Humble Abode

Creators: RandomChaos_, RandomErik, rdtoi1, egg, Skulldude, IanBoy141, Q123

Average Rating
7.3 / 10
Average Difficulty
69.1 / 100
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Tags:

Needle (5) Avoidance (2) Gimmick (1) Boss (4) 100_Floor (4) x_Floor (1) SourPls (1) Wonderful_music (1)

Screenshots

  • by RandomChaos_
  • by RandomChaos_

Creator's Comments:

RandomChaos_ [Creator]
New Version Link (v1.5): https://mega.nz/#!EbomgQpC!CzSzWNEVSHVe8tyMvsrY2OLkIJnp2ktRkHo6NOkaZPE

Update changes(v1.1-v1.5): A small change to Boss 1 and removed a useless warp. Nerfs the late/end game platforming and also gave an option to pick one of two final bosses because the original was not enjoyable for most people sadly. I added save blockers to saves I forgot and patched a skip in q123 area. Fixed a bug where you die during the credits. Nerfs to Ianboy141 area and final stage platfoming.



This will hopefully be the last update unless something breaks(bugs) or something crazy happens.




I would like to say, I really appreciate kurath's review very much and do not take this out of context, but please do not just read the review and not give it at least a try because he did play a harder version and with the updates the game is not too hard anymore (difficulty 65-70). Also, this is not a kermit/wonderful game, it is just inspired, so please do not go and think this will be the exact style. Again, I really appreciate the time kurath took to play and review this game, but I feel most people will not play it because of his review.



(If you want to beat both final bosses for whatever reason, you need to backup your save when you get to floor 100)




This is a 100 floor game I have been working on for a while now.

Most of my inspiration was from Wonderful and egg.(SourPls)

I hope you enjoy it!

Any feedback is nice, good or bad.



Good Luck and Have Fun!









:^)

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Tagged as: Needle Avoidance Boss 100_Floor SourPls
[4] Likes
Rating: N/A       Difficulty: 65 65
May 2, 2019

10 Reviews:

kurath
Review based on 1.1 - RandomChaos indicated he is still interested in refining some things so this may end up out of date.
Edit for 1.3 - Since this had been a talking point, I felt I owed it to rc to see what the updates did. He's put in some good effort to polish off endgame concerns and did identify many of the problem saves in the later segments as well as introducing an alternate final boss. This makes a smoother experience to the end and shows a level of commitment, but does not address the overarching problems.

A real mixed bag. First off, it begs itself the comparison to wonderful games (and I'd say more specifically the Kermit series) and this is a comparison that it does not come out favorably in.

It's a 100ish floor game featuring 60 floors followed by 5 5-room guest stages followed by a final stage with some bosses sprinkled throughout. Outside of that, its difficult to really describe as the style changes quite a lot (for better or for worse).

Production wise, its pretty mediocre. I found myself immediately annoyed with the save noise, tried using the in-game volume control to turn it down and found that it affects literally every sound but that one, keeping that one peaked out at max volume no matter what. A minor annoyance, since many gm8 games don't have volume controls anyway. Roughly half the game is just recolored guy tiles and the remainder of the tilesets are either taken from something else or bleak dichromatic schemes. The music is meant to be as wonderful style I guess (I actually strongly disagree with this, it just feels like its the makers personal playlist where his listed inspirations tend to try and have a song that lends itself to the ambiance), and while I enjoyed many of the songs I found myself playing most of the game muted because of the aforementioned sound effect and it didn't feel like it contributed anything. It feels like the simplistic nature of the wonderful games without any the color or life that make makes those games shine, which ends up just seeming low effort. Sounds effects are nigh nonexistent, even in boss fights.

Platforming wise, this is where the game shines for the most part. Much of the needle in the game is very good, especially early on. It then introduces some gimmicky stages which mix it up a bit, though they're mostly interesting. Problematically so though, the difficulty curve takes a wild swing at the guest stages (with the exception of one). This isn't really that big of a deal though I found the balance between the guest stages somewhat offputting. The main problem with the platforming is everytime you start enjoying it, he reminds you that he can throw something that's so bafflingly bad that you begin to question the rest of the game. A secret 5 copy has no meme value, no gameplay value and well, no redeeming value at all. An hp stage where literally every segment forces you to tank damage and the final stage where he decides to abandon the open, sweeping needle that made the majority of the game good and replace it with mediocre, overly dense claustrophobic corridor needle

Finally the bosses. With the exception of one guest stage, they feel quite repetitive with many of the same attacks reappearing between fights. Fortunately, they're generally way easier than the platforming anyway and won't be a hold up and serve as a minor diversion. The final boss too, struck a bad chord since it was basically just a copy/paste boss rush of every boss in the game, reminding you how mediocre and repetitive they all were and this drags on way too long, a 4+ minute where you see basically nothing new is a bad close to a game.

Unfortunately, for me, this was a huge step down from his previous work and a huge disappointment for someone who really enjoys the Kermit games. I could recommend it if you're hugely interested in 100F games and want one with some stylistic flair, but overall its got too many flaws.

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Tagged as: Needle Boss 100_Floor
[6] Likes
Rating: 6.0 60       Difficulty: 70 70
May 6, 2019
Notevenamatuer
RandomChaos has come a long way as a maker. Back when I played his games under his alias of random360, his games were frankly some of the worst garbage you could play, but he never stopped and slowly but surely, his style and gamemaking skill started to mature into this beautiful game we have right here.

Taking very obvious inspiration from wonderful and egg, Random has created a 100 floor game with an almost adventure sort of feel to it, mixing simple gimmicks with regular platforming to create something great. Though it does feel difficult, nothing ever feels impossible or too precise. It all feels consistently smooth and relaxing, creating a very chill experience. There are plenty of bosses in this game too, but none of them are meant to be that difficult or distract you from the main core of the game, which is the platforming.

The game is effectively divided into four segments. This is when the spoiler part of the review begins so only keep on reading if I haven't convinced you to try the game out yet.

The first 32 floors are pretty standard needle. The theme switches up pretty frequently and the platforming has some basic gimmicks like occasional moving spikes, and simple vine/platform needle.

Floors 33-64 focus on more gimmick needle, and include some gimmicks like low gravity, triple jump, and catharsis water. This is probably the strongest part of the game for me, as it's just the right level of difficulty, and every theme is refreshing and doesn't drag on longer than it needs to. You feel fulfilled with the gimmick by the time you get to the next area. Also there's an avoidance to the friends theme. It's fucking fantastic.

Floors 65-89 are the guest areas. Erik, Skulldude, Q123, IanBoy, and egg all have 5 room long areas, and erik and egg even made their own decently fun bosses for them.

Erik Area: A simple area focusing on jump stars from NANG. The easiest of the guest areas, and just fairly simple.

Skulldude Area: Probably my least favorite area in the game, though it's not really due to the actual quality as much as it is i tend to dislike skull's style. The area focuses on using gravity arrows to create varied and interesting jumps. Probably the 2nd hardest area for me.

Q123 area: Probably my 2nd favorite guest area. Q123 has such a nice style where he can fit so much into a tiny space, and yet it never feels cramped. Right in the middle for difficulty with me along with egg's area.

IanBoy: Decently fun jtool type needle with some occasional water jump conservation. Probably the hardest of the guest areas but still not that bad compared to the other 4. Ian has a lot of promise as a new needle maker and I'd be on the lookout for anything else he produces.

Egg: Probably my favorite guest area and about the same difficulty as Q123. Fits right in with the atmosphere of the game and has a very smooth difficulty. The boss of this area is also probably the most creative boss in the game, though it is still pretty simple.

Floors 90-100 are the throwback rooms, combining the themes of all previous areas into a fun, challenging romp. The final boss also strikes me as pretty memorable and fun. It is very similar to the Kermit 3 final boss, though not quite as unique. Still a good way to end off the game regardless.



Overall, I greatly respect the time and effort random put into this game. It was overall a great experience and probably my 2nd favorite fangame from 2019 thus far. If you like the kermit series, I heavily recommend playing this.

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Tagged as: Needle Avoidance Gimmick Boss x_Floor Wonderful_music
[3] Likes
Rating: 8.5 85       Difficulty: 70 70
May 3, 2019
joseph567
This game might be heavily inspired by Kermit series, but the game designs were kind of plain and mediocre in comparison. The most fun parts might be guest stages. Also, I still insisted that the left warp of 100th floor could be more suitable for a final boss if added a few more HPs for kid.(the right one being a laughably short avoidance)
Overall not bad game experience.

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[0] Likes
Rating: 7.1 71       Difficulty: 71 71
May 13, 2019
kiyoshi1019
Review based on v1.3

Honestly my biggest issue is that the game doesn't really have a unique identity of its own. Good chunk of the tilesets are either recolored versions of the HD brown blocks or simple 2 color sets, causing a lot to be really unmemorable, especially early on. The Title screen being really similar looking to Divisive game's, along with the remaining tilesets being taken from K3 and Kermit 2 certainly don't help with making it stand out.

Needle itself is really fun aside from 1 save, (The Triple jump save on the final tower, which is just 3 corners with some diagonals and gates.) I just find it hard remembering much when looking back at it.

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Tagged as: Needle Boss 100_Floor
[0] Likes
Rating: 7.5 75       Difficulty: 70 70
May 10, 2019
P2shka
[1] Like
Rating: 6.5 65       Difficulty: 68 68
May 7, 2019