Wish me luck

Creator: Summer

Average Rating
6.0 / 10
Average Difficulty
28.9 / 100
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Tags:

Needle (8)

Screenshots

  • by Xplayerlol
  • by Jetpack_Robin
  • by Xplayerlol
  • by Thenewgeezer
  • by ElCochran90

31 Reviews:

nops
Yeah, the biggest problem with this game is the background. It makes the spikes almost impossible to see. The level design, however, is rather excellent and surprisingly original for an "easy" needle game. Wholeheartedly recommended, as long as you can bear the spikes almost being invisible from time to time.

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[2] Likes
Rating: 8.5 85       Difficulty: 30 30
Apr 8, 2015
Xplayerlol
Cool needle game. Great visuals with a very relaxing music are quite fitting for a slow-paced platforming, with long, but easy saves. The level design is nice and quite original. The only flaw are the tilesets mixing with the background once in a while, but that probably couldn't really be helped.
Would recommend, as long as your eyesight is in a good shape (Maybe even if it isn't).

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Tagged as: Needle
[2] Likes
Rating: 7.0 70       Difficulty: 34 34
Mar 27, 2015
FictioN4
Very easy needle. The visuals are nice. The background however, while a very pretty picture, is too bright and makes the spikes hard to see sometimes. Level design is very cool and felt very unique. Music is very very good.

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[1] Like
Rating: 7.0 70       Difficulty: 23 23
Aug 24, 2018
phgQED
'wish me luck'

This is kind of the epitome of a beginner needle game that misses the mark. Initially, I have to compliment the song choice, as it complements the tile-set well, and was a nice change from the guy rock the intro faked me out with. The tileset is pretty but suffers from readability issues, and that's where the majority of the problems begin to creep in. Almost every single screen is designed with an identical route, modified slightly: drop down, do a bunch of full length jumps, hop out from corners on the last pixel, and then fall again into the portal. Around 90% of the levels are this way, and when I think there are probably only 10 levels, that's not a great ratio. Furthermore, almost all of the levels suffer from straight readability issues—on a least half of them I spent a chunk of time dying to what seemed like inordinately difficult jumps before realizing the intended path was much easier and faster as well.

The vast majority of any 'difficulty' in our playthru came through tedium and monotony rather than any particular difficult techniques or sections. Saves are needlessly spaced out, which contributed to the inflation of playtime vs deaths. And, almost all the jumps in this game are, for lack of a better word, 'choreographed'--meaning that there's usually a prescribed, almost setup-like way to do them, often involving a fully held jump, or two, and the maximum allowable horizontal distance that looks like you *just* won't make it but then you do. These sort of jumps are inherently unsatisfying even in a beginner context because, while it might 'look' like you're doing something impressive, the set of inputs you're using to achieve that result is prescribed. It's not precise, but it is near-exact, and it ends up feeling more like you're running through a play the author has written than an obstacle course for you to romp around in. Even with incredibly precise and specific jumps, there is a lot of variety in how those jumps can be arranged, what the relative 'analog' depth of a given jump might be (dependent on frame timings), etc.. This hack had little to none of those things.

In regards to the above, I wish there was a separate 'annoyance' rating alongside difficulty, because while this hack was not 'hard' in any traditional sense of the word, it was gruelling and mentally taxing in a way that I feel bears explicitly mentioning. Mostly, this felt like the experience of being a minimum wage employee on a twelve hour shift doing your best to make sure your nosy boss doesn't notice you slacking off. All that being said, maybe, in some weird poetic way, that's what this game is meant to convey--maybe the person who made it lived that kind of life, and their idea of 'fun' couldn't help but be touched by it. Maybe that is all a load of metaphysical BS. But I kind of believe it anyway. So, for that reason, I don't hate this game, but I also don't recommend it either. It had a few cute little jumps and shapes I liked, and a classic loser pit. And it feels pretty. But I still don't like it.


Time: ~57min
Deaths: 321

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[0] Likes
Rating: 3.5 35       Difficulty: 25 25
Dec 2, 2021
Keyossa
The background looks like asscheeks, there are too many generic jumps (especially block jumps) and the game felt like it lasted an eternity but since it wasn't awful it gets a 4.5 from me. Chief

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[0] Likes
Rating: 4.5 45       Difficulty: 25 25
Nov 19, 2020