I Wanna Kill The Kamilia 3+

Creator: RedBatNick

Average Rating
7.0 / 10
Average Difficulty
90.4 / 100
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Needle (4) Avoidance (4) Trap (4) Medley (3) Boss (4) Demo (3) Kamilia (4) HardMod (1)


  • by DMDiamond
  • by DMDiamond
  • by rimiten
  • by rimiten
  • by rimiten

30 Reviews:

If this review gets 100 likes I will make 5 more Kamilia 3 mods, since we obviously need more of that!!!

And now a super serious message to everyone who got offended or confused by this extremely unholy and website unfriendly review. The medley genre is stagnating for the past 2 years. With the exception of the smaller meme medley projects, all of that we are getting now is the edits or reimaginations of the already existing games. This project is basically a palette swapped K3 with each screen being buffed with additional spikes, moving objects and backtracks. This doesn't mean it's necessary bad and will probably be an enjoyable experience for ones seeking for more of Kamilia related content, but I so rather see people try to put the effort and make something independent from that series, trying to innovate the genre rather than sticking with Kamilia to the end of times. We don't get new medley projects often after all.

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[115] Likes
Rating: 10.0 100       Difficulty: N/A
Sep 17, 2020
I wrote a joke review at first, but I think its worth trying to write something real.

Calling this a Happil clone greatly misunderstands what this game is trying to accomplish. This game is very much an investment. When k3 came out, it was designed to be one of the hardest fangames out there and even today is still a rather difficult game. K3 largely increased the skill ceiling of players. K3+ aims to largely function similarly in that aspect. Ultimately, please keep an open mind, and don't be so quick to judge this game just because it has "Kamilia" in the title.

In addition, changes to the screens aren't just backtracking xd or we added a corner or invert to make shit unfair and not worth playing. They add things that make more use of the screen or fundamentally change how the screen works. Yes, sometimes those include adding triggers that change the manuver you do, and yes they are learny. Sometimes the route of the screen is different, and yes it even can involve the accursed backtracking. Even still, you cannot call this uncreative or bland. It is a legitimate attempt to add interesting things to each screen of K3 and change how it works entirely.

Also, Kamilia 3 is not some sacred game that cannot be touched or altered. Nick got permission from the original authors to make this project, and this is very much a transformative experience, so I don't see an issue.

You can dislike this game on its own merits. I won't argue that you can't. But understand that this game is intended for expert players and to push the community skill ceiling forward. Plus, this is also only a demo, so please don't judge the game too harshly for content that isn't even in the game yet. Nick has shown a desire to change the game if it can be improved. Triggers and even backtracks are not inherently bad, especially if they actually add something to the save and aren't just there for filler.

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[18] Likes
Rating: N/A       Difficulty: N/A
Sep 17, 2020
To get the point, this is just a happil style game rather than KTK series at the present time.

Honestly, viewing the screenshot of the map actually looks decent, but if you gonna play through the game,
you'll find that there would be tons of traps in a single map. These traps are not included in the original game and the normal version of KTK3. For players who play this game in blind, unpredictable and abused traps are frustrating obstacles and feel stop playing the game, and players who watches the video of the game can
notice where the traps are located easily, so if you're intended to upgrade the difficulty of the game, welp,
i think you're standing on the wrong road. But there's a one point that can interrupt the player to enter the next map : backtracking. These annoying backtracking traps block the player going to the original route and drop them to needle and cause death. Seriously, backtracking is not enjoyable and happilious. Just arousing stress of making the way through the spiky needles. PLEASE don't edit the original route arbitrarily.It just ruins the original game. You can just strengthen the gimmicks which is also included in original KTK3. And I found that KTK3+ has 75 crystals to collect. I don't hate the idea to increase the number of crystals, but if you are planning to add crystals in the boss map, i recommend do not apply too much RNG to acquire the crystals, such as bumping on the avoidance of the bosses(not saying about cyber area, original one also have RNG).

In my personal opinion, if you are going to use the name of KTK3, don't ruin the frame of the original game, such as putting SO MUCH TRAPS AND BACKTRACKING. I'm not sure if you're going to listen what i'm saying attentively, but i'll hope there a chance of improvement of the game. Cheer up for making your project.

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[14] Likes
Rating: 2.0 20       Difficulty: N/A
Sep 17, 2020
guys... its just another fangame. this isnt the end of the world. i didnt play it. but calm yourselves.

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[13] Likes
Rating: N/A       Difficulty: N/A
Sep 22, 2020
not gonna give a rating cause i didnt beat the boss yet, and also itll be expanded upon and be improved so like rating it anything is pretty weird champ, but

the changes to the platforming are amazing, and incredibly creative, they buff the platforming a decent amount, but if youre not going for 100% the difficulty is probably only around 70-80. the boss is also incredibly different. this mod isnt just adding spikes and adding bullets, it's changing the game, it's a whole new experience separate from k3. would recommend

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[9] Likes
Rating: N/A       Difficulty: N/A
Sep 20, 2020