19 Reviews:
Paragus
This was a pretty well produced game, probably since it was for a blind race. There's some neat gimmicks in here and quite a few traps. I found that certain traps were repeated a bit too often for my liking, but the overall difficulty of the game's platforming was manageable. The bosses as others have said are a mixed bag. The first boss wasn't as much of a problem as the last two were. They suffer from having a bit too much going on at the same time, and can feel unfair at times when you have multiple RNG attacks going at once. Despite this, I still enjoyed the game and would recommend it, but be prepared to spend a little time on bosses.
[4] Likes
Rating: 8.0 80
Difficulty: 60 60
Sep 9, 2022
kurath
Based on average mode (versus wild mode which is the race version - uncertain of the differences but I don't think they're huge).
Amusing adventure game with a decent smattering of stuff. The traps felt a bit uninspired for much of it, which hindered my enjoyment, but the experience smoothed out over time and there was a lot of neat mixed puzzle/trap platforming which worked well.
Solid production and some wild bosses round out the experience and overall its a fun game. Perhaps not my favorite by the maker, but it had a high bar to reach and I'd definitely recommend checking this game and their other games out if you like variety adventure style games.
[3] Likes
Amusing adventure game with a decent smattering of stuff. The traps felt a bit uninspired for much of it, which hindered my enjoyment, but the experience smoothed out over time and there was a lot of neat mixed puzzle/trap platforming which worked well.
Solid production and some wild bosses round out the experience and overall its a fun game. Perhaps not my favorite by the maker, but it had a high bar to reach and I'd definitely recommend checking this game and their other games out if you like variety adventure style games.
Rating: 8.3 83
Difficulty: 60 60
Sep 18, 2022
voraciousreader
Solid platforming, although somewhat brought down by end-of-save traps
Very crisp gimmick usage, even gimmicks like wind, which I usually dislike
The bosses are really good, especially the second one; be prepared for quick on-your-feet reaction to a variety of attacks at the same time, but the RNG is well balanced, only rarely did it feel like I got walled instead of bad decision making.
Enjoyable game overall, would definitely recommend, alongside Wasshoi and Honyarara
[2] Likes
Very crisp gimmick usage, even gimmicks like wind, which I usually dislike
The bosses are really good, especially the second one; be prepared for quick on-your-feet reaction to a variety of attacks at the same time, but the RNG is well balanced, only rarely did it feel like I got walled instead of bad decision making.
Enjoyable game overall, would definitely recommend, alongside Wasshoi and Honyarara
Rating: 9.1 91
Difficulty: 55 55
Mar 19, 2023
KingSlendy
The stages were extremely good and enjoyable but the bosses were frustrating for me
[2] Likes
Rating: 7.0 70
Difficulty: 65 65
Sep 5, 2022
CanusAntonius
Faded Envy and Indistinct Ideals, it's a fancy name for a fancy game. This is from the maker of Honyarara, and a lot of this feels like a continuation of the style developed there, so I would recommend this if you liked that one.
Faded Envy is set throughout 5 stages and 3 bosses. Each stage presents a new challenge for the player, usually due to the inclusion of a new themed gimmick. The first stage involves wind, the next rising acid water, while others involve gravity flipping or cherries you must shoot. Once again, if you played Honyarara, you know this maker knows what they're doing when it comes to gimmick platforming; it's a crisp and raw experience often accompanied by making the player think considerably. The bosses of Faded Envy are some of the most impactful fights you'll find at this difficulty level, they're extremely chaotic and will quickly litter your screen with bullets galore. They honestly felt like playing the white phase of a destination boss but as the entire length of the fight, and each attempt is rather swift making it feel a lot more tasteful. Now if you're familiar with the maker's history, you'll also recognize an extremely fun final stage from one of their other games return as a "B Side", this was actually incredibly neat and once again a wonderful stage.
I do admittedly believe that the traps of this game actually drag it down much more than Honyarara. A lot of them are at the end of saves, a lot are pretty repetitive, and not many of them are actually funny. I'm a fan of traps, but here they feel like unnecessary ways to bloat your playtime. I don't really like when a game feels as if it would just be better if modded to remove all the traps, but I do think this is actually one of those; the game is already great without them, why drag it down?
In the end, Faded Envy and Indistinct Ideals is still a pretty solid adventure game. If you like chaotic bosses that want to go absolutely ape shit on you, then you definitely should pick this up. It's a worthy follow-up to the great Honyarara, looking forward to whatever comes next as well.
[1] Like
Faded Envy is set throughout 5 stages and 3 bosses. Each stage presents a new challenge for the player, usually due to the inclusion of a new themed gimmick. The first stage involves wind, the next rising acid water, while others involve gravity flipping or cherries you must shoot. Once again, if you played Honyarara, you know this maker knows what they're doing when it comes to gimmick platforming; it's a crisp and raw experience often accompanied by making the player think considerably. The bosses of Faded Envy are some of the most impactful fights you'll find at this difficulty level, they're extremely chaotic and will quickly litter your screen with bullets galore. They honestly felt like playing the white phase of a destination boss but as the entire length of the fight, and each attempt is rather swift making it feel a lot more tasteful. Now if you're familiar with the maker's history, you'll also recognize an extremely fun final stage from one of their other games return as a "B Side", this was actually incredibly neat and once again a wonderful stage.
I do admittedly believe that the traps of this game actually drag it down much more than Honyarara. A lot of them are at the end of saves, a lot are pretty repetitive, and not many of them are actually funny. I'm a fan of traps, but here they feel like unnecessary ways to bloat your playtime. I don't really like when a game feels as if it would just be better if modded to remove all the traps, but I do think this is actually one of those; the game is already great without them, why drag it down?
In the end, Faded Envy and Indistinct Ideals is still a pretty solid adventure game. If you like chaotic bosses that want to go absolutely ape shit on you, then you definitely should pick this up. It's a worthy follow-up to the great Honyarara, looking forward to whatever comes next as well.
Rating: 8.0 80
Difficulty: 60 60
Nov 16, 2022