait because the boss doesn't stop regaining health!!

Screw you!

About the rest of the game,

It's quite substandard platforming which would characterize early Rukito, with ok-ish designs, decent music choices, a hilarious section with RNG raining spikes (with a screen making you go to the very top lol) and a woeful middle boss (which took 1.5 seconds to beat in a try I did, I kid you not). Game is absolutely boring except for two sections: a lightly questionable yellow section with a gimmick consisting on moving blocks made of water, and the best part of the game: Needle Tower. It's only three screens long, but I found it enjoyable, despite being entirely made of 32-pixels logic. Cleared in 20 minutes approximately, so the fun doesn't last for long.

Then the game establishes the objective of ruining any possible enjoyment you might have had before the game and forget everything about it: the final boss.

I don't recommend anything of it. It's not even worth getting to Needle Tower.

Please avoid.

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Tagged as: Needle Trap Gimmick Boss
[3] Likes
Rating: 1.2 12       Difficulty: 80 80
Sep 9, 2021
Overall it's a pretty solid needle game with some flaws. The music and production are god awful, and the bosses are trash. Luckily there are only 2, one in the middle and one at the end. Best to skip the one at the end honestly, it's terrible.

Platforming-wise the game is pretty decent if you like this style of needle. There are a few rough spot rooms, but the platforming finishes pretty strong in the last area. I'd recommend it to someone who has an interest in this style of needle, but be weary of the bosses and walk away at the last one. It's not worth.

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Tagged as: Needle
[3] Likes
Rating: 6.5 65       Difficulty: 70 70
Jul 29, 2015
Considering the age of the game, it's wildly impressive how experimental it is in many aspects. The game truly does not feel as old as it is, although it's definitely dated in some aspects, particularly the final stage which can feel a bit like named jump spam. The needle is still fun though, the final screen of the water stage for example really stands out, along with the spike rain screen. The boss is kinda annoying but mostly fine, it's just kinda stupid like all Rukito bosses. It's also really really hard in my opinion, but it's pretty consistent if you know what you are doing. Overall fun old needle game!

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[2] Likes
Rating: 8.0 80       Difficulty: 73 73
Oct 16, 2023
Classic Rukito game which features his signature platforming styles, sans a gravity flipping stage. All the other classic gimmicks come out, with a few new friendly additions. Follows the typical rukito format with a couple bosses and several areas between. This one feels more polished in terms of style than some other of his games, and is probably my favorite i've played so far. I would highly reccomend checking this out if you are interested in a rukito game. (P.S. I think the issues with the final boss are somewhat overstated. It is difficult, however it is not so hard or unfair as to ruin the game. Grow up!)

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Tagged as: based_real
[2] Likes
Rating: 9.0 90       Difficulty: 70 70
Jan 24, 2022