32 Reviews:
kurath
Very solid, mostly classic 100F needle game. Minimal frills but it does what it sets out to do very solidly.
The aesthetics change every 5 floors, giving a nice variety of visuals and music to keep it fresh. The music fits well and the visuals are clean and clear, the most important aspect for a needle game. There's some very minor concerns here or there, but nothing that really stands out.
As a pure needle game, the platforming is of course the heart of the game and Makedounia has established themselves as having a very consistent style and very reliable platforming. This game is no different in that regard, though it is much harder than their other productions. The style is very much well polished jtool needle - utilizing only the standard gimmicks but mixing and matching them with interesting design and layouts, with consistent style changes to keep the platforming fresh and fun.
The one drawback I found is every now and then you'd hit a single jump that is curiously precise or difficult relative to the surrounding platforming. The difficulty curve is that it starts a bit lower but feels like it peaks out pretty early on in the 30-40s and stays fairly consistent from there on besides an occasional slightly harder or easier save, but only the aforementioned handful of jumps really breaks the curve in any notable way.
Overall, its a very good pure needle game. In the year of the new gimmick needle, it stands strong enough showing that traditional needle still has its place and if that's your jam and this is in your preferred difficulty range, its absolutely worth the play.
[4] Likes
The aesthetics change every 5 floors, giving a nice variety of visuals and music to keep it fresh. The music fits well and the visuals are clean and clear, the most important aspect for a needle game. There's some very minor concerns here or there, but nothing that really stands out.
As a pure needle game, the platforming is of course the heart of the game and Makedounia has established themselves as having a very consistent style and very reliable platforming. This game is no different in that regard, though it is much harder than their other productions. The style is very much well polished jtool needle - utilizing only the standard gimmicks but mixing and matching them with interesting design and layouts, with consistent style changes to keep the platforming fresh and fun.
The one drawback I found is every now and then you'd hit a single jump that is curiously precise or difficult relative to the surrounding platforming. The difficulty curve is that it starts a bit lower but feels like it peaks out pretty early on in the 30-40s and stays fairly consistent from there on besides an occasional slightly harder or easier save, but only the aforementioned handful of jumps really breaks the curve in any notable way.
Overall, its a very good pure needle game. In the year of the new gimmick needle, it stands strong enough showing that traditional needle still has its place and if that's your jam and this is in your preferred difficulty range, its absolutely worth the play.
Rating: 8.2 82
Difficulty: 70 70
Dec 21, 2019
moogy
Excellent 100 floor game that manages to make basic needle design work without needing any sort of gimmicks.
If there's anything that drags the game down a bit, it's that it feels like there are a number of saves, especially later on, that just aren't especially inspired compared to the rest. Take for example the first save of floor 88 -- it's basically just a few generic jumps and nothing else (hell, it even begins with a corner). Most of the game is quite creative, but every now and then you get a save like this that just comes across as filler, the sort of thing you've played a million times before in other needle games.
As kurath mentions, there are also a number of unnecessarily grindy jumps. I never felt like any one save was a real wall, but I think the game could have benefited from having another tester or two to smooth over stuff like this.
And this is more of a personal preference, but there were a few too many saves that began with a full jump into a vine. Started to feel repetitive after a while, and full jumps at the start of a save are never great to begin with.
Anyway, other than these nitpicks I really enjoyed the game and it's probably the best thing Makedounia has made so far. Great music choices, too. It's well worth playing for anyone who enjoys needle, I'd say.
[1] Like
If there's anything that drags the game down a bit, it's that it feels like there are a number of saves, especially later on, that just aren't especially inspired compared to the rest. Take for example the first save of floor 88 -- it's basically just a few generic jumps and nothing else (hell, it even begins with a corner). Most of the game is quite creative, but every now and then you get a save like this that just comes across as filler, the sort of thing you've played a million times before in other needle games.
As kurath mentions, there are also a number of unnecessarily grindy jumps. I never felt like any one save was a real wall, but I think the game could have benefited from having another tester or two to smooth over stuff like this.
And this is more of a personal preference, but there were a few too many saves that began with a full jump into a vine. Started to feel repetitive after a while, and full jumps at the start of a save are never great to begin with.
Anyway, other than these nitpicks I really enjoyed the game and it's probably the best thing Makedounia has made so far. Great music choices, too. It's well worth playing for anyone who enjoys needle, I'd say.
Rating: 8.0 80
Difficulty: 69 69
Dec 29, 2019
omega2020
The music is addictive and I loved the needle. I spent 50 mins. trying to get thru the first floor and gave up after 753 deaths. lol. I kept playing because I enjoyed the music. I'm not a needle fan but I enjoyed playing this game for the songs.
UPDATE: After 400 more deaths I reached floor 4. I'm giving up for now. lol.
[1] Like
UPDATE: After 400 more deaths I reached floor 4. I'm giving up for now. lol.
Rating: 8.0 80
Difficulty: 75 75
Dec 26, 2019
mcube_12139
As its name, it's a 100-floor needle game.
The difficulty increases slowly as you conquer more and more levels, but an exception is that in 90-99. Maybe that's because there are more save points.
I spent 8094 deaths and 9h12min42s to clear this game.
[1] Like
The difficulty increases slowly as you conquer more and more levels, but an exception is that in 90-99. Maybe that's because there are more save points.
I spent 8094 deaths and 9h12min42s to clear this game.
Rating: 7.6 76
Difficulty: 65 65
Dec 20, 2019
Chyeri
100 floor game on the easier side with simple standard needle - vines, platforms, water, jump refreshers. Nothing really stands out or is very memorable, but the game is fun to play and the gameplay flows very well.
[1] Like
Rating: 9.0 90
Difficulty: 55 55
Dec 19, 2019