This Wanna Be The Day

Creator: MLSTRM

Average Rating
8.0 / 10
Average Difficulty
44.2 / 100
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Avoidance (5)


  • by Wolfiexe
  • by Wolfiexe
  • by MLSTRM

Creator's Comments:

MLSTRM [Creator]
Alternative download link if mediafire doesn't work:!Av6-GR5e15QYkpwW3xwNvJUptQ12RA?e=KV7TTW

V1.1 - Fix possible crash and uploaded the file to a new location due to some download issues

After my large previous project, I decided I wanted to do something much more contained, and spend some more time focusing on production value and visual effects/eye candy. This avoidance was created to be about a 50 difficulty, such that people who are getting into the genre can enjoy it without a significant grind, but that it's still fun for experienced players.
Also RWBY has good music.

V1.0 original link:

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Tagged as: Avoidance
[4] Likes
Rating: N/A       Difficulty: N/A
Dec 20, 2019

18 Reviews:

V1.1 - all is fine.

If you die after a screen flip, the game closes and shows an error

action number 1
of Create Event
for object objCherryBloodRain:

Unable to find any instance for object index '67' name 'objWannaBeTheDay'
at gml_Object_objCherryBloodRain_Create_0

Partly can be cured, if extracted from the archive

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[3] Likes
Rating: 7.5 75       Difficulty: 45 45
Dec 20, 2019
Cool avoidance with transitions that make a nice journey. Attacks should be balanced more, but it was cool for what it has.

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Tagged as: Avoidance
[1] Like
Rating: 7.4 74       Difficulty: 41 41
Mar 20, 2023
Neat looking avoidance with a cool song. There's a lot of moving around the changing arena, which I always enjoy.

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[1] Like
Rating: 8.3 83       Difficulty: 46 46
Dec 21, 2019
This is my new favorite avoidance of all time. It is a combination of pattern and RNG, set to (what I've learned) is the OP theme for RWBY. The song is a certified banger, the presentation is unique and charming, and the attacks are all novel, lyric and song synced, and fun to navigate.

Here is a list of the attacks in the game:

- Intro spheres: Mostly free, requires light reading, should end in the lower left corner
- Intro line-dots: This attack made up about 30% of my deaths, and considering it's so early, it highly benefits you to learn it sooner rather than later. Essentially it seems like the line-dots hone in on your location based on 'quadrants' or quantized areas--you can force them to spawn in a beneficial/easy to dodge setup by hanging out in the lower left until the third line summons. Then move up to the middle platform and do a soft read involving two jumps. This strategy was very consistent for me.
- Center circle: Very simple reading while staying on the center platform. Ends with two loops that require jumping. There is probably a safe spot but I did not require one.
- Flower: Walk to the lower left and soft read. This attack is pure pattern even though it seems slightly RNG'd, so if you find one safe route you can use it over again. My strat was to hang on the floor until the last apples, then jump the final set.
- Falling from top: This attack requires a decent amount of forward/upward reading. The closer to the top you read the projectiles, the more time you have to plan your dodge. Try to end this attack in the center.
- HOPE YOU'RE READY FOR A REVOLUTION: Gets its own line because of how unique it is: at the end of this chorus line the screen turns upside down. While this is initially intimidating, you can get a sort of free safe-spot towards the middle, and you don't even have to delay your fall to be safe. Fall slightly to the right.
- Bloody evolution: Barrage apples from dead center that have a 'loading perspective' where they give you a bit of time to react to their positioning. Despite the arrows pointing you down, best bet is to stay on the center platform and read.
- Bloody evolution pt. 2: Rng can be really intimidating here, but staying mostly in the center is helpful. End the attack on the middle center platform.
- Pausing green & red: This attack opens with a required jump. After that, green and red bullets move around the screen and pause in intervals. This attack was the most challenging for me to read straightforwardly, and it felt like rng could screw up sometimes if bullets got stuck in the floor. My best strat involved following the bullets in a somewhat circular fasion, and always making sure the paused bullets I was standing near were pointed *away* from me in their trajectory.
- Choke jumps: Circular bullets close in and require you to jump. Two medium-length jumps worked for me, but you may find your own strat. This was the absolute scariest section of the avoidance, despite it being a fairly binary reflex check right in the middle.
- Rising Chorus/guitar-solo: Unequivocally the best part of the song--follow the platforms up, then get to the rightmost blocks. The first half of the attack involves aimed lines which you can stream in one direction. If you move slow enough they will not require restreaming. The second half is either aimed or rng, but you can find an effective route by just going back to the right, waiting a little for the restream, and then transitioning over. When the guitar solo is over, make sure to go downwards and land in the middle.
- Slow-down clock: Follow the lines as they circle around. At the end of each measure there will be a pattern burst from center followed by a soft rng burst. These can be much more easily dodged with distance, so try to stay as far away from the center as you can while you're navigating around.
- Final chorus pt. 1: Fruit barrage similar to the flower attack. I can't tell if this is pure pattern or rng spiced, but you can read it as though it's rng and survive somewhat easily (medium density at best).
- Bloody evolution pt. 2: stand in the center, dodge the fruits.
- Heart final: Pattern burst, find the safe spots and make it up to the top platform.

And there you have it, the best avoidance I've ever played. I will probably come back to this and attempt higher difficulties in the future. As for the difficulty/rating, it is still hard for me to say how accurate my barometer for avoidance difficulty is given my ignorance in the genre. This game *felt* like it was above a 50 to me, notably because my most pronounced avoidance clear is 'Steel Edge' at about 2hrs time, and that is rated a 50 by most people. If anything, the rng in this avoidance felt much lighter than a 50 otherwise would, but the combination of that plus the pattern learning made it feel slightly more challenging overall. If you're very familiar with pattern stuff and don't get tilted by instagibs as much as I do your mileage may vary, but I would still put this around a '55' just to caution some newer players to expect a bit of challenge in the pattern department.

An absolute gem of a game, and one I'd recommend to any fangamer even remotely interested in the sub-genre.

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Tagged as: Avoidance
[0] Likes
Rating: 9.5 95       Difficulty: 55 55
Nov 11, 2022
Rating based on medium mode, difficulty for hard mode would be 52.

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[0] Likes
Rating: 7.0 70       Difficulty: 45 45
Apr 21, 2022