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32 Reviews
ameliandyou
For: I Wanna [Expunged] the [Expunged]
For: I Wanna [Expunged] the [Expunged]
A super short and fun game that uses popular scp characters. I am not super super into scp, but I have played a couple scp games and I like the creatures a lot. This game is a really fun experience that I can't recommend enough. It doesn't really have a lot of platforming from what I remember, and instead focuses on atmosphere and variety. It excels in this.
Highly recommend, and it is super beginner friendly, I think basically any fangamer can beat this and have a fantastic time!
[0] Likes
Highly recommend, and it is super beginner friendly, I think basically any fangamer can beat this and have a fantastic time!
Rating: 9.0
Difficulty: N/A
Apr 3, 2025
ameliandyou
For: I Wanna Escape Into My Mind
For: I Wanna Escape Into My Mind
This has 66 reviews as of writing this so there isn't really anything I can say that hasn't been said before, but I will try to share a few things.
It is a fangame that has all my personal favorite elements of fangame, and excels at them.
The custom art and animations look incredible. So much personality shines through with all of the spritework and animations.
The has oodles of really unique gimmicks, all used in really fun ways.
The game seems to have a story or at least conveys a message through its abstract storytelling, and I really appreciate that. I really like when fangames have a story, serious or not (in this case it did seem a bit more serious).
I really enjoyed playing this game, and I am excited for more games like it to come out, and I am excited to continue to play games like this that were already released.
[0] Likes
It is a fangame that has all my personal favorite elements of fangame, and excels at them.
The custom art and animations look incredible. So much personality shines through with all of the spritework and animations.
The has oodles of really unique gimmicks, all used in really fun ways.
The game seems to have a story or at least conveys a message through its abstract storytelling, and I really appreciate that. I really like when fangames have a story, serious or not (in this case it did seem a bit more serious).
I really enjoyed playing this game, and I am excited for more games like it to come out, and I am excited to continue to play games like this that were already released.
Rating: 10.0
Difficulty: N/A
Apr 3, 2025
ameliandyou
For: The Quirky Floor Game
For: The Quirky Floor Game
I enjoyed this game!
Basically the game is a score based floor game where the goal is to get as far as possible without dying. The floors thankfully are somewhat easy and consistent (with a few exceptions) in order to make it fair.
There are quite a few floors with really unique ideas, but there are also a lot of filler floors that tend to blend together (some are called filler floors by the game itself lol).
Being said, even a lot of the floors with a fun idea are still just basic needle floors with a visual effect or a silly needle idea (ie, using just cherries and platforms or focusing on one type of jump). From what I can tell there are only 2 unique reoccurring gimmicks (chompy cherry and crushers), and while they are fun, it definitely does hurt the variety, but if you really like classic needle, I could see this being more of a positive.
Every 10 floors (i think, this could be wrong) you get a small +1 effect, but most of them are either mostly unobtrusive visual effects, or a VERY minor change to the player physics.
To win, you have to Reveal Spoilerbeat all 51 floors without dying. This is quite hard, and I ended up doing it with the flip and spike shoot mods on as both of them allow you to skip many of the rooms. It definitely still wasn't easy though, but the intention of the game seems more to go for a high score rather than winning. It would be nice though if the game saved the unmodded high score separate, it seems odd that it doesn't seeing how the win counts are separate.
Because its a fun score based game, basically anyone can play this game and get something out of it. I would recommend!
[0] Likes
Basically the game is a score based floor game where the goal is to get as far as possible without dying. The floors thankfully are somewhat easy and consistent (with a few exceptions) in order to make it fair.
There are quite a few floors with really unique ideas, but there are also a lot of filler floors that tend to blend together (some are called filler floors by the game itself lol).
Being said, even a lot of the floors with a fun idea are still just basic needle floors with a visual effect or a silly needle idea (ie, using just cherries and platforms or focusing on one type of jump). From what I can tell there are only 2 unique reoccurring gimmicks (chompy cherry and crushers), and while they are fun, it definitely does hurt the variety, but if you really like classic needle, I could see this being more of a positive.
Every 10 floors (i think, this could be wrong) you get a small +1 effect, but most of them are either mostly unobtrusive visual effects, or a VERY minor change to the player physics.
To win, you have to Reveal Spoilerbeat all 51 floors without dying. This is quite hard, and I ended up doing it with the flip and spike shoot mods on as both of them allow you to skip many of the rooms. It definitely still wasn't easy though, but the intention of the game seems more to go for a high score rather than winning. It would be nice though if the game saved the unmodded high score separate, it seems odd that it doesn't seeing how the win counts are separate.
Because its a fun score based game, basically anyone can play this game and get something out of it. I would recommend!
Rating: 7.5
Difficulty: N/A
Apr 3, 2025
ameliandyou
For: I Wanna In The Backroom
For: I Wanna In The Backroom
Incredible game held back by a few big issues.
(also I looked up the requirements for each part and heavily relied on using videos to help see how to do some of the patterns).
"I Wanna In The Backroom" is an extremely high production value avoidance with really unique attacks and a really good song. It also gives you 9 hp, which is exceptionally generous and was the only reason I could beat this fight. I can't recommend this game enough, but it definitely has some weak points which really hold it back.
The maze is terrible. At the start of the game (and if you get any of the bad endings) you are forced to do this maze thing with it being super unclear what is ground and what's a wall. It isn't fun at all, and is completely out of place production value wise. I think its interesting to have exploring the maze give you hints, but for that to work the maze would have to be fun. Which it isn't.
I 100% agree with what Nick said about having to beat the first part in less than 3 hits. The first pattern section (the part with the really narrow xs and other stuff) is by far the hardest part of the fight, and the fact that you aren't even allowed to practice the rest of the fight if you haven't mastered that part yet seems really mean. Even if you were given one extra hit I think it would be fine, or if there was a built in practice tool. Its one of those things that despite being at around the beginning, meaning you will practice it the most, I still would end up taking too many hits even in the attempts leading up to me clearing it.
Finally, (and this could be a skill issue) I hate the cherries that spawn vertical beams. Using a clear video, I timed how many frames it took for the cherry to appear, and then for it to fire. It took 10 frames for the cherry to show up and summon its beam (removing paused frames because the game runs at 50fps compared to the video which ran at 60fps). This is faster than the average human reaction time (you need to react to the cherries in under 0.2 seconds unless I counted the frames wrong), and even if you do react, you might not be able to move out of the way in time. This is balanced around the fact that they usually don't hit you. because of how small they are compared to the screen. (also this is mainly for the ones during the red flower attacks near the beginning, the larger ones during the 2 player section give you much more time to react). This is an issue for obvious reasons, but you usually get lucky so it isn't a big deal and doesn't ruin the fight in any way.
Aside from those things though, this is an amazing avoidance that I really enjoyed. I am so thankful for the fact it gives you so much hp, it makes practicing and playing it so much easier. I highly recommend!
[0] Likes
(also I looked up the requirements for each part and heavily relied on using videos to help see how to do some of the patterns).
"I Wanna In The Backroom" is an extremely high production value avoidance with really unique attacks and a really good song. It also gives you 9 hp, which is exceptionally generous and was the only reason I could beat this fight. I can't recommend this game enough, but it definitely has some weak points which really hold it back.
The maze is terrible. At the start of the game (and if you get any of the bad endings) you are forced to do this maze thing with it being super unclear what is ground and what's a wall. It isn't fun at all, and is completely out of place production value wise. I think its interesting to have exploring the maze give you hints, but for that to work the maze would have to be fun. Which it isn't.
I 100% agree with what Nick said about having to beat the first part in less than 3 hits. The first pattern section (the part with the really narrow xs and other stuff) is by far the hardest part of the fight, and the fact that you aren't even allowed to practice the rest of the fight if you haven't mastered that part yet seems really mean. Even if you were given one extra hit I think it would be fine, or if there was a built in practice tool. Its one of those things that despite being at around the beginning, meaning you will practice it the most, I still would end up taking too many hits even in the attempts leading up to me clearing it.
Finally, (and this could be a skill issue) I hate the cherries that spawn vertical beams. Using a clear video, I timed how many frames it took for the cherry to appear, and then for it to fire. It took 10 frames for the cherry to show up and summon its beam (removing paused frames because the game runs at 50fps compared to the video which ran at 60fps). This is faster than the average human reaction time (you need to react to the cherries in under 0.2 seconds unless I counted the frames wrong), and even if you do react, you might not be able to move out of the way in time. This is balanced around the fact that they usually don't hit you. because of how small they are compared to the screen. (also this is mainly for the ones during the red flower attacks near the beginning, the larger ones during the 2 player section give you much more time to react). This is an issue for obvious reasons, but you usually get lucky so it isn't a big deal and doesn't ruin the fight in any way.
Aside from those things though, this is an amazing avoidance that I really enjoyed. I am so thankful for the fact it gives you so much hp, it makes practicing and playing it so much easier. I highly recommend!
Rating: 9.0
Difficulty: N/A
Mar 30, 2025
ameliandyou
For: I Wanna Find A Costume
For: I Wanna Find A Costume
Short and fun! Definitely has quite a bit of variety, and it feels like a step up from $35 and 2 pennies despite being the same format. I also really like all of the unique costumes you can collect.
Highly recommend for those who like trap games, and is a good beginner game in general.
[0] Likes
Highly recommend for those who like trap games, and is a good beginner game in general.
Rating: 8.0
Difficulty: N/A
Mar 30, 2025
ameliandyou
For: I wanna collect achievements
For: I wanna collect achievements
Fun game! I really like the idea of collecting items and hunting down achievements to become stronger, and it definitely makes this a really enjoyable game to play.
I do appreciate how it is quite beginner friendly as well.
The gameplay is a bit generic though, and some of the achievements require doing what I think are 2 frames which is never that fun. The achievements definitely are the highlight of the game.
[0] Likes
I do appreciate how it is quite beginner friendly as well.
The gameplay is a bit generic though, and some of the achievements require doing what I think are 2 frames which is never that fun. The achievements definitely are the highlight of the game.
Rating: 7.0
Difficulty: N/A
Mar 30, 2025
ameliandyou
For: I Wanna Hold Your Hand
For: I Wanna Hold Your Hand
I liked this game a lot! I am a bit biased because I did help test this game, but I don't think that really changes my opinion.
I am not a big fan of needle in general, but the needle in this is really well designed so I was still able to enjoy it. Definitely a must play if you are into needle games.
[0] Likes
I am not a big fan of needle in general, but the needle in this is really well designed so I was still able to enjoy it. Definitely a must play if you are into needle games.
Rating: 8.5
Difficulty: N/A
Jan 24, 2025
ameliandyou
For: I Wanna Micromix
For: I Wanna Micromix
Amazing game. I have no major issues, it was really fun unlocking all the modes and the production value is quite high. I don't love how many games there are that are basically just gate jumps, and there were a few games that felt way too hard / inconsistent, but its kinda a given that when there are so many microgames not all of them will be perfect.
Really really fun game, it can definitely be enjoyed by anyone regardless of skill.
[0] Likes
Really really fun game, it can definitely be enjoyed by anyone regardless of skill.
Rating: 9.5
Difficulty: N/A
Jan 24, 2025
ameliandyou
For: I Wanna Consume the Sludge
For: I Wanna Consume the Sludge
Decently fun game :D
I was looking forward to this one coming out when I saw it being played during the sudoku jam, and I definitely had a positive experience playing it.
If you are worried about spoilers, do not continue reading. I am not crazy sure if I can recommend sludge over other games, but it definitely is an enjoyable experience if you are looking for an adventure game to play.
The goal of the game is to make and consume "the sludge". There are 4 stages, 3 for the ingredients of the sludge and one for the ending section where you get chased by what I think is the sludge.
Boss Rush Stage:
This stage is a parody of k3's boss rush (k3 is referenced quite a bit in this game, which isn't inherently a bad thing, its just something to note).
This was by far my favorite stage.
The boss rush contains 2 sudoku joke bosses, (both of which I thought were pretty silly and I liked a decent bit) and 2 real bosses.
I also really enjoyed the 2 real bosses (one inspired by piano and the other inspired by colonel). I didn't love the piano's song, but the avoidance was fun and not too hard.
The colonel fight was criticized heavily for its difficulty during the sudoku jam, and while I am unsure if it was nerfed, it felt like a fun high quality fight with some sillies thrown in. There might have been a bug at the ending where you couldn't collide with the bullets but I am not sure. The fight was really high quality though, and it clearly had a ton of effort put into it. Some attacks definitely felt a bit rng based, but 9 times out of 10 it felt like dying was your fault.
Dice Stage:
This stage was fine. The first section introduces a really neat gimmick, being a circle that you swing around, but then the stage only uses it for one screen which felt way too precise (at least for being right after the gimmick is introduced), and the rest of the stage is other stuff. Definitely one of the biggest issues I have with sludge is that a lot of the sections are basically just basic needle (of varying quality).
The main part of the stage is spent doing basic needle except a couple of k3 dice rolls are thrown in. I was not a huge fan of the gimmick, it just kinda slows down the needle and is basically used as a glorified jump refresher. I definitely think a k3 dice gimmick could work, but I feel like it would be better fit for a silly required trap or at least used in different ways for each screen. The novelty definitely wears off after the first screen and then its just kinda boring needle from there, the only new thing the dice is used for is having sections where you need to use it to refresh your jump.
Then you fight against a buff dice man. Its a decent fight, but the attacks aren't crazy unique. I did enjoy it though.
The needle / variety stage:
This stage definitely wasn't my favorite.
It starts strong with a "delfish" section, which I thought was pretty silly and fun. The fish bounce when they hit the ground, but because of their hitbox often they bounce in ways that is super unpredictable. It isn't a huge issue, but I think if their hitbox specifically for bouncing didn't rotate and was like a circle, that would fix that issue (maybe).
It then goes into a home depot section, which is literally just needle but orange. Its pretty hard and I don't like needle very much so I didn't have a lot of fun. If you like needle I could see this being enjoyable though as its definitely the highest quality needle in the game, and it feels decent to play. You are on a timer, and it definitely could have been made a bit more lenient.
Then you go into a variety section themed around needle with small hitboxes. I could be wrong, but I think its a reference to geometry dash? It might not be, I just vaguely remember that being mentioned during the sudoku jam.
I really didn't like the way this gimmick was used. The first screen is super easy, I think its a reference to something as I have seen that specific screen before but I am not sure what it is.
Then you do secret 5 but with the silly hitboxes. Again, I don't think referencing k3 is a bad thing, but I also think more could be done with the ideas they take. Like if you remove the reference, all it is in this game is just corridor needle with small hitboxes. Its made a bit better by the fact that its something recognizable, but that doesn't not make it boring needle. I feel the same way about the dice gimmick.
Then you do a jtool styled section. Aside from one really funny joke, it isn't great. The majority of it is just glorified gates and 16 pixels (not really 16 pixels but jumps where the point is to squeeze in a gap).
The boss is definitely something. I thought it was silly, and just the right difficulty, although I might have gotten lucky with it.
The final stage is decent. Basically, you have a section using all the previous gimmicks while being chased by sludge. Thankfully it focuses on the more interesting gimmicks, being some of the wacky avoidance things and the swing circles. This being said, I think it would be much better if the sludge was a bit slower. It was still really good though.
Also sometimes the fish escape their enclosure in such a way that makes the save impossible, this happened about 4 times so it was a pretty common fishue.
Something that I didn't mention was the production value. Its decently high, for example entering each stage has a fake loading screen with some fun animations and silly text. The colonel boss felt really high quality as well.
Fun times!
[0] Likes
I was looking forward to this one coming out when I saw it being played during the sudoku jam, and I definitely had a positive experience playing it.
If you are worried about spoilers, do not continue reading. I am not crazy sure if I can recommend sludge over other games, but it definitely is an enjoyable experience if you are looking for an adventure game to play.
The goal of the game is to make and consume "the sludge". There are 4 stages, 3 for the ingredients of the sludge and one for the ending section where you get chased by what I think is the sludge.
Boss Rush Stage:
This stage is a parody of k3's boss rush (k3 is referenced quite a bit in this game, which isn't inherently a bad thing, its just something to note).
This was by far my favorite stage.
The boss rush contains 2 sudoku joke bosses, (both of which I thought were pretty silly and I liked a decent bit) and 2 real bosses.
I also really enjoyed the 2 real bosses (one inspired by piano and the other inspired by colonel). I didn't love the piano's song, but the avoidance was fun and not too hard.
The colonel fight was criticized heavily for its difficulty during the sudoku jam, and while I am unsure if it was nerfed, it felt like a fun high quality fight with some sillies thrown in. There might have been a bug at the ending where you couldn't collide with the bullets but I am not sure. The fight was really high quality though, and it clearly had a ton of effort put into it. Some attacks definitely felt a bit rng based, but 9 times out of 10 it felt like dying was your fault.
Dice Stage:
This stage was fine. The first section introduces a really neat gimmick, being a circle that you swing around, but then the stage only uses it for one screen which felt way too precise (at least for being right after the gimmick is introduced), and the rest of the stage is other stuff. Definitely one of the biggest issues I have with sludge is that a lot of the sections are basically just basic needle (of varying quality).
The main part of the stage is spent doing basic needle except a couple of k3 dice rolls are thrown in. I was not a huge fan of the gimmick, it just kinda slows down the needle and is basically used as a glorified jump refresher. I definitely think a k3 dice gimmick could work, but I feel like it would be better fit for a silly required trap or at least used in different ways for each screen. The novelty definitely wears off after the first screen and then its just kinda boring needle from there, the only new thing the dice is used for is having sections where you need to use it to refresh your jump.
Then you fight against a buff dice man. Its a decent fight, but the attacks aren't crazy unique. I did enjoy it though.
The needle / variety stage:
This stage definitely wasn't my favorite.
It starts strong with a "delfish" section, which I thought was pretty silly and fun. The fish bounce when they hit the ground, but because of their hitbox often they bounce in ways that is super unpredictable. It isn't a huge issue, but I think if their hitbox specifically for bouncing didn't rotate and was like a circle, that would fix that issue (maybe).
It then goes into a home depot section, which is literally just needle but orange. Its pretty hard and I don't like needle very much so I didn't have a lot of fun. If you like needle I could see this being enjoyable though as its definitely the highest quality needle in the game, and it feels decent to play. You are on a timer, and it definitely could have been made a bit more lenient.
Then you go into a variety section themed around needle with small hitboxes. I could be wrong, but I think its a reference to geometry dash? It might not be, I just vaguely remember that being mentioned during the sudoku jam.
I really didn't like the way this gimmick was used. The first screen is super easy, I think its a reference to something as I have seen that specific screen before but I am not sure what it is.
Then you do secret 5 but with the silly hitboxes. Again, I don't think referencing k3 is a bad thing, but I also think more could be done with the ideas they take. Like if you remove the reference, all it is in this game is just corridor needle with small hitboxes. Its made a bit better by the fact that its something recognizable, but that doesn't not make it boring needle. I feel the same way about the dice gimmick.
Then you do a jtool styled section. Aside from one really funny joke, it isn't great. The majority of it is just glorified gates and 16 pixels (not really 16 pixels but jumps where the point is to squeeze in a gap).
The boss is definitely something. I thought it was silly, and just the right difficulty, although I might have gotten lucky with it.
The final stage is decent. Basically, you have a section using all the previous gimmicks while being chased by sludge. Thankfully it focuses on the more interesting gimmicks, being some of the wacky avoidance things and the swing circles. This being said, I think it would be much better if the sludge was a bit slower. It was still really good though.
Also sometimes the fish escape their enclosure in such a way that makes the save impossible, this happened about 4 times so it was a pretty common fishue.
Something that I didn't mention was the production value. Its decently high, for example entering each stage has a fake loading screen with some fun animations and silly text. The colonel boss felt really high quality as well.
Fun times!
Rating: 7.0
Difficulty: N/A
Jan 24, 2025
ameliandyou
For: ChatGPT Needle
For: ChatGPT Needle
Fun but really really short. There are definitely some silly moments, but Chrisay's second sudoku jam game, "The Scariest Game Ever" is a HUGE step up both humor and gameplay wise. I still do recommend this game if you are looking for fun sudoku sillies, but the difficulty in this is a bit rocky and it isn't crazy funny.
I did enjoy it though.
[1] Like
I did enjoy it though.
Rating: 7.0
Difficulty: N/A
Jan 15, 2025
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Mio Pokes The Carmine Needle | 37.2 | 8.0 | 11 |
My Fanthology | 55.0 | 9.5 | 1 |
Seven Nights At Series Z | 60.0 | 9.5 | 4 |
8 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Vibe With The Gods | N/A | 9.8 |
The Maker Medley | N/A | 9.5 |
Crusher's Curse | N/A | 9.2 |
BONK: An Interactive Exposition | N/A | 10.0 |
I wanna collapse the Versum | N/A | 9.8 |
I Wanna Escape The Poolrooms | N/A | 9.6 |
I Wanna Recap The Twourney | N/A | 10.0 |
MKey Medley v1.0 | N/A | 8.3 |
26 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Animus | N/A | N/A |
I wanna be the Little runner | N/A | N/A |
I wanna get the Rainbow feather | N/A | N/A |
I wanna be the Octophobia | N/A | N/A |
I wanna kill the Kamilia | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I wanna be the Aura | N/A | N/A |
I wanna go the Spook House | N/A | N/A |
I wanna be the Strongest Fairy | N/A | N/A |
I wanna be the Machinary | N/A | N/A |
I wanna be the Steak Temple | N/A | N/A |
I wanna Can't Stop | N/A | N/A |
I Wanna WandWandWand | N/A | N/A |
I Wanna Step Outside the Needle | N/A | 8.1 |
I Wanna Kami2Kami2Kami2 | N/A | N/A |
I Wanna Change A Lightbulb | N/A | N/A |
I Wanna Retrace My Steps | N/A | N/A |
I Wanna MedlMedlMedl | N/A | N/A |
I wanna Kikkai Kettai | N/A | N/A |
Crusher's Curse | N/A | 9.2 |
I wanna craft in space!! | N/A | N/A |
I Wanna Eat the Slop | N/A | 9.3 |
I wanna WhineWhineWhine | N/A | N/A |
I Wanna Escape The Poolrooms | N/A | 9.6 |
I Wanna Follow The World | N/A | 8.0 |
I Wanna Slowly Go Quickly | N/A | 8.8 |