I wanna be the 3200min

Creator: ちゃーりー

Average Rating
7.1 / 10
Average Difficulty
43.5 / 100
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Tags:

Needle (16)

Screenshots

  • by ElCochran90
  • by Mqpg
  • by ElCochran90
  • by FKite294
  • by Mqpg
  • by Mqpg
  • by Mqpg
  • by zebbe94
  • by Mqpg
  • by zebbe94

55 Reviews:

infern0man1
I like this game this much more due to the nostalgia factor behind it, considering how it was one of my first needle game grinds ever that I truly enjoyed. I still very much enjoy playing the game, though there are definitely a few rough spots

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Tagged as: Needle
[4] Likes
Rating: 9.5 95       Difficulty: 40 40
Feb 27, 2015
Kale
If someone asks for a beginner-friendly needle game 3200min will always be one of the first that comes to mind. The game is decently long, is fairly varied and has a difficulty curve that will likely match your skill development pretty well if you have the experience of a few fangames prior to this one.
3200 min consists of 5 or so stages. They all look quite different but with an overaching theme of colorful spikes and a sort of children's drawing aestethetics. The design is generally quite unconventional and each stage has it's own style of needle that differs from the other ones. You will face both shorter precision jump saves and longer more lenient ones.

Now I am not one to normally complain about difficulty spikes and the curve as previously noted is quite linear. However, when you have a game that is obviously targeted at beginner players it's unfortunate to put a save with a drop gate and a plane at the end of it so near the start of the game. The plane also looks in a way that makes the ideal way to get past it completely unintuitive. This save alone is probably enough to turn a lot of inexperienced people off the game early.

The game also starts losing steam near the middle when too many precision jump saves are stacked next to each other. On top of that he final stage is a quite annoying maze which might confuse new players as there aren't any good clues to what to do or where to go.

In the end the game is unique and charming enough to warrant a recommendation from me

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[3] Likes
Rating: 6.5 65       Difficulty: 35 35
Oct 24, 2015
Paragus
This is a really nice borderline needle game that has a very unique visual style. It's not particularly hard and doesn't contain a lot of the classic needle jumps so I hesitate to call it needle, but its most a spike game. At the end of the game there is a platforming maze the player has to find a way through.

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[3] Likes
Rating: 8.0 80       Difficulty: 50 50
Feb 14, 2015
dopamine
Not particularly difficult but beginners will find it challenging. I played through it several times and feel that it greatly improved my ability to handle intermediate platforming. The difficulty fluctuates throughout, with some of the hardest saves placed early on. The last area has some issues, but overall it's one of my favorite fangames. Highly recommended for players who are looking to improve basic skills.

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[2] Likes
Rating: 8.0 80       Difficulty: 40 40
Mar 10, 2015
ElCochran90
It is enjoyable for the most part (well, half of it), but let me state something before anything:

The death sound sucks. It just sucks. You have no idea how much it sucks. Like, it sucks. It is louder than anything. You die and you hear a loud "PIGHHFFTT!!!". It just sucks. It frustrated me to no end.

There are issues with the overall sound too. The soundtrack is nice (nothing groundbreaking or even better than other fangames that have made terrific soundtrack choices), but the volume is sometimes too low and then it is way off. Like, why? I mostly played with a low volume so that whenever it was pumped up, it didn't sound too hard. Of course, during the lowest parts, you could almost hear a thing.

These are two huge handicaps that you are meant to endure during the entire game. For being a 2012 game, the design is cool-looking, with RNG for coloring the spikes during the first areas. Color schemes are pleasant and never eye-punishing. The first stages are the best, with creative jumps that never got boring and great designs, my favorite being the very first part. Actually, the first part had tons of optional harder routes, most of them consisting of corner jumps, and I gladly took them. It was faster and more challenging. There is even a part where you can skip half of the screen doing a double corner jump upwards, and I happily did it. I love games with alternate routes for optional challenge. That is ok for difficulty standards, but this takes me to the next topic:

The difficulty curve is such a gigantic mess. There were rough edges here and there with substantially easier intermissions. I had no idea what to expect, because I would die dozens of times in a screen and only 1 or 2 times at the next, and sometimes, in the same screen, I would die much more to a save than to the next one. Extremely inconsistent.

Finally, we have the maze, where most of the complaints come from and, ironically, I didn't mind it as bad. It was fun to explore. It was a challenge and nothing substantially cryptic because I took the correct route the first time and ALMOST did what was intended, but took another false exit. The rest of the times I explored all other possible false exits, lol. I did waste my chances, and facepalmed later for "that" route that I had missed in my first try. Dang.

I would recommend it if sound issues aren't a huge thing for you. I might sound like too picky, but my ears resented the experience the entire time and it wasn't cool at all. If it had been a momentary issue, this would have a higher rating.

Recommended? Yeah, but not begginers, but for newbies looking for a harder challenge.

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Tagged as: Needle
[1] Like
Rating: 4.6 46       Difficulty: 45 45
Oct 24, 2018