Creator's Comments:
voraciousreader [Creator]
Four different stages, each with its set of gimmicks, plus a final stage which combines gimmicks from the previous stages. I hope you like fruit cycles :)
v1.1 update: minor fixes and nerfs (see readme for details)
[0] Likes
v1.1 update: minor fixes and nerfs (see readme for details)
Rating: N/A
Difficulty: 57 57
Feb 22, 2022
19 Reviews:
kurath
Fun cycle based needle game, as a continuation and expanded version of what VoraciousReader is well known for in IWM. A lot of these do feel like IWM levels in a package (partially due to the visuals) but with a coherence due to the similar styles per stage. I appreciate the frequent changeups and despite the focus on a singular concept, some custom gimmicks and distinct styles in the stage give them all their own identity. The ending felt a little abrupt, but it was fun nonetheless. Overall, as easier enjoyable cycle needle at a comfortable difficulty level in a genre that tends to lean hard and learny to the point of being unenjoyable to me, this is a very welcome difference and a recommended game for anyone who would be looking for similar.
[4] Likes
Rating: 8.0 80
Difficulty: 56 56
Feb 23, 2022
kadykunde
Very cool game with a pretty unique platforming/needle involving cycles that's explored in varied ways throughout the game. As someone that has played a good amount of maker the visuals felt a bit too "familiar", but the game still looked quite nice anyway, and I liked the song picks.
Something I noticed while playing the game is that the longer a save took, the less fun I had because I would start memorizing movements instead of reacting to the cycles. Thankfully that was only a problem in a small number of segments and the game avoided the trap that many cycle segments in fangames suffer, where you are not even paying attention to the movement of the killers.
I'm happy to see voraciousreader bringing some of his unique design from maker to it's own fangame, resulting in a game with platforming that doesn't feel quite like any other, and I'm curious and excited to see what else he can come up with in the future.
[2] Likes
Something I noticed while playing the game is that the longer a save took, the less fun I had because I would start memorizing movements instead of reacting to the cycles. Thankfully that was only a problem in a small number of segments and the game avoided the trap that many cycle segments in fangames suffer, where you are not even paying attention to the movement of the killers.
I'm happy to see voraciousreader bringing some of his unique design from maker to it's own fangame, resulting in a game with platforming that doesn't feel quite like any other, and I'm curious and excited to see what else he can come up with in the future.
Rating: 8.2 82
Difficulty: 60 60
Feb 23, 2022
Bob
A rather fun gimmick platforming game with a decent amount of content to fill an hour or two. The overall design was very well done, with barely any segments feeling out of place. The gimmicks also feel fresh and well used in their respective stages. My one complaint is the visuals; while the IWM tilesets do look good, they don't make the game feel very original.
Tagged as: Gimmick
[2] Likes
Rating: 8.0 80
Difficulty: 60 60
Feb 22, 2022
PlutoTheThing
Pretty well made platforming, basically every stage is based on cycles. The game uses a lot of it's gimmicks it fun ways, like the screen where you have to avoid the bottles that turn water into water 3. My only big complaint is the stages where red/blue objects swap, because the lack of audio cues on these sections makes them play kinda clumsily. Still though, it's a fun game, and decently lengthy too.
[1] Like
Rating: 7.5 75
Difficulty: 51 51
Jul 21, 2024
ameliandyou
Really really fun needle game with fun cycles, unique needle, and a few custom gimmicks! I really enjoyed my time playing even if some parts were a bit tricky. If you are a needle fan hungry for a quality needle experience, this is the game for you!
I do wish the visuals stood out a bit more, I think having a budget iwm tileset really holds the game back from being very visually memorable. I thought the songs were good, and they fit each area decently well.
I also do wish there was more done to make the game stand out from something you might find on iwm, most of the game doesn't do enough to separate itself from quality iwm needle. For example, only one of the custom gimmicks was something I hadn't seen in some form in iwm, making it feel like an iwm level because of both the gameplay and visuals.
I also do feel like a bit more could have been done with some of the gimmicks, the purple cherries and refreshing gimmick both coming to mind. For example, purple cherries kinda get used for the same thing the majority of the game, either a circle based thing that might have a hole or might grow or shrink, or cherries that just move on a set path. It would be nice to see more varied uses of the gimmick throughout, such as having it grow-shrink (setting it apart from iwm) or having other unique uses for big cherries firing at the player in interesting ways.
As for the refreshing gimmick, while it was nice, I do wish situations where you might not want the refreshiness would be expanded on a bit more. This was only used once, which can easily be skipped by using the refreshiness on a water from a previous section. I really like situations where you would dodge water and what not, and it would be nice to see that a bit more especially near the end.
Overall, really fun needle game! It shouldn't be too hard, but if you are a beginner, be prepared for a challenge.
[1] Like
I do wish the visuals stood out a bit more, I think having a budget iwm tileset really holds the game back from being very visually memorable. I thought the songs were good, and they fit each area decently well.
I also do wish there was more done to make the game stand out from something you might find on iwm, most of the game doesn't do enough to separate itself from quality iwm needle. For example, only one of the custom gimmicks was something I hadn't seen in some form in iwm, making it feel like an iwm level because of both the gameplay and visuals.
I also do feel like a bit more could have been done with some of the gimmicks, the purple cherries and refreshing gimmick both coming to mind. For example, purple cherries kinda get used for the same thing the majority of the game, either a circle based thing that might have a hole or might grow or shrink, or cherries that just move on a set path. It would be nice to see more varied uses of the gimmick throughout, such as having it grow-shrink (setting it apart from iwm) or having other unique uses for big cherries firing at the player in interesting ways.
As for the refreshing gimmick, while it was nice, I do wish situations where you might not want the refreshiness would be expanded on a bit more. This was only used once, which can easily be skipped by using the refreshiness on a water from a previous section. I really like situations where you would dodge water and what not, and it would be nice to see that a bit more especially near the end.
Overall, really fun needle game! It shouldn't be too hard, but if you are a beginner, be prepared for a challenge.
Rating: 8.1 81
Difficulty: N/A
Jun 22, 2024