I Wanna Defeat The Discord Makers NA Side
Creators: ViTheGhost, wonderful, Stonk, pieceofcheese87, Jestreloon, Wolsk, infern0man1, dopamine, derf
Creator's Comments:
egg [Creator]
Game updated 4/25/2018
Fixed a few skips, a couple of bugs, and hopefully fixed that specific cycle you didn't like very much
Fixed a few skips, a couple of bugs, and hopefully fixed that specific cycle you didn't like very much
Tagged as: Needle
[4] Likes
Rating: N/A
Difficulty: N/A
Apr 20, 2018
27 Reviews:
LastTISisLife
Good collab, my expectations was kinda low, but this game ended up being pretty enjoyable, tbh
If we talk about stages individually:
Piece - very good pathing, chill visuals and gameplay, nice stuff there
Wolsk - probably best area, cool diversity, cool jumps, cool atmosphere
Stonk - a couple of saves were WeirdChamp, but overall decent
Vi - some saves definitely have issues, but i really enjoyed it overall, good atmosphere
Jestre - some nice pathing and design, the only part i dislike is how some triggers are visible and some are not for some reason
Dopamine - fun needle, classic style from this maker, i like presense of long saves instead of precise ones here as well
Derf - kinda wacky, since way easier than rest of stages, but i like style tbh, very unique and enjoyable
Infernoman - definitely hardest stage by far, keeps up pretty challenging in good way, tricky jumps with interesting maneuvers and very nice visual design as well
Wonderful - very fun stage since it has pretty unique and funny design decision, that you should see by yourself
So overall, despite some flaws here and there, nice collab. Can recommend for needle-enjoyers for sure
[1] Like
If we talk about stages individually:
Piece - very good pathing, chill visuals and gameplay, nice stuff there
Wolsk - probably best area, cool diversity, cool jumps, cool atmosphere
Stonk - a couple of saves were WeirdChamp, but overall decent
Vi - some saves definitely have issues, but i really enjoyed it overall, good atmosphere
Jestre - some nice pathing and design, the only part i dislike is how some triggers are visible and some are not for some reason
Dopamine - fun needle, classic style from this maker, i like presense of long saves instead of precise ones here as well
Derf - kinda wacky, since way easier than rest of stages, but i like style tbh, very unique and enjoyable
Infernoman - definitely hardest stage by far, keeps up pretty challenging in good way, tricky jumps with interesting maneuvers and very nice visual design as well
Wonderful - very fun stage since it has pretty unique and funny design decision, that you should see by yourself
So overall, despite some flaws here and there, nice collab. Can recommend for needle-enjoyers for sure
Rating: 8.1 81
Difficulty: 76 76
Mar 14, 2023
Kilgour22
Overrated in both quality and difficulty. I'd recommend only bothering with the stages you enjoy, provided you're not doing this for FSR like I was. Chatran's and Wonderful's stages were a bit harder than the rest. I think Wolsk's stage was my favourite—the spike design was cool and, in my opinion, it was the easiest—with Chatran's being my second-favourite. Least favourite would be Wonderful's stage because I'm not sigma enough to enjoy cycle needle. Visually I liked Derf's stage the most; I would have preferred a bit more contrast between the vines and blocks, though with grayscale that's rather challenging to do.
I don't know what I was expecting, really, but I can't help but feel a bit disappointed.
[1] Like
I don't know what I was expecting, really, but I can't help but feel a bit disappointed.
Rating: 6.0 60
Difficulty: 68 68
Nov 22, 2022
Wolfiexe
A pretty solid needle collab by the NA crew (and one non-NA member because they dared to break the rules). Most stages follow the format of a bunch of separated screens with the usual focus on a standard gimmick or two, with most achieving a somewhat similar difficulty aside from a couple outliers, which ended up far harder in my experience (most notably Inferno's).
The production value on the title screen and stage select is pretty flashy with the whole Hotline Miami style going on, although the stage production value varies quite greatly. Some have pretty nice effort put into aesthetics to stand out that little bit more, whereas a few are pretty simple in terms of the tilesets and backgrounds used. They're all pleasing enough and fit their respective maker's style as I would expect so I didn't really have any complaints, although one part of Stonk's stage has tiling reminiscent of Piece's infamous pre-patch Sandwich tiling which I won't soon forget.
In terms of the level design, if you've played any of the makers stuff before then you'll know what to expect. Jestre has the classic loon-aesthetic with triggers and pleasing colour combinations going on, Inferno has his signature visual style accompanied with some very tricky water-grab needle and Dopamine has...well, the good old dopamine-effect. It's all good stuff. If I were to pick a favourite, I'd say I enjoyed Piece's stage the most. This is partly down to it feeling more like a mini-area and not just a collection of unrelated screens separated with warps, with it looping around and using layout pretty interestingly, as well as having in general good design and pleasing visuals. This is something I wish more stages did, not just in needle collabs but in needle games in general, as it makes them feel more cohesive and memorable to me rather than a just a jumble of unrelated needle screens.
As mentioned earlier, a few parts did feel like spikes in difficulty. A couple of water segments in Inferno's stage really stung for me, Wonderful definitely had a couple overly tricky parts too and Vi's stage kept the high difficulty quality she's known for. In a way, I can't really complain too much about difficulty given I was initially a tester for this game long ago but only got around to doing a few stages. I don't think the difficulty ever gets too much, but depending on your familiarity with a few gimmicks, you may run into some blocks.
Overall it's a solid needle collab. It doesn't do too much to reinvent the idea and the quality bounces around a bit alongside the difficulty, but for the most part you're getting interesting and competent needle without any strings attached. If that sounds like a good time, you should give it a shot!
[1] Like
The production value on the title screen and stage select is pretty flashy with the whole Hotline Miami style going on, although the stage production value varies quite greatly. Some have pretty nice effort put into aesthetics to stand out that little bit more, whereas a few are pretty simple in terms of the tilesets and backgrounds used. They're all pleasing enough and fit their respective maker's style as I would expect so I didn't really have any complaints, although one part of Stonk's stage has tiling reminiscent of Piece's infamous pre-patch Sandwich tiling which I won't soon forget.
In terms of the level design, if you've played any of the makers stuff before then you'll know what to expect. Jestre has the classic loon-aesthetic with triggers and pleasing colour combinations going on, Inferno has his signature visual style accompanied with some very tricky water-grab needle and Dopamine has...well, the good old dopamine-effect. It's all good stuff. If I were to pick a favourite, I'd say I enjoyed Piece's stage the most. This is partly down to it feeling more like a mini-area and not just a collection of unrelated screens separated with warps, with it looping around and using layout pretty interestingly, as well as having in general good design and pleasing visuals. This is something I wish more stages did, not just in needle collabs but in needle games in general, as it makes them feel more cohesive and memorable to me rather than a just a jumble of unrelated needle screens.
As mentioned earlier, a few parts did feel like spikes in difficulty. A couple of water segments in Inferno's stage really stung for me, Wonderful definitely had a couple overly tricky parts too and Vi's stage kept the high difficulty quality she's known for. In a way, I can't really complain too much about difficulty given I was initially a tester for this game long ago but only got around to doing a few stages. I don't think the difficulty ever gets too much, but depending on your familiarity with a few gimmicks, you may run into some blocks.
Overall it's a solid needle collab. It doesn't do too much to reinvent the idea and the quality bounces around a bit alongside the difficulty, but for the most part you're getting interesting and competent needle without any strings attached. If that sounds like a good time, you should give it a shot!
Rating: 8.0 80
Difficulty: 75 75
Dec 4, 2019
Nick24
Only infernoman and Vi areas are bad. The rest were fine, had fun with most of them.
[0] Likes
Rating: 5.5 55
Difficulty: 70 70
Jun 6, 2020
moogy
Gotta agree with kurath on this one, most of the stages honestly feel like uninspired, lesser versions of stuff the creators have already made. Even if you're a big fan of the creators featured, I'd probably think twice about actually playing through the entire thing.
Jestreloon and ViTheGhost's stages were probably the best, and infern0's isn't bad if you don't mind doing really tight water 2 stuff, but as an overall package I'd say it's pretty lacking.
infern0 and Wonderful's stages are much harder than the rest and you should probably avoid playing them if anything else gives you a hard time. If the rest of the game is a 60-70, they're easily pushing the 75-80 range.
[0] Likes
Jestreloon and ViTheGhost's stages were probably the best, and infern0's isn't bad if you don't mind doing really tight water 2 stuff, but as an overall package I'd say it's pretty lacking.
infern0 and Wonderful's stages are much harder than the rest and you should probably avoid playing them if anything else gives you a hard time. If the rest of the game is a 60-70, they're easily pushing the 75-80 range.
Rating: 6.5 65
Difficulty: 74 74
Apr 5, 2019