16 Reviews:
Wolfiexe
"It's a tough one to review, since no one really knows what happened or why." - Kurath, 2019.
Gobou is a unique experience, to say the least. It goes against what you might expect a typical fangame adventure to look and play like, and bombards it with some heavy plot twists, a charming cast of characters and a series of devilish and unimaginable challenges, even more vicious than the last.
If you want a fangame with combat, you'll find it here. If you want a story that defies language barriers and even mortal understanding, you'll also find that here. Most of all, if you want a memorable fangame experience, I can say with absolute certainty, that you will find it here, with GOBOU.
[5] Likes
Gobou is a unique experience, to say the least. It goes against what you might expect a typical fangame adventure to look and play like, and bombards it with some heavy plot twists, a charming cast of characters and a series of devilish and unimaginable challenges, even more vicious than the last.
If you want a fangame with combat, you'll find it here. If you want a story that defies language barriers and even mortal understanding, you'll also find that here. Most of all, if you want a memorable fangame experience, I can say with absolute certainty, that you will find it here, with GOBOU.
Rating: 8.2
Difficulty: 45
Aug 30, 2019
CanusAntonius
This game tells the tale of the Gobou Sword, a legendary burdock said to hold various mystical properties that have become the greatest desire of many. The hero is but a kid of normal nature, but when his village is raided by demons who believe the Burdock Sword may be found there he will discover his own strengths in order to bring peace to the realm. It's a grand story filled with various characters, exciting twists, and some of the most unique gameplay you'll ever find in a fangame. It's a story you'll never forget and is absolutely worth every minute of your time.
Right off the bat, not only is Gobou a stellar adventure game, it's one of the only fangames I believe is truly aiming for an "RPG" tag. The majority of the gameplay revolves around fighting enemies, you have different weapons you can toggle between that each has different uses and effects, you have stamina and a magic point system, you have special buffs and debuffs for yourself and enemies, and of course, you even have a skill tree you can respec at any time. This all together makes for a highly entertaining playthrough that makes it stand out from any other fangame that I've played. Now I will of course admit there are some off-putting segments here and there, but everything in the game makes up for those anyways.
Some additional points that make the game really cool are the boss fights and the storyline. Each boss feels like an action-packed battle in which you have multiple ways you can approach them due to the weapon system. Some of them do have some questionable attacks, but the majority of them are excellent bosses that make the game what it is. Now the storyline is something that's only told in Japanese, but using Google translate on my phone I was able to experience a rough translation of the game and really enjoyed the storyline told in the game. If you're going to play the game, I really recommend doing so as well since it will vastly increase your enjoyment knowing how everything fits into place.
Overall, Gobou is one of the best action-packed adventures out there on Delfruit, so I would highly recommend giving it a try if you're looking for a grand adventure.
[3] Likes
Right off the bat, not only is Gobou a stellar adventure game, it's one of the only fangames I believe is truly aiming for an "RPG" tag. The majority of the gameplay revolves around fighting enemies, you have different weapons you can toggle between that each has different uses and effects, you have stamina and a magic point system, you have special buffs and debuffs for yourself and enemies, and of course, you even have a skill tree you can respec at any time. This all together makes for a highly entertaining playthrough that makes it stand out from any other fangame that I've played. Now I will of course admit there are some off-putting segments here and there, but everything in the game makes up for those anyways.
Some additional points that make the game really cool are the boss fights and the storyline. Each boss feels like an action-packed battle in which you have multiple ways you can approach them due to the weapon system. Some of them do have some questionable attacks, but the majority of them are excellent bosses that make the game what it is. Now the storyline is something that's only told in Japanese, but using Google translate on my phone I was able to experience a rough translation of the game and really enjoyed the storyline told in the game. If you're going to play the game, I really recommend doing so as well since it will vastly increase your enjoyment knowing how everything fits into place.
Overall, Gobou is one of the best action-packed adventures out there on Delfruit, so I would highly recommend giving it a try if you're looking for a grand adventure.
Rating: 9.8
Difficulty: 45
Dec 10, 2022
Deathstar
An enjoyable game that mostly focuses on fighting monsters and bosses with different non-standard weapons and a later introduced skill system which allows respecing.
Platforming is kept to a minimum and is fairly easy.
While the grafics are mostly in a MS Paint style they go well with the overall theme of the game.
I'd estimate a first playthrough to be 3-6 hours depending on how long it takes to adjust to unusual combat and learning bosses although most are fair and some can potentially be first tried.
As for the skill tree: its in japanese so if you don't feel like testing around every single one you can use my general translation/description (not including dmg/ressource numbers).
http://imgur.com/rd5uxnP
Edit: the sword one (very last skill) can be used if you learn the 3 spear ones (hybrid dmg skills)
Addional info:
Reveal Spoiler
[3] Likes
Platforming is kept to a minimum and is fairly easy.
While the grafics are mostly in a MS Paint style they go well with the overall theme of the game.
I'd estimate a first playthrough to be 3-6 hours depending on how long it takes to adjust to unusual combat and learning bosses although most are fair and some can potentially be first tried.
As for the skill tree: its in japanese so if you don't feel like testing around every single one you can use my general translation/description (not including dmg/ressource numbers).
http://imgur.com/rd5uxnP
Edit: the sword one (very last skill) can be used if you learn the 3 spear ones (hybrid dmg skills)
Addional info:
Reveal Spoiler
Rating: 6.0
Difficulty: 45
Aug 7, 2016
PlutoTheThing
GOBOU is one of the wildest fangames I have ever seen or played. The game has an entirely unique atmosphere, vibe, platforming, bosses, basically anything you'd expect out of a fangame is absent from GOBOU, and in it's place are a completely unique take on fangame gameplay, unlike really anything else I've played. The fundamental concept behind the game is a weapon system, which starts basic but evolves into a skill tree, where you can pick and choose the abilities that suit the particular section best. This is very rewarding to experiment and play around with, even if I did not do so much on my own playthrough. There are some grievances however, the game starts so basic that I found myself getting a bit bored at times, and the bosses, while there are some good ones, suffer from their own set of issues, mainly some being far too easy, and some being a little annoying. I can't say I disliked this game though, I think everyone should at least LOOK at it at some point. It's truly wild that it even exists, and I'm happy I played it.
[2] Likes
Rating: 7.3
Difficulty: 37
Jun 7, 2023
kurath
This game kind of defies descriptions by traditional fangame criteria. It ends up, largely, a bizarro side-scrolling action adventure game with some fangame elements. There's minimal regular platforming, instead tossing a wide array of enemies at you and focused around a moderately deep combat system, balancing stamina, mana and weapon types.
This game really pushes both ends of the spectrum. Most of the stuff is drawn in mspaint to the quality level you'd expect of drugged up first grader, though its certainly distinct and clearly intentional. Outside of that, its got a lot of effects, some high quality particle work and plenty of functionality outside of the aesthetic style.
Gameplay wise, the stage segments are quite varied a lot of the time, mixing up combat with many different enemies with a handful of different gimmicks along the way and some sporadic traps to keep you on your toes. There's quite a few bosses as well, which are all quite unique and of mixed quality. Additionally, there's a fairly involved story which is all in Japanese and I have no idea what happened but its kind of amusing to imagine what could be as you interact with a wide cast of characters in diverse environments. There's a ton of content here in general, and while quite easy can still take hours to get through.
Overall, this is one of those games that I feel like fits the theoretical list of fangames that are noteworthy in their own ways - not necessarily entirely for quality - but definitely unmatched by others. If you like the quirky, bizarre and unpredictable side of fangames this is a must-play recommendation. If you like traditional fangame design, this probably won't be for you - there's nothing normal about this game, really standing out as an eccentric oddity amongst a niche not known for conforming to traditional design either.
[1] Like
This game really pushes both ends of the spectrum. Most of the stuff is drawn in mspaint to the quality level you'd expect of drugged up first grader, though its certainly distinct and clearly intentional. Outside of that, its got a lot of effects, some high quality particle work and plenty of functionality outside of the aesthetic style.
Gameplay wise, the stage segments are quite varied a lot of the time, mixing up combat with many different enemies with a handful of different gimmicks along the way and some sporadic traps to keep you on your toes. There's quite a few bosses as well, which are all quite unique and of mixed quality. Additionally, there's a fairly involved story which is all in Japanese and I have no idea what happened but its kind of amusing to imagine what could be as you interact with a wide cast of characters in diverse environments. There's a ton of content here in general, and while quite easy can still take hours to get through.
Overall, this is one of those games that I feel like fits the theoretical list of fangames that are noteworthy in their own ways - not necessarily entirely for quality - but definitely unmatched by others. If you like the quirky, bizarre and unpredictable side of fangames this is a must-play recommendation. If you like traditional fangame design, this probably won't be for you - there's nothing normal about this game, really standing out as an eccentric oddity amongst a niche not known for conforming to traditional design either.
Rating: 8.5
Difficulty: 45
Jul 11, 2019
Jopagu
I had issues with a certain visual effect not working on my computer, and making the kid invisible. I made a patch to remove this effect. Said patch, as well as a translation of the skill tree (thanks Canus), are available from adventure FSR.
Gobou is perhaps one of the most unique fangames out there. In a rare turn of events, platforming takes the back seat, to the point where it's almost non-existent. Rather, the focus is on defeating enemies with a surprisingly vast arsenal of weaponry and skills.
Admittedly, the combat is rather simple. Most enemies don't move, they all have pretty simple attacks. For a lot of the game, it's pretty boring just sitting out of an enemy's range and attacking them until they die. The sections that have multiple enemies attacking at once somewhat alleviate this, but many saves are unfortunately just long strings of single enemies (with traps)!
The real highlight of the game is the incredible skill tree, which you unlock decently far into the game. It features three main classes you can choose between (essentially fighter, mage, rogue), and it also had a wide variety of neutral skills. I was pleasantly surprised by how much I was motivated to switch my kit around. Some enemies/bosses are easy to burst down with melee, while others require range, or the vertical beam attack to hit them above you. I also was switching between various buffs, to increase my energy, mana, or even speed. I at first thought a speed buff was useless, but I found a place for it in the final boss with it's large arena! This really kicked up my enjoyment of the game, as it made the combat more of a puzzle to figure out what build would best deal with a given save.
The bosses, while not particularly unique, are quite fun, as the skills create different combat paradigms than are usually featured in fangames. I had a lot of fun figuring out when I could safely use skill in order to maximize damage and defeat the bosses as quickly as possible.
Additionally, I would be remiss if I didn't mention some of the fun obstacles in the non combat sections. The minecart rides were really cool, they really spiced up the game and kept the middle from getting boring. I liked how the game used cycle based obstacles like crushers and lasers. There was also a cool maze section that was based around finding values to solve a math equation.
Ultimately, I may have had no idea what was going on in the Japanese story, but that doesn't mean I didn't have fun. Gobou was a super unique experience, and the skill tree was implemented really well to create a lot of variety in how you can approach things. Definitely a recommendation for adventure fans, with bonus points since it's very approachable to beginners.
[0] Likes
Gobou is perhaps one of the most unique fangames out there. In a rare turn of events, platforming takes the back seat, to the point where it's almost non-existent. Rather, the focus is on defeating enemies with a surprisingly vast arsenal of weaponry and skills.
Admittedly, the combat is rather simple. Most enemies don't move, they all have pretty simple attacks. For a lot of the game, it's pretty boring just sitting out of an enemy's range and attacking them until they die. The sections that have multiple enemies attacking at once somewhat alleviate this, but many saves are unfortunately just long strings of single enemies (with traps)!
The real highlight of the game is the incredible skill tree, which you unlock decently far into the game. It features three main classes you can choose between (essentially fighter, mage, rogue), and it also had a wide variety of neutral skills. I was pleasantly surprised by how much I was motivated to switch my kit around. Some enemies/bosses are easy to burst down with melee, while others require range, or the vertical beam attack to hit them above you. I also was switching between various buffs, to increase my energy, mana, or even speed. I at first thought a speed buff was useless, but I found a place for it in the final boss with it's large arena! This really kicked up my enjoyment of the game, as it made the combat more of a puzzle to figure out what build would best deal with a given save.
The bosses, while not particularly unique, are quite fun, as the skills create different combat paradigms than are usually featured in fangames. I had a lot of fun figuring out when I could safely use skill in order to maximize damage and defeat the bosses as quickly as possible.
Additionally, I would be remiss if I didn't mention some of the fun obstacles in the non combat sections. The minecart rides were really cool, they really spiced up the game and kept the middle from getting boring. I liked how the game used cycle based obstacles like crushers and lasers. There was also a cool maze section that was based around finding values to solve a math equation.
Ultimately, I may have had no idea what was going on in the Japanese story, but that doesn't mean I didn't have fun. Gobou was a super unique experience, and the skill tree was implemented really well to create a lot of variety in how you can approach things. Definitely a recommendation for adventure fans, with bonus points since it's very approachable to beginners.
Rating: 8.0
Difficulty: 45
Sep 10, 2024
Winaared
Don't let the poorly-drawn sprites fool you, this game is actually so much better than it looks. The levels are mostly based on fighting with enemies rather on the actual platforming. There's also a diverse weapons/skills system, which makes this game really unique. And it even gives some space for cheesing strats.
There are many dialogues in this game, but since everything's written in japanese, you're most likely to miss the major part of the plot if you're not a jp speaker. The plot is really long and I just wanted for it to end when there was like 60% of the game awaiting ahead. Since I enjoy more platforming-based fangames, this whole experience was rather a miss for me.
Nevertheless, it is a nice fangame. It's unique, it's original, it's mostly fun, chaotic but charming. I recommend to give it a shot.
[0] Likes
There are many dialogues in this game, but since everything's written in japanese, you're most likely to miss the major part of the plot if you're not a jp speaker. The plot is really long and I just wanted for it to end when there was like 60% of the game awaiting ahead. Since I enjoy more platforming-based fangames, this whole experience was rather a miss for me.
Nevertheless, it is a nice fangame. It's unique, it's original, it's mostly fun, chaotic but charming. I recommend to give it a shot.
Rating: 6.7
Difficulty: 45
Oct 25, 2023
Anuj
really good story!
I was malding hard during this game because I was enjoying it but it just seemed to never end.
[0] Likes
I was malding hard during this game because I was enjoying it but it just seemed to never end.
Rating: 7.5
Difficulty: 45
Aug 31, 2021
Cutiefruity
Whew, there's a lot to unpack here. I'm not gonna be the one to do it because there's just too much I can't understand in this game because it's in japanese. It's fun enough, but without knowing the language some parts feel slightly vague at least to me. I needed a video to get through the skill tree tutorial, seriously. The bad: Everything looks awful. There's a lot of janky enemies i dont like fighting and the traps feel weird and out of place. The good? This game is ripe with AMAZING weapon variety, it's a shame the good part of that only becomes available over halfway through the game.
[0] Likes
Rating: 7.5
Difficulty: 50
Jan 5, 2021