I wanna be the Flower

Creators: れぃ, クライン

Average Rating
5.4 / 10
Decent
Average Difficulty
66.6 / 100
Advanced
     Download Game

Tags:

Adventure (5) Needle (5) Avoidance (7) Trap (6) Gimmick (5) Boss (5)

Screenshots

1/10
by ElCochran90

20 Reviews:

ElCochran90
Oh...

Difficult to put into words. This is not an entire waste and there are parts I'd recommend.

The bad first.

70% of the game is horrible, and of this 70%, there's a 30% that is very interesting. The game is so uneven in style, quality and production value that it seems like a random collab by a bunch of people. This is not the case. It has only two makers. There are Reveal Spoiler areas in total, plus Reveal Spoiler once you beat the game. The description of the areas is as follows:

-Intro is the most generic thing you will ever see. Not even worth talking about it.
-Yellow area is one huge challenge. There are complaints against this one because you have to endure entire screens without saves, regardless of the difficulty you choose. It certainly was a downer when you die towards the end of a third or fourth screen, but the lack of saves is compensated with a toned-down difficulty, to be frank. Also, when the challenge is not exaggerated (hello Appreciate Meteor Stream!), my consistency is very solid. This was one of the lesser complaints against the memorable and charming Micromedley, but that was never an issue for me. Under pressure, I execute in a similar way unless you surpass the 7-8 minute mark (which means I will never conquer Soulless). Interesting section, bizarre variety, not always of the greatest quality. It's a challenge that not everyone will enjoy, but I'm glad I took it and also that it didn't consist of too many phases, but only Reveal Spoiler.
-Black area is the blandest area ever. It requires only skill and patience with traps here and there, and an awful "boss". It is a waste of time and horribly uneventful.
-Green area is fun, with a nice background and simplistic (but not bad) graphics and tilesets. The traps here, however, do get frustrating, especially when placed towards the end of a save. Also, gimmicks are very inconsistent, such as that of the leafs falling because it is never clear when you can jump or double-jump. Buffed jumps add to your detah count for free, especially in the first screen.
-Blue area has a fantastic soundtrack and a horrible design, featuring a dark blue that kills your eyes. Kamilia 3 borrowed two strings from this one. Traps abound here so bring extra patience because you might run out of it (like I did), including lots of fake blocks and secret paths that are not always that obvious to figure out. It also has an unspeakably bad maze that will make you beg for a guide if you're impatient. At least 200 free deaths await you here. There is a """hint""", but that "hint" does not really help at all once that I think about it.

Once this is done, Reveal Spoiler

Also, as far as I understand, this game was a 2012 submission, and Kamilia 3 was a 2013 submission. This game mocks Taisa, so it is not a reference to Kamilia 3, but to the original Black??? Mindblowing to say the least.

I recommend only 30% of it, so expect many, if not several awful instances of bad gameplay and quality. If you asked me right now if the whole game is worth the extra, I still wouldn't be able to say. There's more good than bad, that's for sure.

P.S. I expected this game to be much harder, but surprisingly for me, it wasn't. Guess I am good in Adventure fangames and suck at Needle fangames (as a boring fact, I replayed Clear 50 Neon Floors prior to this for practice and I still ended up dying more times, with it not being a trap game like this one).

Read More

Tagged as: Adventure Needle Avoidance Trap Gimmick Boss
[2] Likes
Rating: 3.6       Difficulty: 65
Oct 27, 2019
PlutoTheThing
I really vibe with this game, while maybe a bit lacking in production value it's got a lot of neat ideas lending to some fun platforming. I really like the traps in this game, they never really feel overdone and I never had the urge to just look up where they were because they got annoying, they are well spaced out and sometimes entertaining. Every stage brings something cool to the table generally, making for some very memorable sections. There's two bosses after the first four stages, the suwako boss is the weakest part of the game for me, very tedious and the only hard bits are at the very end, but the avoidance is pretty nice, it's got issues but I had a lot more fun than I was expecting. The game concludes with a really silly final stage and all in all, I don't have too much negative to say about the experience. It's easy to compare to butterfly because it's very much in the same vein as this game, but I would say this one is worth a shot too.

Read More

[1] Like
Rating: 8.0       Difficulty: 60
Jan 25, 2024
pipetonio
It is a good game. It has a little bit of everything. Maybe that's why I liked it.
[1] Like
Rating: 6.5       Difficulty: 65
Apr 1, 2023
sonicdv
I had a pretty good time with this game. Some parts were pretty awful, like this one section where you have to do 5(!!!!!) screens of needle with 1 save, and the avoidance, as usual, is aids, but I found it to have some pretty cool traps and sections overall. Bring your own music though, because it loops, and this game is kinda hard
[1] Like
Rating: 6.5       Difficulty: 70
Feb 20, 2019
xva
Klein’s games are always really interesting to me. I firmly believe he is one of the pioneers of fangame design, up there with the Eastern greats such as Carnival, Nekoron, Cyber, Yoyo and others. he always makes such unique and interesting games. Flower is no exception, despite its arguably lower quality than some of his other works

Klein doesn’t have many original games, as he often collaborates with other makers to produce his games. Flower, being similar to Butterfly, are both made by the two-person team consisting of Klein and Rei. after playing Klein’s hardest and best solo game, Emperor, I wasn’t sure what to expect. surely nothing on the level of Emperor, but at least something similar. turns out, Flower is quite different from Emperor. it’s not structured in the same way, has way less stages and is much, much easier. I wouldn’t go into this game expecting Emperor 0.5 or something

Flower consists of a handful of trap-heavy platforming stages, one boss and one avoidance at the end. the needle is alright coupled with the traps. the jumps themselves can be very uncomfortable at times but oh boy the traps. the traps aren’t overbearing instagibs, but are very specific sequences of fakeouts that are surprisingly fun to figure out, especially in co-op with another person. this is most often seen in the blue stage, the one people know from Kamilia 3. as I said, the needle isn’t very great, but it is entertaining at times. the one boss is a long touhou-style fight (not like a touhou shmup, but just a boss with a touhou character) where the player has 3hp. it’s quite fun despite its length. the avoidance that everyone knows from this game is the famous benzen avoidance found in Z2 and K3. admittedly, it’s quite shit in Z2 but I suppose it’s alright here. it’s a bit learny but nothing too crazy. there are some suspect RNG moments as per usual but it’s all generally stomachable (despite the boring intro)

overall an okay game. at least it’s unique - it’s a Klein game after all

Read More

Tagged as: Adventure Needle Avoidance Trap Boss
[0] Likes
Rating: 5.9       Difficulty: 65
Mar 14, 2025