21 Reviews:
ninz
Pretty good, only major problem is restarting music, which the fix is here ->
(http://iwannacommunity.com/forum/index.php?topic=856.msg4226#msg4226)
(http://iwannacommunity.com/forum/index.php?topic=856.msg4226#msg4226)
Tagged as: Engine
[7] Likes
Rating: 9.5 95
Difficulty: N/A
Aug 9, 2017
DerpyHoovesIWBTG
I love this engine :D
It has so much stuff and the engine works fine
[4] Likes
It has so much stuff and the engine works fine
Rating: 8.5 85
Difficulty: N/A
Feb 27, 2015
Chatran
The many wonderful quirks of the latest rendition of this engine are as follows:
- Does not fix collision order issues with platforms and such.
- Includes alternate visual "skins" that activate only on Halloween and Christmas (activated by default -- shoutouts to Mayumushi being unplayable on Halloween because of this).
- Adds a handful of alternative spike shapes, none of them are named.
- For some reason, in the engine default Megaman area, places two rows of spikes on the moving platform screen at the end, and has every spike on that row's hitbox change into that of the half-height spike to avoid dying to them while riding on the platform.
- Forgets to rename the half-height spike sprite so the spike hitbox becomes the player's hitbox, allowing you to walk underneath the spikes instead.
- Doesn't fix the platform collision order issue that could have prevented all of this in the first place.
I fucking love this engine.
[3] Likes
- Does not fix collision order issues with platforms and such.
- Includes alternate visual "skins" that activate only on Halloween and Christmas (activated by default -- shoutouts to Mayumushi being unplayable on Halloween because of this).
- Adds a handful of alternative spike shapes, none of them are named.
- For some reason, in the engine default Megaman area, places two rows of spikes on the moving platform screen at the end, and has every spike on that row's hitbox change into that of the half-height spike to avoid dying to them while riding on the platform.
- Forgets to rename the half-height spike sprite so the spike hitbox becomes the player's hitbox, allowing you to walk underneath the spikes instead.
- Doesn't fix the platform collision order issue that could have prevented all of this in the first place.
I fucking love this engine.
Rating: N/A
Difficulty: N/A
Jul 22, 2024