I Wanna Hope the End Of

Creator: carua

Average Rating
6.2 / 10
Average Difficulty
71.0 / 100
[Download Not Available]


Adventure (2) Needle (2) Gimmick (2) Boss (2)


  • by Ayumisu
  • by Ayumisu
  • by just_another_Guy
  • by Ayumisu

7 Reviews:

Gimmick based fangame. Some gimmicks are through the roof entertaining and others are lack luster. Pretty game aesthetically keeps you entertained throughout either. The last boss is nothing short of obnoxious and not fulfilling to beat. The game overall was fun. If the creator honed in on those incredible gimmicks and gave us more and cut out the not so great ones this game could have been incredibly good.

Read More

[2] Likes
Rating: 6.0 60       Difficulty: 70 70
Jan 19, 2017
This rating was for 20 minutes I wasted on the shit final boss.

Read More

[0] Likes
Rating: 3.2 32       Difficulty: 59 59
Oct 13, 2018
Nothing to say.
Final phase of the Black Kid is just one of the toughest things I've done.

Read More

[0] Likes
Rating: 7.5 75       Difficulty: 80 80
Apr 21, 2018
Stage is ok
Boss is bad

Read More

Tagged as: Boss
[0] Likes
Rating: 4.0 40       Difficulty: 81 81
Sep 2, 2017
Rating based on beating the final boss by using the glitch.
Amazing fangame that gets progressively getting harder with having different gimmicks and atmosphere. The 1st stage is consists of simple needle with moving obstacles and platforming and some clouds that roughly blocks your view. Doesn't harm the stage too much. 2nd stage has a yellow water that doesn't allows you to jump inside of it, and this creates some interesting platforming.
3rd stage is castle themed, and has some traps and trolls that makes you search through certain spots. Those spots are not hard to find them, so it's okay. The needle also gets hard slightly. The 4th stage is themed as a puzzle with pushing buttons that allows you to open certain doors to escape it. Certainly one of the best stage in the game. Difficulty increases from here, blocking mediocre players.
Next stage has a wind gimmick that blows for a limited time, and this is where the difficulty really ramps up. The atmosphere is great with the music, but the wind blocks you many times because you have to jump at the right place, and at the right time. Some parts makes you only jump when the wind blows. I liked it, but this part would be frustrating to most of the players. The 6th stage only consists of 2 screens, which were obviously featured in Kamilia 3. The moving spikes with tilting screen is very original and interesting, creating a great platforming. The music is also fitting. Wish it was longer.
The 7th stage is a sort of buffed version of stage 2, but you have to travel through different rooms to unlock certain places to go through it. The path is just straight line, so this part can make you quickly become bored. Final stage consists of many moving spikes, which the difficulty become harsh at this part. It's very hard, especially in the first and the last few screens. Also, there are obstacles that moves when you shoot. The moving seems random since it moves left and right randomly, so sometimes the player has to mash through it. Wasn't really a satisfying part, even it was an interesting platforming.
And the first and final boss is well, simply a middle finger to the player. The boss is like a cyborg kid, which dodge your bullets very easily like another player, and follows you every time in order to kill you. There is simply no way to react some of the attacks in the fight, and getting insta-gibbed is incredibly easy. Although the boss concept is great, it's way, WAY too hard for this kind of game. Beating this boss requires you a lot of luck to do it, including your sudden reactions to the boss's attack. If you can't have the mind to spend the time on this boss more then 2~10 hours, you can use the glitch. When you go to the very top of the platform in the room and jump over the boss (since it follows you to the top) there is a chance of making the boss hit the wall. If you don't move after that, the boss also stops moving and starts to shoot in the opposite direction. You can simply stand behind the boss and shoot him to death, but be careful of the added attacks of the boss. It's directed to the player even if the boss doesn't move. (Rating is 7.5 and the difficulty is 83 when the glitch is not used)
This game is old (2013 March) and has restarting music, but there are originality that keeps this game great even nowadays. The difficulty curve is nice and the production value is great. Although there are some parts that can bother the player a lot including the huge drawbacks of the final boss, it's worth it. Simply the best game carua has made. Highly recommended.
(The game can be found somewhere at axfc.net. Search through it. It's not hard.)

Read More

Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 8.5 85       Difficulty: 72 72
Feb 21, 2017