4 Reviews:
LukeIGuess
Wow... I mean this is crazy as even a concept: A Fnaf fangame intertwined with IWBTG Fangame culture is something that seems crazy and beautiful on the surface, then you take into account that the maker is ameliandyou, one of (in my opinion) the best IWM makers, who has an almost godly understanding of the godot engine, and yeah you bet I was excited to play this. I wasn't part of the sudoku jam judgers, but seeing how the beta version of this won, my hopes were very high going into this.
I was not disappointed at all.
Despite its sudoku nature, whatever idea of a sudoku game you have going into this is thrown out of the window and explodes on impact with the ground.
This is genuinely nothing short of a masterpiece.
(spoilers now) (like the whole game)
The game takes the same coyote time concept from amelias first godot game but turns the creativity of it up to a fuck ton, with mind-bending platforming having you throw out all of your muscle memory when it comes to fangames. The "loop" of the game is, you do some stuff, enter a night, do a post night screen collection, then a basement segment (1-3) or other platforming (4-6), then a cutscene, and repeat. This loop is one of the most captivating of any fangame, as you are basically always on your toes with the game throwing something different at you every loop.
There is no "Core" section of gameplay, as every segment is just as engaging and as long as every other section.
The nights are... wow, they are amazing. Just like every Fnafgame it starts out slow and ramps up over the course of the nights. On a base level you have some of the most vulnerable fnaf gameplay, with no doors or lights (which aren't needed) but you do have a shock... that only works on half the cast. Instead you avoid getting jump-scared by doing the equivalent of pulling down the fnaf 2 mask, being... doing nothing. As whenever you are playing on the screens during the night and anyone walks in (with a bunch of exceptions) you die.
The rest of the game is quite crazy, with many references to FNAF, recent fangames, and many lovingly picked "medley screens" and original content.
I had like 600 more words typed that was just a summary of the night segments but i held back because honestly you NEED to experience this by yourself.
Also im putting this down here cuz its not really about the gameplay itself but amelia is such a great artist and the visuals itself earn a 10/10 in my eyes. If you like FNAF this is a 100% must play, if you like fangames this is a 100% must play, if you dont like either then why are you reading this.
Thanks for making !
[2] Likes
I was not disappointed at all.
Despite its sudoku nature, whatever idea of a sudoku game you have going into this is thrown out of the window and explodes on impact with the ground.
This is genuinely nothing short of a masterpiece.
(spoilers now) (like the whole game)
The game takes the same coyote time concept from amelias first godot game but turns the creativity of it up to a fuck ton, with mind-bending platforming having you throw out all of your muscle memory when it comes to fangames. The "loop" of the game is, you do some stuff, enter a night, do a post night screen collection, then a basement segment (1-3) or other platforming (4-6), then a cutscene, and repeat. This loop is one of the most captivating of any fangame, as you are basically always on your toes with the game throwing something different at you every loop.
There is no "Core" section of gameplay, as every segment is just as engaging and as long as every other section.
The nights are... wow, they are amazing. Just like every Fnafgame it starts out slow and ramps up over the course of the nights. On a base level you have some of the most vulnerable fnaf gameplay, with no doors or lights (which aren't needed) but you do have a shock... that only works on half the cast. Instead you avoid getting jump-scared by doing the equivalent of pulling down the fnaf 2 mask, being... doing nothing. As whenever you are playing on the screens during the night and anyone walks in (with a bunch of exceptions) you die.
The rest of the game is quite crazy, with many references to FNAF, recent fangames, and many lovingly picked "medley screens" and original content.
I had like 600 more words typed that was just a summary of the night segments but i held back because honestly you NEED to experience this by yourself.
Also im putting this down here cuz its not really about the gameplay itself but amelia is such a great artist and the visuals itself earn a 10/10 in my eyes. If you like FNAF this is a 100% must play, if you like fangames this is a 100% must play, if you dont like either then why are you reading this.
Thanks for making !
Rating: 10.0 100
Difficulty: 60 60
Dec 26, 2024