37 Reviews:
Cthaere
Best the 100 floors is a 100 floors jtool needle game which seems to come from the late CN2 era of needle, where needle started to become refined in both visuals and gameplay, slowly incorporated the standard jtool gimmicks more, and has moved on to incorporate more open space and less corridors in the design.
I would like to say that this game is akin to a lunch at a local mom n pop restaurant. Something that doesn't try to be fancy or shoot for the stars, but rather a solid, overall enjoyable experience that clearly has some heart poured into it. The amount of jump heights, maneuver complexity, and save length are all positively varied, without any particular effort to make any of these elements pronounced. The music and visuals are also simple yet charming. Unfortunately, I am unable to make the initial comparison, as a result of something that will cause me to violate Kale's commandments: Difficulty balance.
While I am a firm believer in difficulty diversity, and that difficulty is meant to serve the game rather than the player, here it manages only to annoy and frustrate. It is not just the difficulty either; Many jumps in the harder saves are awkward or overly precise, and difficulty seems to be the result of these deviations from the more lenient, natural style most of the game goes by. The usage of 8px grid in gross ways (squished/altered normal jumps, jumps that are a bit higher or lower than you expect initially, 4.25 jumps), forced low jumps, and drops that have very little leniency all contribute to this.
As a result, while I did enjoy a decent amount of this game, I find it hard to recommend it. Play only if you don't care about clearing/grinding it but rather about just having a good time, and are ready to drop the session whenever you stop having fun.
[0] Likes
I would like to say that this game is akin to a lunch at a local mom n pop restaurant. Something that doesn't try to be fancy or shoot for the stars, but rather a solid, overall enjoyable experience that clearly has some heart poured into it. The amount of jump heights, maneuver complexity, and save length are all positively varied, without any particular effort to make any of these elements pronounced. The music and visuals are also simple yet charming. Unfortunately, I am unable to make the initial comparison, as a result of something that will cause me to violate Kale's commandments: Difficulty balance.
While I am a firm believer in difficulty diversity, and that difficulty is meant to serve the game rather than the player, here it manages only to annoy and frustrate. It is not just the difficulty either; Many jumps in the harder saves are awkward or overly precise, and difficulty seems to be the result of these deviations from the more lenient, natural style most of the game goes by. The usage of 8px grid in gross ways (squished/altered normal jumps, jumps that are a bit higher or lower than you expect initially, 4.25 jumps), forced low jumps, and drops that have very little leniency all contribute to this.
As a result, while I did enjoy a decent amount of this game, I find it hard to recommend it. Play only if you don't care about clearing/grinding it but rather about just having a good time, and are ready to drop the session whenever you stop having fun.
Rating: 6.5 65
Difficulty: N/A
Jun 8, 2022
CanusAntonius
A needle game that ended up being the hardest thing I have cleared at the time, and easily the longest as well. There is well over 100 screens of needle contained within, with the final floor being an area in itself. One of the highlights of the game is that it gradually increases in difficulty till about floor 35-40, at which point it then stays at this level for the majority of everything else, thus meaning you won't need to worry about being skill capped too hard at later floors. Every now and then you will encounter a few jumps or saves that can become slogs that drain you quick, but these are pretty rare. Most notably is the first save of 100, which ended up becoming a large deal for me to get through.
To me, this is easily one of the best needle games in a purist form. Despite a lack of any gimmicks, it manages to be interesting the entire time without ever feeling repetitive or boring. I highly recommend this one to anyone looking for a good challenge, or want some classic vanilla needle with some interesting jumps. This was one of my hardest journeys, endured with a significant amount of handpain in the span of a month, and I hope everyone who likes needle gets a chance to try it.
To me, this is easily one of the best needle games in a purist form. Despite a lack of any gimmicks, it manages to be interesting the entire time without ever feeling repetitive or boring. I highly recommend this one to anyone looking for a good challenge, or want some classic vanilla needle with some interesting jumps. This was one of my hardest journeys, endured with a significant amount of handpain in the span of a month, and I hope everyone who likes needle gets a chance to try it.
Tagged as: x_Floor
[0] Likes
Rating: 9.0 90
Difficulty: 70 70
Jun 12, 2021
shign
Excellent 100f that manage to be fun by staying on the jtool side of gamemaking. The style is kinda the same all the game but is always great and creative. There are multiple instances of random saves being harder than what the others in the screen or of single jumps that are harder than what they should be, but if you can overlook a not very smooth difficulty you will find a gem among the world of 100f.
[0] Likes
Rating: 9.2 92
Difficulty: 70 70
Oct 27, 2020
Kilgour22
It took me 6000 deaths and 7 hours to complete 102 floors and a tower climb of pure needle with standard gimmicks.
There are some very annoying design decisions, where save difficulty is all over the place—even on later floors. I shouldn't be dying 300 times on one save, only to first-try the next. The difficulty curve starts to flatten in the 70s, beyond sporadic aberrations.
My difficulty rating is based on the hardest segments; most of the saves hover between 55–65, with the early saves being around 40–50. Completing the game requires a significant investment for all but the most experienced players, who could reasonably complete it in one session.
I didn't really feel happy after beating the game. If anything, I felt relief that I could finally not come back to it with the feeling that I had to finish it, due to prior investment. I was also frustrated with my subverted expectations of receiving a proper 100th floor, and this soured my mood while I trawled through the remainder of the game without knowing how much was left to complete.
With that said, I can't in good conscience rate it any lower than a 7.0. It's still one hell of a game and the vast majority of saves are, on their own, enjoyable to play, even if they sometimes don't make much sense from a meta-perspective.
[0] Likes
There are some very annoying design decisions, where save difficulty is all over the place—even on later floors. I shouldn't be dying 300 times on one save, only to first-try the next. The difficulty curve starts to flatten in the 70s, beyond sporadic aberrations.
My difficulty rating is based on the hardest segments; most of the saves hover between 55–65, with the early saves being around 40–50. Completing the game requires a significant investment for all but the most experienced players, who could reasonably complete it in one session.
I didn't really feel happy after beating the game. If anything, I felt relief that I could finally not come back to it with the feeling that I had to finish it, due to prior investment. I was also frustrated with my subverted expectations of receiving a proper 100th floor, and this soured my mood while I trawled through the remainder of the game without knowing how much was left to complete.
With that said, I can't in good conscience rate it any lower than a 7.0. It's still one hell of a game and the vast majority of saves are, on their own, enjoyable to play, even if they sometimes don't make much sense from a meta-perspective.
Rating: 7.0 70
Difficulty: 70 70
Sep 7, 2020