I wanna be the DAREJAR

Creator: はなもげた

Average Rating
7.3 / 10
Average Difficulty
54.3 / 100
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Adventure (6) Trap (9) Gimmick (4) Troll (1)


  • by WrathofAnubis
  • by WrathofAnubis

14 Reviews:

A really great trap/adventure game with Hanamogeta's signature visual/production style. The first save really comes out swinging and gives you a good idea of what you're in for and as it progresses it mixes in some gimmicks with the traps to keep things interesting.

There's a few tedious segments and the bosses aren't really that interesting but most of the platforming and traps are sure to entertain. Its definitely worth playing if you're feeling up for some trolls.

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Tagged as: Adventure Trap Gimmick
[2] Likes
Rating: 8.1 81       Difficulty: 52 52
Dec 17, 2018
A fangame designed to waste your time as much as possible.
I love traps but this is just dickish. The first stage is 1/10 for me personally, just because of that save that makes you go through RNG jump-switch spikes that's followed by a backtracking screen, with an instagib trap at the end. All in one save.
The game gets a little better but the whole experience was soured after that, I apologize as the game is not too badly made but the traps felt less about testing psychology and more about making the player feel as miserable as possible and maximize playtime spent suffering. And if you're into that that's fine! It's just not my kind of trap gameplay

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[1] Like
Rating: 2.0 20       Difficulty: 55 55
May 28, 2021
A nice trap game in the vein of go the BANANAS. Compared to this game, there is less annoying stuff but bosses are less interesting. The game is mostly around 50 in difficulty but has some spike at 55 for a few saves, and for boss 2. I was about to give more but a certain trap near the end made me lose faith in humanity for a few seconds so I have to lower a bit my rating.

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[1] Like
Rating: 7.7 77       Difficulty: 55 55
Jan 7, 2020
A adventure/trap fangame with some interesting cycle-based platforming and traps, that mostly sour the experience instead of making it. Soldier traps all boil down to "get behind the block and shoot", and it's made in an interesting way only a couple of times. Each stage has at least 1 save that is way less fun than it has to be due to truly upsetting traps. The brightest example is the infamous asynchronic RNG jumpspikes screen, which I actually really liked due to how you can always read the pattern of spikes, which makes it actually pretty consistent. But the fact that there is an entire choke screen with a wild goose chase and a flyingspike trap at the end makes this save infuriating to play. Other examples are moving platform screen in stage 2 with backtracking and soldier trap in the end, and last save of the first screen of stage 3, with a trap that saves you on a previous save. However, the platforming itself, while requiring a tactical approach, is surprisingly interesting.

There is not much to say about bosses, they are all fine, but nothing to write about.

I did enjoy figuring out all the platforming and stomached all mostly meh traps, but it is probably not for everyone.

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[0] Likes
Rating: 6.8 68       Difficulty: N/A
Aug 28, 2021
Too much Traps...unfriendly.

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Tagged as: Trap Gimmick
[0] Likes
Rating: 4.0 40       Difficulty: 62 62
Dec 26, 2019