I wanna be the Flower(共同開発)

Creators: れぃ, クライン

Average Rating
6.4 / 10
Average Difficulty
68.0 / 100
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Tags:

Adventure (1) Needle (2) Avoidance (2) Trap (2) Gimmick (2) Boss (2)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by Kilp41
  • by ElCochran90
  • by Kilp41
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Kilp41

6 Reviews:

ElCochran90
Oh...

Difficult to put into words. This is not an entire waste and there are parts I'd recommend.

The bad first.

70% of the game is horrible, and of this 70%, there's a 30% that is very interesting. The game is so uneven in style, quality and production value that it seems like a random collab by a bunch of people. This is not the case. It has only two makers. There are four main areas in total, plus three additional ones once you beat the game. The description of the areas is as follows:

-Intro is the most generic thing you will ever see. Not even worth talking about it.
-Yellow area is one huge challenge. There are complaints against this one because you have to endure entire screens without saves, regardless of the difficulty you choose. It certainly was a downer when you die towards the end of a third or fourth screen, but the lack of saves is compensated with a toned-down difficulty, to be frank. Also, when the challenge is not exaggerated (hello Appreciate Meteor Stream!), my consistency is very solid. This was one of the lesser complaints against the memorable and charming Micromedley, but that was never an issue for me. Under pressure, I execute in a similar way unless you surpass the 7-8 minute mark (which means I will never conquer Soulless). Interesting section, bizarre variety, not always of the greatest quality. It's a challenge that not everyone will enjoy, but I'm glad I took it and also that it didn't consist of too many phases, but only three.
-Black area is the blandest area ever. It requires only skill and patience with traps here and there, and an awful "boss". It is a waste of time and horribly uneventful.
-Green area is fun, with a nice background and simplistic (but not bad) graphics and tilesets. The traps here, however, do get frustrating, especially when placed towards the end of a save. Also, gimmicks are very inconsistent, such as that of the leafs falling because it is never clear when you can jump or double-jump. Buffed jumps add to your detah count for free, especially in the first screen.
-Blue area has a fantastic soundtrack and a horrible design, featuring a dark blue that kills your eyes. Kamilia 3 borrowed two strings from this one. Traps abound here so bring extra patience because you might run out of it (like I did), including lots of fake blocks and secret paths that are not always that obvious to figure out. It also has an unspeakably bad maze that will make you beg for a guide if you're impatient. At least 200 free deaths await you here. There is a """hint""", but that "hint" does not really help at all once that I think about it.

Once this is done, extra areas appear:

-The Touhou fight is giving me an amazing opportunity to say not only that I adore Suwako, but that Native Faith is my favorite Touhou song ever. The sprite is not the best one Suwako could be represented with, but the background is ok-ish (suiting enough at least) and the Touhou mechanics are well implemented. Also, it has interesting patterns and out of the 10, only 1 was meh. Funny fight and sort of entertaining.
-Kagamine Rin's inclusion shocked me because I just became the Contrary with the vocaloid song Antichlorobenzene. I thought I would die thousands of times again, especially because the song brought me flashbacks, but I only used 1.5 hours on her. I reckon the avoidance can be "hard", but most of it is pattern you must learn. I literally first-tried the last third of the avoidance, which made me feel powerful and glad. The avoidance, please notice, is the best thing about the game and I'm convinced it was made by the guy that didn't do the worst parts of the game.... Or I could be totally wrong. It is so good that I cannot explain how it is in a game like this.
-The extra stage is just a stupid preamble for the intentionally stupid and undeniably funny bizarre collection of instances preceding the credits. This is where the game experiments with bad jokes and it works so well that, again, questioned if I was even playing the same fangame.


Also, as far as I understand, this game was a 2012 submission, and Kamilia 3 was a 2013 submission. This game mocks Taisa, so it is not a reference to Kamilia 3, but to the original Black??? Mindblowing to say the least.

I recommend only 30% of it, so expect many, if not several awful instances of bad gameplay and quality. If you asked me right now if the whole game is worth the extra, I still wouldn't be able to say. There's more good than bad, that's for sure.

P.S. I expected this game to be much harder, but surprisingly for me, it wasn't. Guess I am good in Adventure fangames and suck at Needle fangames (as a boring fact, I replayed Clear 50 Neon Floors prior to this for practice and I still ended up dying more times, with it not being a trap game like this one).

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss
[1] Like
Rating: 3.6 36       Difficulty: 65 65
Oct 27, 2019
sonicdv
I had a pretty good time with this game. Some parts were pretty awful, like this one section where you have to do 5(!!!!!) screens of needle with 1 save, and the avoidance, as usual, is aids, but I found it to have some pretty cool traps and sections overall. Bring your own music though, because it loops, and this game is kinda hard

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[1] Like
Rating: 6.5 65       Difficulty: 70 70
Feb 20, 2019
Renko97
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Mar 25, 2017
Cutie
Tagged as: Needle Avoidance Trap Gimmick Boss
[0] Likes
Rating: 5.2 52       Difficulty: 62 62
Nov 13, 2016
RandomXMan
[0] Likes
Rating: 8.5 85       Difficulty: 70 70
Mar 26, 2016