I wanna be the M 2

Creator: Vicklleall

Average Rating
8.0 / 10
Average Difficulty
69.0 / 100
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Tags:

Adventure (1) Avoidance (4) Trap (1) Gimmick (3) Puzzle (2) Traps (2)

Screenshots

  • by Rainydays
  • by Vicklleall
  • by Vicklleall
  • by Vicklleall

14 Reviews:

Rainydays
I have been testing M2 since Feb 2018, and it's 1.5 years since then until this release. This game was started in 2015, when I turned to test, it's only up to stage 5 with poor balance, even almost impossible for some place, so I did some balance job too.
The shortcomings are mainly on boss, it's boring for players because it takes too long to make any damage. However the designer didn't plan to restart, so I have to try my best to make the boss not that bad.
Platforming part are based on needles, added with creative gimmicks. I appreciate the creativity for new gimmicks added at every stage, so I think you won't feel bored.
The avoidance is the best part, and it got improved from some bad places. The designer once participated in blind game in FASF2018, it was 3D needle game with some cube.
M2 almost includes everything in fangames, and it's also very hard, equal or harder than K2. my testing time was about 80 hours. Advanced player may took 20 hours. I hope every player can stand the shortcomings of boss 1-5 and look forward funny stuff

thank bootstrap for translate something

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Tagged as: Avoidance Gimmick Puzzle Traps
[8] Likes
Rating: N/A       Difficulty: N/A
Jul 18, 2019
Thenewgeezer
The platforming was fun, but the bosses were not. Half the bosses require you to cycle through their attacks at least once just to damage it enough. Some attacks throughout the game do not seem balanced at all and feel more like a dice roll. Every boss room besides 1 or 2 has no walls on the side of the screen, so it creates a tiny bit more tension when you're dodging in a corner. The optional items cannot be used on the bosses as well, since you can't go into the menu during them, which seems a bit weird. There are also a lot of trial and error aspects as well, so prepare to be stuck at something longer than you should be. The 2nd to last phase of the final fight is over 6 minutes long. You do have 3 HP and regain 1 of them during the last bit, but it still seems a bit too much for everything you have to dodge during this 6 minute time period. The true final stages has nothing but long saves as well, which frustrated me a bit.

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[5] Likes
Rating: 7.4 74       Difficulty: 84 84
Nov 17, 2019
skdursh
Not rating it yet, but I'm enjoying the little that I've played so far. I would like to ask the author to please implement control configuration options though as I cannot play easily with it as it is currently. Honestly, all fangames should come with control configuration options as it's built into the engine and not having isn't at all friendly to new players who may be getting into fangames for the first time. Fangames have been around for nearly a decade at this point, they really should have the most basic of configuration settings by now. And to the people who will inevitably respond with "just use joytokey" or some other ignorant nonsense, that's really not a good excuse. It only alienates the community, gives the perception of elitism and prevents otherwise incredible games from reaching a larger audience.

Updated 12/01/19 after play v1.4.4.0
It's really good.

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[2] Likes
Rating: 8.5 85       Difficulty: 69 69
Jul 20, 2019
PlutoTheThing
This game has good elements, but it's brought down a ton by subpar design and gimmicks, for one a large majority of gimmicks are visual challenge nonsense to waste your time, and when I say visual challenge I don't just mean messy visuals, but also just invisible obstacles that need to be memorized, stuff that's not really that fun to go through. The platforming is largely unremarkable, not a lot of super interesting jumps, sequences, saves, with a few exceptions like the green area in stage 5, it's all just forgettable, with traps being kinda just there without providing substance. The bosses might be the highlight, but they aren't really that special, besides the final boss which is pretty good. All in all, the game is very flawed, but there's certainly potential, I just don't think it lives up to that.

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[1] Like
Rating: 3.7 37       Difficulty: 62 62
Jul 11, 2023
kurath
Review based on regular clear plus some of the side content. M2 is a long adventure game with a ton of platforming variety and a lot of creative ideas and some pretty stellar production value. It also has an immense amount of optional content which much of which I didn't do, including achievements, secret stages and secret bosses as well as an entire true end stage.

It has some really high highs but unfortunately some really low lows which, problematically, coincide with some of the longest and hardest sections in the game and are ultimately why I'm not going for true end at this time.


Production wise, as stated, its really good. Tons of cool effects to bring the stages alive, a fancy replay system, skins, bonus items, tons of achievements and a pretty solid level select all built into a fairly robust menu. Stages look great, though unfortunately I'd say the bosses did not receive the same love for the most part. The one drawback here, I'd say, is a lot of the songs run long and get quite repetitive after a while.

Platforming wise is probably where it does the best. There's a ton of gimmicks, with each stage having multiple substages with new gimmicks and multiple secrets - most of which also feature creative and different gimmicks. Lots of cool stuff, but unfortunately also a number of questionable gimmicks or ones poorly designed around. The upside being with the constant changeups that you won't generally be stuck with it for long.

The bosses are a mixed bag, they felt quite simplistic compared to the immense amount of variety and creativity put into the stages, though I still enjoyed a number of them. Unfortunately the ones I did not enjoy were really frustrating and due to the design meant that every boss kind of feels like it drags on - basically no boss can be killed within its cycle of attacks, and missing damage can drag fights on for quite some time. The most unfortunate part was after quite liking the first three phases of the final boss, the last phase was everything I dislike in a fight and kind of soured the entire segment for me, featuring a fruit-only avoidance locked to the bottom of the screen with a painful 10-15 second unskippable intro. It made the game really go out with a whimper.

Overall though, if you want an adventure game with a lot of platforming variety and don't mind some pretty rough bumps in the name of creativity, it has a ton to offer. I'd certainly recommend giving it a shot for those who do like adventure/variety games, but tread carefully and be cautious about committing to it. It doesn't hold up to the greatest fangames, but it has a lot of good parts and a lot to offer.

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Tagged as: Adventure Avoidance Trap Gimmick Puzzle
[1] Like
Rating: 7.9 79       Difficulty: 70 70
Dec 4, 2019