I Wanna Be The Eternal Quest!

Creator: ReloadedK

Average Rating
8.7 / 10
Average Difficulty
45.4 / 100
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Tags:

Adventure (1) Demo (1)

Screenshots

  • by ReloadedK
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  • by ReloadedK
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Creator's Comments:

ReloadedK [Creator]
>This game has been updated to v0.5 (2019-10-23)
-IWBT Eternal Quest! is my attempt at an adventure game. It has 8 worlds/stages.
-I highly recommend checking the different resolutions, as they can change the entire experience.

- Patch Notes:

(v0.1 / v0.2 release)

-v 0.1
release


(v0.3 release)

-v 0.3
Lots of rooms changed
Platform bug fixed
Small enemy AI upgrades


(v0.4 release)

-v 0.4
Fixed physics (jump/fall speed, water, walljumps, etc)
Room changes again
New difficulty system
Added Health bar and weapons
Finished ingame menu
Enemy balancing and small AI tweaks
Added selectable resolutions
Added different weapons
New teleport and room changers
Added an intro
Stage introductions
Many, many small changes to random things.

-v 0.41
The "saveless" difficulty has been changed to "1 HP"
Added auto-fullscreen in the resolutions menu
Reduced golem's invencibility frames
The way the sword registers an attack has been changed
Debug is now Ctrl + D. Read the readme file!
Mostly small fixes.

-v 0.42
Sword attacks register perfectly
Mostly bug fixes.


(v0.5 release)

-v 0.45
Completely changed collision system, both for the player and the enemies. Added slopes.
The bullet effect when destroyed is now placed perfectly when hitting walls
Changed the way generators work in world 2. They also do less damage now
Changed the timer for every trial in world 3
Small changes to the effect when saving
Added some helping text in the menus as a guide
Changed the way passive items work. Now they have permanent effects, like power-ups
Added a dash mechanic
Changed several folders and files to the /Data folder, to make the game more comfortable to execute
Added a new zone, sort of
Remade the particle system completely
Added small optimizations to the code and scripts
Changed the save system, again
Made the sounds and music relative to the system volume by default (this can be changed at
any time in the options or ingame options menu)
Added a transparent black square behind the menu's text
Made a "Sprites" folder. Useful for big sprites or animations, reducing even more size
Made a "Quit Game" option in the menu lobby (can't believe I didn't make that before)
Made several sprites external, to free more memory from the .exe

-v 0.5
Added a new weapon, the kusarigama, along with a hook mechanic
Ported the game from gm8 to gm8.1
got rid of the awful "treat uninitialized variables as value 0". This was pure hell...
Solved a literal ton of bugs
Added some secret areas
Added a weapon modifier, hidden in the Luminus Forest
Changed some of the enemies AI and behaviour, yet again
added a new zone, sort of
Some zones connect to other zones seamlessly
Changed the trigger system, and floating text as well
Cherries can be cut with the sword, including trigger cherries

(v0.51, testers revision)
Minor bug fixes, not worth renaming the version after it
Had to treat uninitialized variables as value 0 again because of obfuscation
Backtracking added to world 2
Laser mechanics fixed completely
Removed inertia platforms
Solved issue with the HUD's alpha values
Removed zone numbers
Added extra kusarigama tutorial room
changed sewer water color
Weapon selection persist between rooms


It is not explained in the readme, but you can suicide by pressing Ctrl+Q at any time. The command is fixed, so it won't matter if you use the Q or Ctrl keys for other actions. This was made mostly as a dramatic effect, and for its nostalgia factor.


-If you find a bug or something doesn't work the way it should, please send me an email to: [email protected]

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[3] Likes
Rating: N/A       Difficulty: N/A
May 11, 2019

9 Reviews:

kurath
Important to note as of this review (2019-03-28) that this is a Demo.

This game makes a really interesting first impression. A quick gander at the readme indicates this is a demo and explains vaguely what it is and isn't missing (which tends to be a little worrying), but as you start it up you see that there is quite a bit here already. Its easy to notice the physics are non-standard (though the maker reportedly is addressing that) though it isn't really a problem through the vast majority of the game.

The stages are varied, look great with lots of dynamic touches and a good variety. The first couple stages are pretty well developed but as you progress you will see more and more that reminds you that it is a demo. They all possess a variety of gimmicks and most with some enemies to engage as well. The creativity present generally overcomes the rough edges you'd expect from a demo.

Overall, if you don't mind an unfinished project and a bit of non-traditional physics, this is a great work in progress adventure game. The aesthetics are great and the stages (which is all there is at the moment) are well varied and pretty fun to work through. I'd be a little hesitant if you're a newer player as the demo aspect shows in some back and forth balance at points that could be a sticking point, but if you're more experienced there's definitely nothing that should trip you up for long. I hope this project continues as there's a ton of potential here and its a fantastic first look from a new maker.

Edit: With the addition of hp and level mechanics and more understandable physics, this is much easier and more accessible.

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Tagged as: Adventure Demo
[2] Likes
Rating: 8.5 85       Difficulty: 30 30
Mar 28, 2019
0q938r
Los mejores IWBT Fangames que existen según mi opinión (capitulo ???: IWBT Eternal Quest) XD

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[1] Like
Rating: 10.0 100       Difficulty: 46 46
Oct 1, 2019
Colmillo
Muy buen juego!!! :D

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[0] Likes
Rating: 10.0 100       Difficulty: 66 66
Jun 19, 2019
PlayerDash2017
Good Game :O

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[0] Likes
Rating: 8.5 85       Difficulty: 45 45
Jun 5, 2019
YaroslaV909
Very good

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[0] Likes
Rating: 8.6 86       Difficulty: 46 46
Mar 26, 2019