7 Reviews:
KingSlendy
Before playing this I only disliked 1 RandomErik game, after playing this game I still only dislike 1 RandomErik game
+0.1 because I appeared in the game, thanks Erik, now I can tell my mom I'm famous again
[10] Likes
+0.1 because I appeared in the game, thanks Erik, now I can tell my mom I'm famous again
Rating: 6.6 66
Difficulty: 45 45
Apr 5, 2025
ameliandyou
I enjoyed this game!
Basically the game is a score based floor game where the goal is to get as far as possible without dying. The floors thankfully are somewhat easy and consistent (with a few exceptions) in order to make it fair.
There are quite a few floors with really unique ideas, but there are also a lot of filler floors that tend to blend together (some are called filler floors by the game itself lol).
Being said, even a lot of the floors with a fun idea are still just basic needle floors with a visual effect or a silly needle idea (ie, using just cherries and platforms or focusing on one type of jump). From what I can tell there are only 3 unique reoccurring gimmicks (the chompy cherry, breakable blocks, and crushers), and while they are fun, it definitely does hurt the variety that there aren't that many. But if you really like classic needle, I could see this being more of a positive.
Every 10 floors (i think, this could be wrong) you get a small +1 effect, but most of them are either mostly unobtrusive visual effects, or a VERY minor change to the player physics.
To win, you have to beat all 51 floors without dying. This is quite hard, and I ended up doing it with the flip and spike shoot mods on as both of them allow you to skip many of the rooms. It definitely still wasn't easy though, but the intention of the game seems more to go for a high score rather than winning. It would be nice though if the game saved the unmodded high score separate, it seems odd that it doesn't seeing how the win counts are separate.
Because its a fun score based game, basically anyone can play this game and get something out of it. I would recommend!
[2] Likes
Basically the game is a score based floor game where the goal is to get as far as possible without dying. The floors thankfully are somewhat easy and consistent (with a few exceptions) in order to make it fair.
There are quite a few floors with really unique ideas, but there are also a lot of filler floors that tend to blend together (some are called filler floors by the game itself lol).
Being said, even a lot of the floors with a fun idea are still just basic needle floors with a visual effect or a silly needle idea (ie, using just cherries and platforms or focusing on one type of jump). From what I can tell there are only 3 unique reoccurring gimmicks (the chompy cherry, breakable blocks, and crushers), and while they are fun, it definitely does hurt the variety that there aren't that many. But if you really like classic needle, I could see this being more of a positive.
Every 10 floors (i think, this could be wrong) you get a small +1 effect, but most of them are either mostly unobtrusive visual effects, or a VERY minor change to the player physics.
To win, you have to beat all 51 floors without dying. This is quite hard, and I ended up doing it with the flip and spike shoot mods on as both of them allow you to skip many of the rooms. It definitely still wasn't easy though, but the intention of the game seems more to go for a high score rather than winning. It would be nice though if the game saved the unmodded high score separate, it seems odd that it doesn't seeing how the win counts are separate.
Because its a fun score based game, basically anyone can play this game and get something out of it. I would recommend!
Rating: 7.5 75
Difficulty: N/A
Apr 3, 2025
LastTISisLife
Pretty awesome take on impossible mode floor games. I fully enjoyed
[1] Like
Rating: 8.5 85
Difficulty: 67 67
Apr 11, 2025
Idiotnation
am I the first person to play a RandomErik masterpeice? was pretty cool tho, and I like how the stages are just endless randomness
[0] Likes
Rating: 8.2 82
Difficulty: 45 45
Apr 1, 2025