22 Reviews:
bantsmen
A 4 stage adventure game, each stage mimicking the style of another fangame. The Metamorphosis stage while having rather basic looking traps visually, retained (at least for me) the feeling of the game reading the player's mind like a book which I remember when I first played Metamorphosis. The boss is pretty straightforward despite some of its attacks looking a little scary. The stunt 2 stage is pretty cool gimmick stage featuring see the moon style lines that affect the players movement and jumps in ways you may not expect. The boss is a little tricky and makes use of the gimmicks, but is still pretty doable. The permanence 2 stage has cool flashy traps as well as a couple interesting gimmicks, with some care being put in the make sure sections don't become too annoying. The avoidance of this stage is pretty easy and could definitely be first tried by experienced players. The Horror Holler stage despite its horror themed presentation is a pretty basic stage simply mixing platforming with traps, with the closest thing to a gimmick being escorting an object through obstacles, the stage is still pretty enjoyable regardless. The boss of this stage is alright conceptually, but I personally feel like the fact that you are forced to only damage it once per attack drags the fight on for too long.
Overall this adventure game is very well put together and thought out and I personally recommend it to anyone itching for a digestible mid-length adventure game.
[5] Likes
Overall this adventure game is very well put together and thought out and I personally recommend it to anyone itching for a digestible mid-length adventure game.
Rating: 8.5 85
Difficulty: 50 50
Jan 19, 2023
kurath
Solid adventure game with stages mostly inspired from other games. Good spattering of traps, different mechanics and interesting ideas. Some of the bosses are a little slowpaced, but probably well suited for beginners.
[1] Like
Rating: 8.2 82
Difficulty: 48 48
Jan 23, 2023
Zambrini
One of PP's best fangames.
This is a really good tribute to 4 fangames in a permanence style of taking the gimmicks and making a whole new level out of it.
The Metamorphosis stage is a pretty neat trap stage with a pretty easy boss with scary looking attacks.
The Stunt 2 stage has some fun gravity needle. Boss is the hardest in the game for having tight attacks with gravity gimmicks and gets harder when the crown attack comes in.
The Permanence 2 stage was a nice tribute to Tsuta trap design and has some funny traps. Avoidance is easy and you can first try it, but it was nice to look at and play.
The Horrer Holler stage is ok with a fun boss that drags because you only get one hit per attack.
I am so glad that PP still makes fangames. Because this is such a solid adventure game.
[1] Like
This is a really good tribute to 4 fangames in a permanence style of taking the gimmicks and making a whole new level out of it.
The Metamorphosis stage is a pretty neat trap stage with a pretty easy boss with scary looking attacks.
The Stunt 2 stage has some fun gravity needle. Boss is the hardest in the game for having tight attacks with gravity gimmicks and gets harder when the crown attack comes in.
The Permanence 2 stage was a nice tribute to Tsuta trap design and has some funny traps. Avoidance is easy and you can first try it, but it was nice to look at and play.
The Horrer Holler stage is ok with a fun boss that drags because you only get one hit per attack.
I am so glad that PP still makes fangames. Because this is such a solid adventure game.
Rating: 9.1 91
Difficulty: 53 53
Jan 19, 2023
GaspacoZanis
Pretty long 4 stage adventure game. And not to be mood killer - I was not fan of it.
I appreciate this game's idea of using different games as references to the stages. Some games you might recognize like 'I wanna be the Metamorphosis' or 'I wanna be the Permanence' , but others you might see first time like 'I wanna be the Horror Holler 早くやりなよ' or PP's author game 'I wanna be the stunt 2'.
First stage is just your general kind of trap game with very easy boss. It was fine overall - cannot say that something was wow or annoying. It was OK.
Second stage was probably my favorite - it is needle stage and it has tons of different unusual gimmicks. Even boss-fight is pretty fun I would say (although at times it felt as if author buffed boss near the end just for the sake of it), gimmicks fit really well. It might be confusing at first to learn gimmicks, but it is fun to see very unusual ways how to do needle. Especially I did not expect 2nd jump gimmicks or jump cancel gimmicks. It is niche, but I can see that author knows what he is doing. Soundtrack kind of is weird - it kind of fits and not, but maybe I am just too used to Kois game 'enchanted love'. Boss's music is really good and design cool.
Third stage platforming was on paper cool, but execution wise it was pretty meh and at times janky. I could not understand bomb gimmick and why I sometimes died without clear reason. Traps also felt unnecessary hard. I know it was mentioned that it is hardest stage, but it is very vague reasoning. Although I must say that light-blue block gimmick was really cool - something that you have to do just once, without needing to re-do after restarting the screen is a cool gimmick and it makes traps look more cool.
Avoidance is really good. I wish it was a bit harder, but in this state it was still fun. It is light-hearted - you can see old style of avoidance and new blending in, making fun experience. Also 'dead' text in the end was really cool idea, did not expect that!
Final stage was frustrating. I liked concept of horror stage and it had fun moments, even opting out or in jumpscares is really nice touch for those who are sensitive to this kind of stuff. However, the issue I had with this stage was similar to stage 3 - there are cool ideas but execution lacks at best. Unnecessary annoying timings, traps and gimmicks (I did not like that pendulum thing at all...).
Final boss reminds of boss 2, but I liked it less. It has similar concept and you can see that author really likes to buff things near the end. It is very unpredictable boss and you wish to have good RNG more than ever to not have to do weird dodges. For example, that attack where you better stay near the edge of the block gets a bit weird near the end when you have ghost chasing you.
Also I wish the game had credits, the ending was a bit anti-climactic and too unfitting. Or something like true final boss - I do not know.
I know people like the production value and, once again, this game has cool ideas. Stage 2 and avoidance are my favorite. But everything else is mid at best for me.
I wish I liked this game more.
If you wanna try unusual needle in Stage 2 or you just wanna try for few attempts easy avoidance on stage 3, or if you for some reason like bosses in this game in general - you might try it out.
If you hate questionable traps, then maybe avoid it.
All in all I do not think this game is that good. At least it did not work for me.
Would not recommend.
[0] Likes
I appreciate this game's idea of using different games as references to the stages. Some games you might recognize like 'I wanna be the Metamorphosis' or 'I wanna be the Permanence' , but others you might see first time like 'I wanna be the Horror Holler 早くやりなよ' or PP's author game 'I wanna be the stunt 2'.
First stage is just your general kind of trap game with very easy boss. It was fine overall - cannot say that something was wow or annoying. It was OK.
Second stage was probably my favorite - it is needle stage and it has tons of different unusual gimmicks. Even boss-fight is pretty fun I would say (although at times it felt as if author buffed boss near the end just for the sake of it), gimmicks fit really well. It might be confusing at first to learn gimmicks, but it is fun to see very unusual ways how to do needle. Especially I did not expect 2nd jump gimmicks or jump cancel gimmicks. It is niche, but I can see that author knows what he is doing. Soundtrack kind of is weird - it kind of fits and not, but maybe I am just too used to Kois game 'enchanted love'. Boss's music is really good and design cool.
Third stage platforming was on paper cool, but execution wise it was pretty meh and at times janky. I could not understand bomb gimmick and why I sometimes died without clear reason. Traps also felt unnecessary hard. I know it was mentioned that it is hardest stage, but it is very vague reasoning. Although I must say that light-blue block gimmick was really cool - something that you have to do just once, without needing to re-do after restarting the screen is a cool gimmick and it makes traps look more cool.
Avoidance is really good. I wish it was a bit harder, but in this state it was still fun. It is light-hearted - you can see old style of avoidance and new blending in, making fun experience. Also 'dead' text in the end was really cool idea, did not expect that!
Final stage was frustrating. I liked concept of horror stage and it had fun moments, even opting out or in jumpscares is really nice touch for those who are sensitive to this kind of stuff. However, the issue I had with this stage was similar to stage 3 - there are cool ideas but execution lacks at best. Unnecessary annoying timings, traps and gimmicks (I did not like that pendulum thing at all...).
Final boss reminds of boss 2, but I liked it less. It has similar concept and you can see that author really likes to buff things near the end. It is very unpredictable boss and you wish to have good RNG more than ever to not have to do weird dodges. For example, that attack where you better stay near the edge of the block gets a bit weird near the end when you have ghost chasing you.
Also I wish the game had credits, the ending was a bit anti-climactic and too unfitting. Or something like true final boss - I do not know.
I know people like the production value and, once again, this game has cool ideas. Stage 2 and avoidance are my favorite. But everything else is mid at best for me.
I wish I liked this game more.
If you wanna try unusual needle in Stage 2 or you just wanna try for few attempts easy avoidance on stage 3, or if you for some reason like bosses in this game in general - you might try it out.
If you hate questionable traps, then maybe avoid it.
All in all I do not think this game is that good. At least it did not work for me.
Would not recommend.
Rating: 5.1 51
Difficulty: 46 46
Feb 17, 2025
prigon325
There is a flaw in the second stage. In an area where single jumps are prohibited, you can enter a double jump by falling to the edge of the needle from moving to the right, but if you move to the left, there is a collision check the moment you fall, so double jumping is impossible. I won't be able to proceed with it again, so I won't recommend it again.
[0] Likes
Rating: 2.0 20
Difficulty: 50 50
Jun 21, 2024