19 Reviews:
Shinobu
Rating based on beating the final boss by using the glitch.
Amazing fangame that gets progressively getting harder with having different gimmicks and atmosphere. The 1st stage is consists of simple needle with moving obstacles and platforming and some clouds that roughly blocks your view. Doesn't harm the stage too much. 2nd stage has a yellow water that doesn't allows you to jump inside of it, and this creates some interesting platforming.
3rd stage is castle themed, and has some traps and trolls that makes you search through certain spots. Those spots are not hard to find them, so it's okay. The needle also gets hard slightly. The 4th stage is themed as a puzzle with pushing buttons that allows you to open certain doors to escape it. Certainly one of the best stage in the game. Difficulty increases from here, blocking mediocre players.
Next stage has a wind gimmick that blows for a limited time, and this is where the difficulty really ramps up. The atmosphere is great with the music, but the wind blocks you many times because you have to jump at the right place, and at the right time. Some parts makes you only jump when the wind blows. I liked it, but this part would be frustrating to most of the players. The 6th stage only consists of 2 screens, which were obviously featured in Kamilia 3. The moving spikes with tilting screen is very original and interesting, creating a great platforming. The music is also fitting. Wish it was longer.
The 7th stage is a sort of buffed version of stage 2, but you have to travel through different rooms to unlock certain places to go through it. The path is just straight line, so this part can make you quickly become bored. Final stage consists of many moving spikes, which the difficulty become harsh at this part. It's very hard, especially in the first and the last few screens. Also, there are obstacles that moves when you shoot. The moving seems random since it moves left and right randomly, so sometimes the player has to mash through it. Wasn't really a satisfying part, even it was an interesting platforming.
And the first and final boss is well, simply a middle finger to the player. The boss is like a cyborg kid, which dodge your bullets very easily like another player, and follows you every time in order to kill you. There is simply no way to react some of the attacks in the fight, and getting insta-gibbed is incredibly easy. Although the boss concept is great, it's way, WAY too hard for this kind of game. Beating this boss requires you a lot of luck to do it, including your sudden reactions to the boss's attack. If you can't have the mind to spend the time on this boss more then 2~10 hours, you can use the glitch. When you go to the very top of the platform in the room and jump over the boss (since it follows you to the top) there is a chance of making the boss hit the wall. If you don't move after that, the boss also stops moving and starts to shoot in the opposite direction. You can simply stand behind the boss and shoot him to death, but be careful of the added attacks of the boss. It's directed to the player even if the boss doesn't move. (Rating is 7.5 and the difficulty is 83 when the glitch is not used)
This game is old (2013 March) and has restarting music, but there are originality that keeps this game great even nowadays. The difficulty curve is nice and the production value is great. Although there are some parts that can bother the player a lot including the huge drawbacks of the final boss, it's worth it. Simply the best game carua has made. Highly recommended.
(The game can be found somewhere at axfc.net. Search through it. It's not hard.)
[0] Likes
Amazing fangame that gets progressively getting harder with having different gimmicks and atmosphere. The 1st stage is consists of simple needle with moving obstacles and platforming and some clouds that roughly blocks your view. Doesn't harm the stage too much. 2nd stage has a yellow water that doesn't allows you to jump inside of it, and this creates some interesting platforming.
3rd stage is castle themed, and has some traps and trolls that makes you search through certain spots. Those spots are not hard to find them, so it's okay. The needle also gets hard slightly. The 4th stage is themed as a puzzle with pushing buttons that allows you to open certain doors to escape it. Certainly one of the best stage in the game. Difficulty increases from here, blocking mediocre players.
Next stage has a wind gimmick that blows for a limited time, and this is where the difficulty really ramps up. The atmosphere is great with the music, but the wind blocks you many times because you have to jump at the right place, and at the right time. Some parts makes you only jump when the wind blows. I liked it, but this part would be frustrating to most of the players. The 6th stage only consists of 2 screens, which were obviously featured in Kamilia 3. The moving spikes with tilting screen is very original and interesting, creating a great platforming. The music is also fitting. Wish it was longer.
The 7th stage is a sort of buffed version of stage 2, but you have to travel through different rooms to unlock certain places to go through it. The path is just straight line, so this part can make you quickly become bored. Final stage consists of many moving spikes, which the difficulty become harsh at this part. It's very hard, especially in the first and the last few screens. Also, there are obstacles that moves when you shoot. The moving seems random since it moves left and right randomly, so sometimes the player has to mash through it. Wasn't really a satisfying part, even it was an interesting platforming.
And the first and final boss is well, simply a middle finger to the player. The boss is like a cyborg kid, which dodge your bullets very easily like another player, and follows you every time in order to kill you. There is simply no way to react some of the attacks in the fight, and getting insta-gibbed is incredibly easy. Although the boss concept is great, it's way, WAY too hard for this kind of game. Beating this boss requires you a lot of luck to do it, including your sudden reactions to the boss's attack. If you can't have the mind to spend the time on this boss more then 2~10 hours, you can use the glitch. When you go to the very top of the platform in the room and jump over the boss (since it follows you to the top) there is a chance of making the boss hit the wall. If you don't move after that, the boss also stops moving and starts to shoot in the opposite direction. You can simply stand behind the boss and shoot him to death, but be careful of the added attacks of the boss. It's directed to the player even if the boss doesn't move. (Rating is 7.5 and the difficulty is 83 when the glitch is not used)
This game is old (2013 March) and has restarting music, but there are originality that keeps this game great even nowadays. The difficulty curve is nice and the production value is great. Although there are some parts that can bother the player a lot including the huge drawbacks of the final boss, it's worth it. Simply the best game carua has made. Highly recommended.
(The game can be found somewhere at axfc.net. Search through it. It's not hard.)
Rating: 8.5 85
Difficulty: 72 72
Feb 21, 2017
just_another_Guy
Played the game on hard mode up until the boss. The platforming was very fun and sometimes it was challenging in good ways I feel. The boss on the other hand is a complete disaster. I highly suggest (if you play this) to use the recently found exploit, it's cheap but hey, this boss is too.
[0] Likes
Rating: 8.0 80
Difficulty: 68 68
Aug 26, 2015