Creator's Comments:
Goran [Creator]
4th Fangame of mine. I consider it the best one.
It a needle game where the entire screen (and camara) flip when you touch the arrows. This involves some timing-based jumps when you flip in mid air.
I agree that the timing it's annoying sometimes; especially when the room flips 270° instead 90° to the other side, sorry for the bad system design.
Also the last save of the game its probably too long.
It a needle game where the entire screen (and camara) flip when you touch the arrows. This involves some timing-based jumps when you flip in mid air.
I agree that the timing it's annoying sometimes; especially when the room flips 270° instead 90° to the other side, sorry for the bad system design.
Also the last save of the game its probably too long.
Tagged as: Needle
[2] Likes
Rating: N/A
Difficulty: 65 65
Sep 4, 2019
10 Reviews:
Paragus
I liked the production on it for the most part, but there were some aspects of the platforming that annoyed me a lot. This type of gravity flip where the entire screen spins can be very frustrating when the level are designed with death spikes right under the flipper when the screen is done moving. In a lot of cases, the screen flips upwards of 3 times in the same direction instead of once in the other direction to reach it's proper orientation. This leads to a lot of annoying instances where you have to react instantly after the screen rotation but due to excessive flipping it feels cheap when you die for me.
The save balance is a mixed bag too, especially the last segment which is basically a classic case of "it's the last segment so I'm going to make it really long and not add saves where they should be too boost the challenge". I'm not a fan of this, and on the final room I found myself annoyed to the point where I just wanted to stop. Also as a general note, there's way too many 16px stuff shoehorned into places, often near the end of a segment just to make it feel chokey.
It's a decent needle game for what it is, but there's a lot of save imbalance and needless frustration due to the nature of the gimmick spinning the room over spikes.
The save balance is a mixed bag too, especially the last segment which is basically a classic case of "it's the last segment so I'm going to make it really long and not add saves where they should be too boost the challenge". I'm not a fan of this, and on the final room I found myself annoyed to the point where I just wanted to stop. Also as a general note, there's way too many 16px stuff shoehorned into places, often near the end of a segment just to make it feel chokey.
It's a decent needle game for what it is, but there's a lot of save imbalance and needless frustration due to the nature of the gimmick spinning the room over spikes.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 65 65
Feb 6, 2017
Quentinjanuel
R.I.P. collab
I won't do the same and upload my area because my gimmick has already been used while thi collab was suspended.
And I don't have skype anymore :')
I won't do the same and upload my area because my gimmick has already been used while thi collab was suspended.
And I don't have skype anymore :')
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 76 76
Feb 4, 2017
moogy
A well-made game overall, making good use of its gimmick and providing some challenging platforming in the process. You need to be able to tolerate the timing-based nature of some of the post-rotation jumps (or at least accept that you're probably going to die once at each new rotation) to fully enjoy the design, though.
[0] Likes
Rating: 7.0 70
Difficulty: 69 69
Jan 6, 2018
BrDowns
I was intimidated by the screenshot, but luckily gave the game a chance and realized that the room rotates when you hit the gravity arrows, so you're always playing in normal gravity. The level design is great, but the final room is unnecessarily long and would be more enjoyable as two saves instead of one.
[0] Likes
Rating: 7.0 70
Difficulty: 75 75
Feb 6, 2017