31 Reviews:
Nearigami
This game truly has a lot of cool ideas and visuals, but it feels like its style over substance. There were quite a few parts of this game I found annoying or unpleasant, such as cycles not resetting upon death, or some gimmicks being poorly explained, or the entire jump refresher stage's visuals making things hard to see. If the game looks cool to you, I do think you should try it, but I honestly can't recommend this.
Cleared for FSR
[3] Likes
Cleared for FSR
Rating: 6.0 60
Difficulty: 65 65
Sep 15, 2020
Medley
Perfect game
super cool visual , great level design , nice music select and various styled gimmicks.
I really liked and enjoyed this game without any complains :)
this is basically 50 floor fangame and has totally 10 themes.
each theme contains 5 maps ,different and brilliant gimmicks and visuals.
so it won't be boring at all for you guys because it changes itself continuosly.
play this, it'll be really worthful , i recommand.
[3] Likes
super cool visual , great level design , nice music select and various styled gimmicks.
I really liked and enjoyed this game without any complains :)
this is basically 50 floor fangame and has totally 10 themes.
each theme contains 5 maps ,different and brilliant gimmicks and visuals.
so it won't be boring at all for you guys because it changes itself continuosly.
play this, it'll be really worthful , i recommand.
Rating: 9.8 98
Difficulty: 56 56
Jan 21, 2020
BloggerOP
This game is perfect except for floor 25 (and maybe 18). Would definitely recommend.
[2] Likes
Rating: 9.3 93
Difficulty: 60 60
Sep 19, 2020
kurath
Really phenomenal gimmick needle game with a lot of flair and charm. 10 stages of 5 floors a piece, each featuring their own varied gimmicks that generally flow well into the platforming and offer a little bit of thinking into the process.
Production wise, it looks phenomenal. The info seems to indicate there's a lot of online shaders jammed into it, but they look like they were modified to fit an aesthetic and, for the most part, it worked. There's a handful of 'went too far' moments, but for the most part it looks really good (and has low quality options for those whose computers can't handle it) and is unobstrusive.
As for the platforming, its mostly really fun. It peaks in difficulty pretty early really, in the 15-25 range and gets a bit easier and stays level for the rest after that, so if you run into trouble early, its probably fine. The gimmicks last long enough to be used in interesting ways without overstaying their welcome and becoming repetitive and I generally enjoyed all of them with a few exceptions (the mouse one, for instance, which thankfully was only one screen).
There's a couple oddities that stand out - firstly all the rooms don't reset. This means cycles don't line up with resets - it keeps things looking really smooth but occasionally it means you're waiting for cycles. Its done in a way that's never too bad though, so its not like you're standing around for more than a second or two, but it does make learning some segments harder. Secondly, the save placement is a bit weird at times but again, never a real problem. And finally, I think its a slightly modified engine (maybe higher fps?) but the differences are quite minor.
Overall, I'd absolutely recommend this to any experienced player looking for gimmick needle with a little bit of puzzle elements. I really enjoyed it and there's a lot of great ideas under a pretty decent polish, which is most of what you'd look for in the genre.
[2] Likes
Production wise, it looks phenomenal. The info seems to indicate there's a lot of online shaders jammed into it, but they look like they were modified to fit an aesthetic and, for the most part, it worked. There's a handful of 'went too far' moments, but for the most part it looks really good (and has low quality options for those whose computers can't handle it) and is unobstrusive.
As for the platforming, its mostly really fun. It peaks in difficulty pretty early really, in the 15-25 range and gets a bit easier and stays level for the rest after that, so if you run into trouble early, its probably fine. The gimmicks last long enough to be used in interesting ways without overstaying their welcome and becoming repetitive and I generally enjoyed all of them with a few exceptions (the mouse one, for instance, which thankfully was only one screen).
There's a couple oddities that stand out - firstly all the rooms don't reset. This means cycles don't line up with resets - it keeps things looking really smooth but occasionally it means you're waiting for cycles. Its done in a way that's never too bad though, so its not like you're standing around for more than a second or two, but it does make learning some segments harder. Secondly, the save placement is a bit weird at times but again, never a real problem. And finally, I think its a slightly modified engine (maybe higher fps?) but the differences are quite minor.
Overall, I'd absolutely recommend this to any experienced player looking for gimmick needle with a little bit of puzzle elements. I really enjoyed it and there's a lot of great ideas under a pretty decent polish, which is most of what you'd look for in the genre.
Rating: 9.2 92
Difficulty: 60 60
May 16, 2020
shign
Nice 50f which change gimmick and tileset every 5 floors. It has stellar production and very creative gimmicks BUT it has also some real problems.
-11-15 are one of the worst needle experience I had : uncreative jumps, druken camera and unplayable segements because of the zoom, everything went wrong in this area.
-18 is extremely tedious and way harder than everything in his area (and in general, difficulty curse is broken, some rooms are way harder than the others in their area for no reasons and same goes for some specific jumps).
-41-45 have eye bleeding visuals.
-The game uses z saves but a lot are placed in annoying places.
-Rooms don't restart when you press r, which means that cycles don't too so there are a lot of places where you have to wait.
-It's less a problem but because the game doesn't let you chaznge your controls, and because ahk doesn't work for the 46-50 gimmick, these rooms were harder than what they should because of my settings.
I can't give an higher rating because of what I said before, but I everything else is mostly really good.
[2] Likes
-11-15 are one of the worst needle experience I had : uncreative jumps, druken camera and unplayable segements because of the zoom, everything went wrong in this area.
-18 is extremely tedious and way harder than everything in his area (and in general, difficulty curse is broken, some rooms are way harder than the others in their area for no reasons and same goes for some specific jumps).
-41-45 have eye bleeding visuals.
-The game uses z saves but a lot are placed in annoying places.
-Rooms don't restart when you press r, which means that cycles don't too so there are a lot of places where you have to wait.
-It's less a problem but because the game doesn't let you chaznge your controls, and because ahk doesn't work for the 46-50 gimmick, these rooms were harder than what they should because of my settings.
I can't give an higher rating because of what I said before, but I everything else is mostly really good.
Rating: 8.5 85
Difficulty: 65 65
Jan 25, 2020