kadykunde's Profile

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Joined on: Feb 9, 2015

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32 Ratings!
28 Reviews!
1 Screenshot!

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28 Reviews

For: The Farewell Medley
One of my favorites fangames, if not my favorite.

A game almost defined by being greater than the sum of its parts. While variety is one of its strongest assets, it still manages to feel like one of the most cohesive and complete fangame experiences due to its world, characters and story. Mechanically the achievements and optional collectibles also help in making the game feel whole.
But at the same time some of the individual parts present in the game are some of the most inventive and fun segments out of any fangame I have played.
I won't go over each individual part that stood out to me, instead I'll just summarize it by saying that through out my 63 hour journey, there wasn't a moment where I wasn't curious what the next stage had in store for me.
The game also has some fantastic adventure style bosses, usually I'm someone with very little patience for fangame bosses, but the majority of the ones present in this game were engaging and well balanced, keeping me entertained throughout all of the duration I was playing them.
From this point onward, I'll be mostly talking about the negative things I've felt about the game, but in spite of these complaints my memories of this game are almost entirely positive and not at any point I felt like these criticisms could have ruined that.

I'm usually someone that tries to go for 100% completion in games, but I knew from the start that I would not have the patience or skill to achieve it in this game, yet I still tried to experience everything that felt reasonable to me.
There are segments in the game that I think are not specially well designed (botkid for example) and others that are simply too hard to be enjoyable for me, and while all of those segments are optional, due to the nature of this game the line between optional and mandatory content feels a bit blurred, and I would be lying if I said that these bumps didn't negatively impact my overall experience with the game, even if they are optional.
The power up system is a great way of giving players the ability to deal with these segments in customizable way, but it's not able to make these inaccessible areas fun and memorable, effectively acting as a developer supported debug mode. An exception for me was the true final boss, where I gave myself a bunch of HP and ended up enjoying the fight quite a bit, though it still had less tension than intended.
The rhythm game section being difficult is also a way to ensure that I would never go for 100% in the game even if I was interested in grinding through the hard fangame content.

I feel like I need to justify myself here and say that my problem is not that the game is too hard or that I don't like it because I couldn't get 100% (I was expecting that from the start), but rather that the unbalanced nature of some of the side content (compared to what most of the game asks of you, which is around 60-70 difficulty I'd say) didn't feel like it added much anything to the game, though I do recognize that I am in some ways arbitrarily drawing a "difficulty line" based on my own skills.

To sum up my feeling on the game, it's a game that glues together a bunch of fragmented pieces of content but manages to create a cohesive, fun and creative experience, it's a game that is constantly playing with new ideas and manages to land on the majority of them.

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[7] Likes
Rating: 9.6 96       Difficulty: 75 75
Aug 26, 2022
For: I Wanna Step Outside the Needle
Very cool game with a pretty unique platforming/needle involving cycles that's explored in varied ways throughout the game. As someone that has played a good amount of maker the visuals felt a bit too "familiar", but the game still looked quite nice anyway, and I liked the song picks.

Something I noticed while playing the game is that the longer a save took, the less fun I had because I would start memorizing movements instead of reacting to the cycles. Thankfully that was only a problem in a small number of segments and the game avoided the trap that many cycle segments in fangames suffer, where you are not even paying attention to the movement of the killers.

I'm happy to see voraciousreader bringing some of his unique design from maker to it's own fangame, resulting in a game with platforming that doesn't feel quite like any other, and I'm curious and excited to see what else he can come up with in the future.

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[2] Likes
Rating: 8.2 82       Difficulty: 60 60
Feb 23, 2022
kadykunde [Creator]
For: I wanna be the Phallophobia
starbutterfly6117 made a studio version of this game and allowed me to share it here for those who are interested: https://mega.nz/file/FgljhIwS#SiCGyveeESkUnHH_m-o9bqVNJ-W6LbLZZGYvP_nkZdo

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[0] Likes
Rating: N/A       Difficulty: N/A
Feb 2, 2022
For: I Wanna WandWandWand
Extremely fun game that captures the best parts of RandRandRand and adds an extra layer of gameplay in the form of a variety of spells with different effects that facilitate your traversal. The spells are very satisfying to use due to the fact that the player has to come up with their own solutions to the problems presented, and the game boasts a great variety of rooms, ensuring it never gets samey.

It's a short game that's a lot of fun to replay and also race with friends.

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[3] Likes
Rating: 8.8 88       Difficulty: 37 37
Jan 29, 2022
For: I Wanna Get The Coins
Rating based on getting all secret coins.
Really nice charr inspired game with a much more accessible difficulty. The backbone of the game is the variety in the small themed stages and the search for the red coins, which adds an extra layer of engagement to each stage.
The platforming itself can be a bit lacking at some spots, one of the main reasons for that is the choice to use mostly (nerfed) block shaped killers throughout the game, creating a lot of jumps that are basically nerfed inverts, and in general being a more limited shape than the standard spikes. But there were no segments that really made me want to stop playing, and the use of moving obstacles was good in the majority of the game.

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[5] Likes
Rating: 8.4 84       Difficulty: 63 63
Dec 9, 2020

1 Game

GameDifficultyAverage Rating# of Ratings
I wanna be the Phallophobia 54.4 6.4 37

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