I Wanna Be the Competitor

Creator: 水鳥

Average Rating
4.8 / 10
Average Difficulty
69.4 / 100
[Download Not Available]

Tags:

Adventure (4) Needle (5) Avoidance (7) Trap (6) Gimmick (6) Boss (2) Secrets (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by NightShark115
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by Xplayerlol
  • by ElCochran90
  • by DerpyHoovesIWBTG

14 Reviews:

ElCochran90
I think this is the spot most of us can agree that Mizudori didn't impress at all this time. 8 stages with non-repetitive bosses (each one is unique in its own way, which is a plus), but gets ruined by the fact that most of them are pattern avoidances plagued with instagibs and extremely precise blind spots that are not obvious at all unless you record your own gameplay and rewatch it. It's a poor exercise in creativity and it is free grinding, which not all of us are into if we're honest. Each attempt you'll last 1.5-2 seconds alive until the next instagib kills you so you can ask: where should I move precisely towards to now??

Stages feature their own gimmick but are recycled from other old-school fangames and had been done to death by that point: single-jumping, making yourself blurry or almost invisible compared to the background, your kid being mirrored in the upper half of the screen such as in "GreeeeN" and countless others, etc. Platforming is not creative at all and traps are frustrating here, unlike in Symmetry, where the big lack of them played in favor of the gimmicks and their enjoyability.

Final Miku, being the best (ugh... least worst) part of the game is not worth the whole journey (ironically, it is not the hardest avoidance), but if you're either into Mizudori or old-school fangames, give it a pass.

So, avoid.

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Tagged as: Needle Avoidance Trap Gimmick Boss
[3] Likes
Rating: 3.1 31       Difficulty: 70 70
Jan 27, 2022
Xplayerlol
Rating doesn't include secrets because they don't seem to add anything to the game, or to the difficulty at all.
Surprisingly hard fangame. There are 6 stages that can be played in any order, and once you clear all of them you'll unlock one more stage, which you must beat to finally unlock the last stage. The platforming isn't bad (Unfair, maybe), and there are some interesting gimmicks, but the same can't be said about the bosses. White Cherry is actually a bit creative, and could be a great boss with some changes. As it is now, it's just a RNG-heavy boss that is very annoyingly hard to damage. The three avoidances are extremely pattern-heavy, two of them being basically: "Let's just throw this safe spot here, see what happens". At least the last avoidance isn't bad (It's more confusing, indeed, but at least most of the safe spots are reasonable). The bird is quite simplistic compared to the other bosses, but at least that means that there's no way to really ruin it. The purple stage boss isn't really original, but it isn't bad either. And the Red Cherry is the kind of annoying boss that you just have to see by yourself (Just kidding, don't. Please, don't). The one boss that is actually interesting is the '11' boss, where you need to divide your attention between avoiding cherries and math, forming an 11 with the numbers on the top of the screen. It turns out that clicking the large '?' resets the numbers, which is not super intuitive, but erases the original issue I had with this boss, i.e. RNG.
It's one of these fangames ruined by some of its bosses. Which is quite sad. Wouldn't recommend.

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Tagged as: Adventure Needle Avoidance Trap Gimmick
[3] Likes
Rating: 4.3 43       Difficulty: 73 73
Jun 8, 2015
PlutoTheThing
A game with a decent number of fun ideas, although not many are executed particularly well and some are just not very fun, in particular the bosses were a sour spot, with avoidances that are entirely memory without much of interest and two tedious cherry bosses, the other bosses were alright though, the 11 in particular was a fun concept. The platforming is okay, questionable at times but stuff like the rotating cherry circle stage was really fun in my opinion. Mizudori definitely has stronger games but this is not terrible by any means.

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[1] Like
Rating: 6.0 60       Difficulty: 57 57
Apr 8, 2024
BloggerOP
Rating based on 100%, which includes the main game, and secrets.
Some bosses and some secret locations were pretty bruh but many stages were unique, I personally think this game is not that bad.

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[1] Like
Rating: 6.2 62       Difficulty: 62 62
Aug 29, 2022
StickerSkin
The platforming was rather interesting.
As for the bosses, I agree with most of the other opinions. I don't recommend the last boss because of the difficulty difference.

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[0] Likes
Rating: 4.7 47       Difficulty: 68 68
Dec 28, 2021