I wanna be the Magnificent Stumble

Creator: Hiddow

Average Rating
8.1 / 10
Average Difficulty
76.7 / 100
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Needle (11) Trigger (2) Original (1) Stumble-Like (1)


  • by geogeo222
  • by geogeo222
  • by geogeo222

22 Reviews:

Rating and review is based on the Hard difficulty. Easy I'd gauge to be around a 70 difficulty rating.

Magnificent Stumble is a very polished and aesthetically simple yet pleasing needle game, boasting a wide variety of very unusual manoeuvres and slick jumps that will test just about everyone who takes a stab at it. There are two difficulties upon starting, these being Easy and Hard. As aforementioned, Easy is about a 70 difficulty rating which still makes for a considerable challenge, whereas Hard buffs every save in a multitude of ways, making for some incredibly daunting gauntlets and tough times. The final save felt like one of the hardest needle saves I'd beaten, making it a very taxing challenge, so do be wary when you're deciding the difficulty you want to play with here.

After a brief introductory segment, the game presents two paths of needle for you to tackle. The needle itself is very well made. Hiddow makes use of the classic needle gimmicks we've all come to know and love such as vines, water and platforms, as well as a plethora of delicious fruit to overcome. They're often used in satisfying yet very demanding ways, giving very little room for error. The arrangement of the jumps in conjunction with the stage layout is really interesting, and the overall aesthetic is just very memorable and pleasing to travel through. Any mandatory aligns are highlighted for comfort-sake, and whilst save balance can differ quite frequently, each path culminates in quite a challenging finale.

I started with the left path which feels like the easier of the two, although a couple of screens in particular with some very tricky final jumps and worrying segments make for a real big challenge. I believe this stage is also longer than the right, being made up of a 4x4 room grid. I enjoyed the majority of this stage, although an early screen presents a jump that had me puzzled for a while at the end of a multi-screen save whereby a shuriken t-bone is nerfed by a pixel or two which allows you to full jump inside to get the distance required for the landing. I was a bit stumped for a while as I didn't think it would be possible.

The right path I tackled last, and this definitely brought the difficulty rating up. This path feels a lot more precision-focused and boasts some incredibly tough segments particular towards the end, where floating vines became my worst nightmare . The final screen of this path also ended up costing me an incredibly hefty number of deaths and numerous hours, being made up of a multitude of very tough jumps mixed in with wacky 16px's and a final jump that I found really unpleasant. Be prepared for a consistency grind when you get here, as this truly is Hiddow's Frankenstein of the needle world (if I had to rank the save by itself, it would probably be in the low 90's).

Magnificent Stumble is a very refreshing needle game. I don't generally enjoy playing or grinding needle of this difficulty, but Hiddow designed it in a way that felt enjoyable and interesting throughout, even with the odd save stinging in difficulty or causing some frustration. My only main nitpick would be the worrying high number of 16px buffs that I believe were added between the Easy and Hard mode increase, although I feel they're often done in creative ways. One of my favourite hard needle games for sure.

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Tagged as: Needle
[6] Likes
Rating: 9.0 90       Difficulty: 87 87
Dec 18, 2018
After I saw this hard mode playthrough few months ago, I thought this was pretty easy and decided to play it later, which I did few weeks ago.
So the rating is based on hard mode.

...I should have listened to peranche's words, which he said "This game is hard as balls."
As a conclusion, peranche beated this game on hard mode with slightly above 10k deaths, and I only beated the left portal spending 8k deaths. (hard mode of course)

Most of the saves consists of extreme amount of presicions, requires no mistakes to pass it, with some being the worst I've ever seen. This was my weakest point, so almost every save became a massive grind. Should have chosen the easier mode. xD
Hard mode can be compared to MMM, which I think the difficulty is very similar. I don't think I can beat the right portal in the near future, so decided to write this now. Only recommend the normal mode. Hard mode is for insane people.

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Tagged as: Needle
[4] Likes
Rating: 6.5 65       Difficulty: 91 91
Nov 29, 2018
Rating based on normal mode.

This was among the best games I've played in the past month. The difficulty curve is a little random, although that's to be expected more or less, since the original design was actually put in hard mode. There were a couple of places that got me pretty salty, mostly with the saves that have an apple gap in the left area, but overall there isn't a spot that I found to be unenjoyable.

Edit: beat hard mode. Would rate it a 8.5/10 and an 85/100.

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Tagged as: Needle
[1] Like
Rating: 9.4 94       Difficulty: 75 75
Dec 2, 2016
influential, but outdated nowadays and not very fun imo. lots of overly precise jumps in the middle or at the end of saves and most of it is very uncomfortable and doesnt flow well. Most saves are quite long but the difficulty typically only comes from a single jump per save, usually quite late into the save as well. the aesthetic is far more interesting than any of the platforming.

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[0] Likes
Rating: 5.0 50       Difficulty: N/A
Aug 15, 2021
left path splurege
right path gooples :(

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[0] Likes
Rating: 8.5 85       Difficulty: 79 79
Jun 10, 2021