75 Reviews:
erque
This game is made for the love anniversary of the maker and his girlfriend...
...I hope every maker can make a game to celebrate the love anniversary so that there will be so many good games to play!! XD
[12] Likes
...I hope every maker can make a game to celebrate the love anniversary so that there will be so many good games to play!! XD
Rating: 9.5 95
Difficulty: 36 36
Aug 6, 2018
ElCochran90
If your girl is willing to play a needle fangame you specially dedicated to her, you are the luckiest man on the planet, and your children will be beautiful.
Yeah...
If there is something that should be admired from sunlaoqq is his level design, which probably comes from how much in love he is (Kappa[?]). We all know this is a giant maze, but please let me elaborate further:
-It's an intricately interconnected 10X10 maze that, in the tradition of a beginner-friendly Kaenbyou entry, demands that you pay attention where you came from.
-Not only does this giant maze have a single route (unless you execute one of the several skips available featuring corners, planes and weird gates, but I will come back to this point later); this route also manages to have a progressive difficulty curve for about 75% of the run. How do you even manage to do that??
-The soundtrack is, again, gorgeous, nearly as memorable as that of Qoqoqo 2, another game that shows the wonders of his design.
-HUGE THANKS for making the hit saves transparent. I would get lost forever in this map without a... printed map.
For the record, the full map for this game looks astonishing.
What usually hurts his gameplay is his helpless fixation to adding intricate jumps here and there that spike the difficulty way too much. There is just this need that can't be explained, just like the need of dedicating something to our girl. Also, being 100 floors with a single format, it does become tedious and repetitive and some rooms look alike. I cannot blame this (too much) if the whole map is interconnected, which is a giant achievement.
However, the absolute lack of variety is mostly compensated with the experience overall. It is worth playing if you're into level design specifically.
Finally, speaking of the skips, it might seem fun, but DO NOT take them. You will regret it because the game, as a beginner's challenge, is quite obvious on what path you're supposed to take and what skips you could do with a lot of precision. If you make a skip, you will lose yourself in this maze forever. Better to follow the intended way.
P.S. So when will the day come in which a woman dedicates a fangame to a guy here? There are many handsome and valuable people in this community *cough*.
[6] Likes
Yeah...
If there is something that should be admired from sunlaoqq is his level design, which probably comes from how much in love he is (Kappa[?]). We all know this is a giant maze, but please let me elaborate further:
-It's an intricately interconnected 10X10 maze that, in the tradition of a beginner-friendly Kaenbyou entry, demands that you pay attention where you came from.
-Not only does this giant maze have a single route (unless you execute one of the several skips available featuring corners, planes and weird gates, but I will come back to this point later); this route also manages to have a progressive difficulty curve for about 75% of the run. How do you even manage to do that??
-The soundtrack is, again, gorgeous, nearly as memorable as that of Qoqoqo 2, another game that shows the wonders of his design.
-HUGE THANKS for making the hit saves transparent. I would get lost forever in this map without a... printed map.
For the record, the full map for this game looks astonishing.
What usually hurts his gameplay is his helpless fixation to adding intricate jumps here and there that spike the difficulty way too much. There is just this need that can't be explained, just like the need of dedicating something to our girl. Also, being 100 floors with a single format, it does become tedious and repetitive and some rooms look alike. I cannot blame this (too much) if the whole map is interconnected, which is a giant achievement.
However, the absolute lack of variety is mostly compensated with the experience overall. It is worth playing if you're into level design specifically.
Finally, speaking of the skips, it might seem fun, but DO NOT take them. You will regret it because the game, as a beginner's challenge, is quite obvious on what path you're supposed to take and what skips you could do with a lot of precision. If you make a skip, you will lose yourself in this maze forever. Better to follow the intended way.
P.S. So when will the day come in which a woman dedicates a fangame to a guy here? There are many handsome and valuable people in this community *cough*.
Rating: 5.3 53
Difficulty: 45 45
Apr 16, 2019
Paragus
I really liked this game a lot more than I thought. It's a 10x10 room maze of fairly simple needle, where the player has to find the route to the next save. Once you reach that save, it fades out to avoid the confusion of accidentally saving at it again. The platforming is not overly difficult minus a few semi-tricky jumps in a few places, but the game is quite long and I really enjoyed trying to figure out how to use where you are now, to get to somewhere else.
There's obviously a massive amount of screen transitions and jumps through transitions, and the maker doesn't make these transitions dangerous in most cases, so it never feels cheap or unfair where you jump into a hole blind and fear landing on a spike. It's probably not for everyone, but I liked the concept and thought the maker did a great job weaving the screens together to make this massive maze.
[3] Likes
There's obviously a massive amount of screen transitions and jumps through transitions, and the maker doesn't make these transitions dangerous in most cases, so it never feels cheap or unfair where you jump into a hole blind and fear landing on a spike. It's probably not for everyone, but I liked the concept and thought the maker did a great job weaving the screens together to make this massive maze.
Rating: 8.0 80
Difficulty: 40 40
Aug 7, 2018
Helio
This game is insane. I can't imagine the amount of effort that must've gone into planning out and designing every single room of this maze, especially in a way that creates only one intended path. The needle itself is generally pretty good as well, and I really like the way it makes you think about where you have to go not just within the screen itself, but across multiple screens. Unfortunately, the game severely lacks visual variety, which felt really necessary considering how long it is, and I ended up derailing from the intended path a few times, which was pretty frustrating since it can take a long time to get back.
[2] Likes
Rating: 8.0 80
Difficulty: N/A
Jan 19, 2023