I wanna tuck you into bed and hold your hand until you fall asleep
Creator: Chyeri
25 Reviews:
kurath
A pretty challenging needle game built around the standard air-time engine gimmicks of vines, platforms and water.
Choc full of creative jumps, this is a pretty interesting needle game to go through. This generally just feels like very creative jtool needle though. Nothing present in the game is anything you'd see outside of jtool, and a ton of jumps felt like they had very specific ways of being done that aren't necessarily that obvious but would be found quickly with a little trial and error easily executed in jtool but not necessarily in game. Also, while this isn't a bad thing, every screen/stage is pretty much the same in terms of design and difficulty, making it feel like there's no distinction and its just a collection of individual screens.
Overall its quite fun, tons of high airtime moves and interesting combos but somewhat brought down by what feels like an unnecessary adherence to grid in some cases, making certain jumps really tedious to perform which unfortunately brought it down a bit. It felt like sometimes this was justified by making it the first jump in a save, but generally felt like meatgrinders rather than anything else. Still, recommended if you like tougher standard engine gimmick needle as I enjoyed this outside of a small number of segments despite it feeling a bit above my skill level.
Choc full of creative jumps, this is a pretty interesting needle game to go through. This generally just feels like very creative jtool needle though. Nothing present in the game is anything you'd see outside of jtool, and a ton of jumps felt like they had very specific ways of being done that aren't necessarily that obvious but would be found quickly with a little trial and error easily executed in jtool but not necessarily in game. Also, while this isn't a bad thing, every screen/stage is pretty much the same in terms of design and difficulty, making it feel like there's no distinction and its just a collection of individual screens.
Overall its quite fun, tons of high airtime moves and interesting combos but somewhat brought down by what feels like an unnecessary adherence to grid in some cases, making certain jumps really tedious to perform which unfortunately brought it down a bit. It felt like sometimes this was justified by making it the first jump in a save, but generally felt like meatgrinders rather than anything else. Still, recommended if you like tougher standard engine gimmick needle as I enjoyed this outside of a small number of segments despite it feeling a bit above my skill level.
Tagged as: Needle
[3] Likes
Rating: 7.5 75
Difficulty: 77 77
Jun 4, 2019
bummerman222
Phenomenal game, perfect length, beautiful and unique style that feels like a blend of many different western creators weaved perfectly into his own. Extremely impressive for a first game
[3] Likes
Rating: 9.4 94
Difficulty: 76 76
Jun 2, 2019
PlutoTheThing
Fun needle with JTool gimmicks, there's some notable difficulty spikes but even among the saves that were kinda out of place difficulty wise, I still had a good time. I think the first and third stages played a bit better than the second and fourth, but nothing I would call less than good. Not too much beyond that though, it's just some well made needle.
[1] Like
Rating: 8.3 83
Difficulty: 64 64
Jul 16, 2024