26 Reviews:
kurath
A sequel to a favorite of mine, certainly keeps the spirit alive. Very similar in format and style, though a bit more compact package.
I'd classify it as a needleventure, with a heavy focus on trigger needles interspersed with bosses and a few additional gimmicks. It looks good and flows well, with the bosses generally being easier than the platforming I found. It has that Gwiz charm that maintains the gameplay appeal of a serious game with some intentionally silliness along the way.
The platforming picks up over the course of the game, and I greatly appreciated that it got a lot more interested as time went on, and starts mixing in some quirky gimmicks, making a nice balance between smooth platforming that flows and slower parts with some thinking.
The bosses are fun interludes, and definitely a plus for me - each one standing out in their own way without hurting the pace of the game.
Overall, if you like GWiz's stuff, especially Christmas Deliveries, this is a no brainer. For anyone else, if you like needleventure with tougher platforming mixed with easier bosses, its a fun time and worth a play.
[4] Likes
I'd classify it as a needleventure, with a heavy focus on trigger needles interspersed with bosses and a few additional gimmicks. It looks good and flows well, with the bosses generally being easier than the platforming I found. It has that Gwiz charm that maintains the gameplay appeal of a serious game with some intentionally silliness along the way.
The platforming picks up over the course of the game, and I greatly appreciated that it got a lot more interested as time went on, and starts mixing in some quirky gimmicks, making a nice balance between smooth platforming that flows and slower parts with some thinking.
The bosses are fun interludes, and definitely a plus for me - each one standing out in their own way without hurting the pace of the game.
Overall, if you like GWiz's stuff, especially Christmas Deliveries, this is a no brainer. For anyone else, if you like needleventure with tougher platforming mixed with easier bosses, its a fun time and worth a play.
Rating: 9.4
Difficulty: 65
Dec 25, 2021
Wolsk
Didn't like stage 6 due to the length of the saves and the uncomfortably high difficulty, but everything else was fantastic. Really solid needle-venture and even better than the first Christmas Deliveries. Gwiz is a a madman.
[2] Likes
Rating: 9.4
Difficulty: 68
Dec 25, 2021
Trener
Great game. The music, the atmosphere, everything really creates the Christmas spirit. Even though it’s the end of October, the game is so soulful that it creates this winter holiday. The game itself is divided into stages, there are 7 in total, at the end of each there are bosses. The bosses are all easy , and are more of a transition to the next stage than any challenge. Each stage is individual and has its own mechanics and features. The first 5 stages all have traps, each is individual and interesting and unusual in its own way. I don’t like traps, but here they are interesting , not annoying, you know that your action and touching something already marked in advance with a snowflake or something else, depending on the stage, will lead to their appearance, from this you are ready and meet them combatively, although initially you do not understand what exactly will happen. Mine the opinion is that this is the best option for traps. Stage 6 is a clean needle with a little innovation in the first 5 screens. Places similar to platforms covered with snow that you cannot catch on when jumping, the jump must be at the level of your feet to this platform, otherwise you will fall down, although it acts on the principle of a platform, like a transparent one. Then at this stage there are screens with an interesting use of a teleport, it’s quite difficult to explain, but the idea is cool, as is the implementation.
Stage 7 also uses a teleport in combination with various mechanics, such as 3 jumps, increased speed, levitation, etc. Here you must find a way out using all this. In general, the game is wonderful and worthy of the highest rating
[1] Like
Stage 7 also uses a teleport in combination with various mechanics, such as 3 jumps, increased speed, levitation, etc. Here you must find a way out using all this. In general, the game is wonderful and worthy of the highest rating
Rating: 10.0
Difficulty: 60
Oct 30, 2023
shign
Brillant sequel of a brillant game. While it has a huge emphasis on triggers which is not something I'm particulary a fan, I really liked it even if it was also a bit shorter than the first game. Final stage was really clever but also a huge spike in difficulty, I wish it was less exigent at some points or maybe had more saves. Bosses were also a bit weak.
I have a sweet spot for the first game so I would say I liked this one less, but I would of course recommend it to anyone.
[1] Like
I have a sweet spot for the first game so I would say I liked this one less, but I would of course recommend it to anyone.
Rating: 9.3
Difficulty: 65
Dec 29, 2021
Wolfiexe
Arriving just in time for Christmas, Gwiz delivers another classic, full of beautiful self-drawn spritework and clever pathing all focused around a series of Santa-related stages.
Just like its predecessor, Christmas Deliveries 2 has a funny little story-of-sorts to guide the player from the beginning to the end, and the stages all feel very varied and different from each other, despite the very common theme of Santa & Christmas being shared through all of them. A lot of the gimmicks used manage to create interesting ways to path your route through any given screen, and despite the game leaning heavily on the needle-side of the things in terms of the platforming, the game never feels too much like a needle game thanks to the room layouts and general visual presentation, encapsulating a very festive needleventure feel.
The boss fights are all enjoyable and also generally easier than the platforming that preceded it, which I can appreciate. They serve as nice little breaks, and more opportunities to enjoy what zany sprite Gwiz came up with this time (although his sprite art clearly peaked on the 1st boss where he may have created what could be one of the greatest gaming icons of our generation).
I'd slightly echo what Wolsk wrote in his review, in that I felt that stage 6 was a big step up in difficulty, although I'm unsure if this is entirely down to the actual platforming precision or instead the visual challenge with the gimmick making it feel harder. Either way it felt like from here on, my playtime per save took a noticeable increase, and whilst it didn't necessarily hamper my enjoyment, it felt like perhaps some segments could be a little less precise to be more in line with the rest of the game.
Also a special shoutout to the final stage which has some particularly clever design which really caught me by surprise.
Overall a great game, and a great fangame surprise for the Christmas season.
[1] Like
Just like its predecessor, Christmas Deliveries 2 has a funny little story-of-sorts to guide the player from the beginning to the end, and the stages all feel very varied and different from each other, despite the very common theme of Santa & Christmas being shared through all of them. A lot of the gimmicks used manage to create interesting ways to path your route through any given screen, and despite the game leaning heavily on the needle-side of the things in terms of the platforming, the game never feels too much like a needle game thanks to the room layouts and general visual presentation, encapsulating a very festive needleventure feel.
The boss fights are all enjoyable and also generally easier than the platforming that preceded it, which I can appreciate. They serve as nice little breaks, and more opportunities to enjoy what zany sprite Gwiz came up with this time (although his sprite art clearly peaked on the 1st boss where he may have created what could be one of the greatest gaming icons of our generation).
I'd slightly echo what Wolsk wrote in his review, in that I felt that stage 6 was a big step up in difficulty, although I'm unsure if this is entirely down to the actual platforming precision or instead the visual challenge with the gimmick making it feel harder. Either way it felt like from here on, my playtime per save took a noticeable increase, and whilst it didn't necessarily hamper my enjoyment, it felt like perhaps some segments could be a little less precise to be more in line with the rest of the game.
Also a special shoutout to the final stage which has some particularly clever design which really caught me by surprise.
Overall a great game, and a great fangame surprise for the Christmas season.
Rating: 9.4 94
Difficulty: 68 68
Dec 26, 2021
very_cool
mmm yes trigger needle
mmm yes gimmicks
big recommend for trigger gimmick enthusiasts
[1] Like
mmm yes gimmicks
big recommend for trigger gimmick enthusiasts
Rating: 9.4 94
Difficulty: N/A
Dec 25, 2021
PlutoTheThing
Great sequel to the original, the gimmicks are a little bit more out there and there's a lot more triggers used here. It's quite a bit harder than the original, with quite a few stages I found very tough. The final area is really awesome, and clever, and uses gimmicks from throughout the game in a very natural way. If you like the first game, I think you'll like this, it's pretty great.
[0] Likes
Rating: 9.5 95
Difficulty: 62 62
May 22, 2023
Chatran
Incredibly creative and smooth, really good production. Difficulty feels a bit punishing towards the end and made playing a bit demotivating due to the nature of the portal line gimmick, but a lot of that lies with me less so than the game.
[0] Likes
Rating: 9.0 90
Difficulty: 66 66
Jul 20, 2022