I wanna be Abducted

Creator: dopamine

Average Rating
8.3 / 10
Amazing
Average Difficulty
57.1 / 100
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Tags:

Adventure (11) Needle (19) Gimmick (2) Long (2) Horror (2) Yumenikki (2) surreal (2) Collectathon (3) artistic_vision (1) Atmosphere (1) Easter (1) egg (1)

Screenshots

1/6
by dopamine

59 Reviews:

Bob
I didn't realize they celebrated Easter in hell
[12] Likes
Rating: 9.1       Difficulty: 52
May 28, 2016
Trener
I love music in dopamine games. It can be seen that people appreciate electronic music. I enjoy every game, the atmosphere is great in the game, various locations. Some require greater accuracy of small jumps, some on the contrary require length and height, some safety points are very long with fairly easy jumps, but the difficulty in the length of the savepoint
[4] Likes
Rating: 8.0       Difficulty: 62
May 28, 2020
PlutoTheThing
This review is based on getting the "True End"

Super interesting game, for me personally the gameplay wasn't anything super special but that's not to say it was bad at all, it was consistently enjoyable, although I think this game holds more value as an atmospheric experience than a gameplay one, and in that regard it was really good! It's a good time and exploring the bite sized stages for secrets was really enjoyable, the game is very strange but in a good way. Recommended, especially if you value visuals and music heavily when you play a game.
[3] Likes
Rating: 8.0       Difficulty: 49
Nov 15, 2023
0000
in my opinion this is the best atmospheric needle ever, the vibes it gives is just magic. there is some bad saves but like, im here for the experience rather than the needle, i think dopamine thought it the same way, thats why the game doesnt have death count and time, it makes the game more immersive and it focuses in the atmosphere <3 love the music choices btw. idk if dopamine is still making games, but i wish he make more games like this <3 im bad at needles, but i managed to beat this, i like the dopamine style, these awkward and tiny jumps <3
[3] Likes
Rating: 10.0       Difficulty: 60
Sep 27, 2021
shign
I still can' tbelieve the very high rating. Extremely generic and unfun gameplay, terrible sound design and sometimes unpleasant visuals, there is nothing I liked in this game. I honestly didn't finish it, i dropped it at the no save stage, which was too much for me to support.
Would recommend to avoid.
If you want more explanations, here a copy paste from a conversation on discord :
basically, I disliked the needle to the fulllest. I felt that every jump was annoying and filled with uncreative shits that made it a super unpleasant experience. For the visuals, while I can agree that some areas looks neat, a lot are really ugly. For the sound design, I just can't agree on anything, for me weird noises to make creepy atmosphere is not good at all. To finish, the theme bothered me : this is supposed to be yume nikki inspired but this is seriouly far away from yume nikki atmosphere. I feel it tried to recreate it but really failed. You can relate everything I told before to this to the last point.

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[3] Likes
Rating: 0.5       Difficulty: 62
Feb 18, 2020
Emik
It is quite long and difficult but very doable.
Has a few gimmicks throughout and is very well-made.
Sometimes the jumps can be super annoying and usually there's the one jump that's significantly harder then anything else. But hey, I finished it!

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Tagged as: Adventure Needle Long
[3] Likes
Rating: 8.0 80       Difficulty: 60 60
Aug 19, 2017
Shoepert
Another game with the creepy/strange theme going on. You go around collecting eggs in various stages. The game itself gives off a confusing vibe, as if it knows as much as you do in what is making sense. Level design wise, there's a large bit of good platforming with typical jumps here and there. Definitely a large variety in stages and design so the atmosphere doesn't get stale. The negative about this is that it feels a little unpolished, and I feel like it could have been a bit more solid overall. I would have suggested to put more "information" so you know where to look for the missing eggs, but after completing the game, they're not too hard to find if you look hard enough in each stage.

It's definitely worth a full playthrough and would recommend giving it a shot.

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[3] Likes
Rating: 7.1 71       Difficulty: 53 53
Jun 2, 2016
xva
Abducted has nothing short of the most fantastic and immersive atmosphere of any fangame ever created. this is a massive achievement in my eyes, as fangames don’t really ever have atmospheres like this one. similarly, it’s very hard to make something with a consistent but vague enough theme like what’s seen in this game

is the theme hell? or purgatory of some sort? it could be if the maker’s previous game (Neurosis) is taken into consideration. there’s some sort of overarching idea behind the theming of this game and I couldn’t really figure out what it is while playing. as I’ve previously said in my Neurosis review, the maker has to be just the right amount of insane to make stuff like he does. it’s very entertaining and interesting to see how dopamine innovates: filling his games with intricate details, secrets, and most of all bizarre but charming design decisions

the gameplay is pretty fun as well. it’s structured as a collectathon of sorts. there’s a bunch of areas (~12), all with a few items that are well-hidden enough to be appreciated. every area is unique and no two areas truly play the same. the needle, despite being at times basic, is very good. it doesn’t have pretty much any substantial gimmicks other than some water, a few vines, some triggers and one cherry section. there are also traps but they’re rare and hardly count as traps. there isn’t much else to it, it’s also at a nice difficulty that isn’t overbearing so you won’t find yourself getting stuck at any save. there is a lot of exploring to do, though, so be prepared for at least an hour (or more) of gameplay. this isn’t a bad thing, as replaying sections of the game isn’t anywhere near as boring as it sounds. I’d go as far as to say it greatly adds to the game


unexpectedly, after playing this game I’d now consider dopamine to be one of my favorite makers. I’d love to see more games in this style, even if they’re half as good or well-themed

blind play is highly recommended

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Tagged as: Needle surreal Collectathon
[2] Likes
Rating: 9.3 93       Difficulty: 59 59
Feb 21, 2025
Unkko
I don't normally care about games having a lot of diverse content and am under the impression that focusing too much on it when creating a game only hurts the overall product by sacrificing the quality of individual stages and areas. As such, I was skeptical going into this game. Luckily for me, dopamine is one of the few fangame creators capable of pulling this off.

Rather than trying to ham-fist in whatever gimmicks come to mind or trying to copy content from random commercial 2D games, he didn't try to reinvent the tried and true gameplay mechanics we've come to know and love, and focused instead on the main aspect that sets him apart from other creators: his ability to create dark and unique atmospheres through fairly simple effects and spot-on choices in music.

Aesthetics alone will never be able to carry a 30+ minute needle game and it isn't uncommon for this fast to be painfully apparent in a lot of games that come out of the community, but fortunately for the player, Dopamine doesn't skimp on his level design. Sure you can say its jumps are unique "unique," design is "non-generic," or whatever other elements are whatever other buzz-words people throw around for community-approved needle games, but what draws me to Dopamine's games is that rather than stringing together several screens worth of individual jumps, it always feels like his room layouts are focused primarily on how you move through them and he isn't afraid of using named or "boring" spike arrangements where they get the job done and make the segment flow well (I particularly liked how he used a certain screen taken almost directly from I wanna give the cat some acid).

On release, the water had the same bug as meltdown, where your jumps are delayed a frame, but that was since patched. Also, the vines were implemented in a way that makes them feel slightly different from most games, but they aren't too hard to get used to. There are a couple other bugs that haven't been fixed, but they don't have a big enough effect on the game to bring down my opinion.

This game is by far my favorite product of the English-speaking fangame community. It completely avoided the mistakes many makers make when trying too hard to fit their games to the tastes and design philosophies of armchair fangame critics, and wasn't afraid to let every stage become what it wanted to be. I'm already looking forward to whatever else this creator has in store for the future.

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Tagged as: Needle
[2] Likes
Rating: 9.5 95       Difficulty: 50 50
May 30, 2016
Paragus
This is a fantastic needle adventure game with a dark theme to it. The player basically has to explore a series of interconnected dark needle rooms looking for 24 eggs hidden through the various areas. All of the various rooms have creative visuals, music, and platforming. Some of the eggs are hidden in secret places through fake walls, most of which are obvious. Overall its a unique and well made game that I highly recommend.

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Tagged as: Adventure Needle
[2] Likes
Rating: 9.0 90       Difficulty: 55 55
May 28, 2016