I Wanna Step Outside the Needle

Creator: voraciousreader

Average Rating
7.9 / 10
Average Difficulty
58.5 / 100
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Tags:

Needle (3) Gimmick (4) Cycle (3)

Screenshots

  • by Lake
  • by voraciousreader
  • by Lake
  • by voraciousreader
  • by voraciousreader
  • by voraciousreader
  • by Lake
  • by voraciousreader
  • by Lake
  • by Lake
  • by voraciousreader
  • by voraciousreader

Creator's Comments:

voraciousreader [Creator]
Four different stages, each with its set of gimmicks, plus a final stage which combines gimmicks from the previous stages. I hope you like fruit cycles :)

v1.1 update: minor fixes and nerfs (see readme for details)

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Tagged as: Needle Gimmick Cycle
[0] Likes
Rating: N/A       Difficulty: 57 57
Feb 22, 2022

13 Reviews:

kurath
Fun cycle based needle game, as a continuation and expanded version of what VoraciousReader is well known for in IWM. A lot of these do feel like IWM levels in a package (partially due to the visuals) but with a coherence due to the similar styles per stage. I appreciate the frequent changeups and despite the focus on a singular concept, some custom gimmicks and distinct styles in the stage give them all their own identity. The ending felt a little abrupt, but it was fun nonetheless. Overall, as easier enjoyable cycle needle at a comfortable difficulty level in a genre that tends to lean hard and learny to the point of being unenjoyable to me, this is a very welcome difference and a recommended game for anyone who would be looking for similar.

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Tagged as: Needle Gimmick Cycle
[4] Likes
Rating: 8.0 80       Difficulty: 56 56
Feb 23, 2022
kadykunde
Very cool game with a pretty unique platforming/needle involving cycles that's explored in varied ways throughout the game. As someone that has played a good amount of maker the visuals felt a bit too "familiar", but the game still looked quite nice anyway, and I liked the song picks.

Something I noticed while playing the game is that the longer a save took, the less fun I had because I would start memorizing movements instead of reacting to the cycles. Thankfully that was only a problem in a small number of segments and the game avoided the trap that many cycle segments in fangames suffer, where you are not even paying attention to the movement of the killers.

I'm happy to see voraciousreader bringing some of his unique design from maker to it's own fangame, resulting in a game with platforming that doesn't feel quite like any other, and I'm curious and excited to see what else he can come up with in the future.

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[2] Likes
Rating: 8.2 82       Difficulty: 60 60
Feb 23, 2022
Cthaere
I wanna step outside the needle is a gimmick needle game with a heavy focus on cycles, featuring 4 stages with their own small spins on the main theme as well as occasional unrelated gimmicks, and a final stage that combines all of them.

Now that we've got that out of the way, I would like to summarize this game in 2 words: half baked.
The cycles are a consistently mixed bag between boring/frustrating cycles that serve mostly as pointless waiting, standard cycle needle ideas that have been done before and don't have much new to offer, and the occasional brilliant ideas on par with games like Noesis. The gameplay the cycles themselves facilitate is mostly full of clunky stutters and precise timings; The water segments also have their awkwardness. Still, occasionally there are satisfying weaving drops, cycles that line up well or a gimmick that forces you to speedrun through a section designed for that specifically; These are the highlight of the game, and if the entire game was made out of the best parts, it'd easily earn itself over an 8.5.

As for the atmosphere, it felt like a good attempt was made but the result was lacking. Visually, it's only basic tiling and background, which while those elements do look impressive on their own, the lack of any dynamic or decorative element makes it look very stiff and makes many of the stages feel the same (the heavy iwm homages certainly don't help in this regard). Many of them feel like they were put together due to being thematically similar, without managing to truly blend together with each other, and the same goes for the song choices, making areas feel like you're being implicitly told "this is supposed to be the temple area" or "this is supposed to be the futuristic tech area" without achieving true immersion. All in all, it feels like the visuals came secondary to the needle and are there because "a good needle game needs visuals and song", although I will also acknowledge that it also does feel like once this was recognized the maker has spent some effort trying to put together a set of visuals/atmosphere that more or less works together.

The review has been mostly negative so far, but I genuinely do think there are good moments in here that are worth playing for, and the annoyances I described, while permeating throughout the entire game, are usually minor enough to ignore. All in all, a step in the right direction, but still in need of improvement. Would recommend to experienced players who won't struggle with this, and especially people with a decent bit of patience.

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[1] Like
Rating: 7.3 73       Difficulty: N/A
Feb 23, 2022
Bob
A rather fun gimmick platforming game with a decent amount of content to fill an hour or two. The overall design was very well done, with barely any segments feeling out of place. The gimmicks also feel fresh and well used in their respective stages. My one complaint is the visuals; while the IWM tilesets do look good, they don't make the game feel very original.

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Tagged as: Gimmick
[1] Like
Rating: 8.0 80       Difficulty: 60 60
Feb 22, 2022
shign
Decent needle game with a huge emphasis on cycle. It has a lot of cool ideas but execution is sometimes very lacking, ranging from pretty good to agonizing and passing by whatever. Best part of the game was after the hub.

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[0] Likes
Rating: 6.8 68       Difficulty: 60 60
Jun 17, 2022