I wanna be the Arcfox Needle

Creator: Arcfox

Average Rating
7.9 / 10
Average Difficulty
66.9 / 100
[Download Not Available]


Needle (19) 100_Floor (15) x_Floor (2)


  • by SurrealolTV
  • by Anonymous

51 Reviews:

This is a pretty lengthy and solid needle game. 100 floors and a difficulty curve that doesn't make it painful until you are near the end.

Once you get up to around 75, the game really starts to change in a lot of ways. The difficulty starts to ramp up much more at this point, and you also unfortunately start to see way too many corner jumps shoved into the segment in the last dozen floors. I found this to be somewhat disappointing because for the first 3/4 of the game, the level design and platforming were interesting and not too generic.

The visuals though most of the game are pretty decent, they change every 5 floors along with new music which keeps the flow going at a good pace. There's a handful of stages where the visuals are just horrid, not enough to be a major problem, but there some moments where its very jarring. A few stages with black backgrounds make it hard to see the kids feet, and I think the game would have benefited with the option to toggle the kid's sprite like in Crimson Needle so on these stages you contrast better with the visuals.

The save points are shoot saves, but you need to be standing right on them for it to work. In most cases it's fine, but in some its very annoying because the saves are placed not close enough to the jumps. Standard saves with bullet blockers would alleviate some of the frustration in a few places.

It's a pretty good game with a lot of content, mostly good designs, and production value. It's worth playing if you like needle, but the direction of the latter part of the game made me glad it ended and maybe not soon enough.

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[3] Likes
Rating: 8.0 80       Difficulty: 65 65
Dec 9, 2016
Catharsis part was my favorite while worst one was the archfoe part. I didn't really like the shallow end since the floor ??? with generic needles made the game lil draggy. With that however, everything else is great and most of the part was enjoyable.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 7.3 73       Difficulty: 68 68
Jul 14, 2019
I have to say that I'm not interested in this kind of needle game.But it's difficult to explain the reason.There were some shit jumps made me feel bad.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 6.5 65       Difficulty: 68 68
Mar 13, 2017
Absolutely lovely 100 floor game. Well, 100 + a bunch of ?? floors. Anyway, this was a treat to play through. The balance was basically perfect; I never noticed any drastic bumps or dips in difficulty while playing. Some people did have issues with a few tilesets visually, but I thought they all looked nice. The only issues I had were that the windows ding would play upon death due to a coding error and that some of the save placement was iffy, requiring relatively long walks to the first jump many times. Also some of the music was mediocre, but that didn't really detract from the experience. Overall, this is a must-play.

Note: Unfortunately, the game is private (at least for now), but the creator has given permission for those with the game to distribute it, so ask around.

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[1] Like
Rating: 9.0 90       Difficulty: 64 64
Dec 16, 2016
I'm a little outspoken about hating the crimson needle games and I haven't enjoyed any of the long needle games that followed its lead in taking sprites and tiles from other fangames, so I didn't exactly have high expectations for this title.

The visuals were a nice surprise. Instead of just ripping sprites and tiles from the original games, he chose to use custom ones, which sometimes ended up working out a lot better (especially with 96-100). That said, a lot of the areas (such as 91-95 and some of the xx floors) suffered from having a very dark background without changing the kid sprite, which made setting up a lot of segments a lot more annoying than it should have been.

In terms of design, it was mostly pretty good. I don't really care about whether or not the jumps are "non-generic," "innovative," or whatever other buzzwords people throw around, but I liked most of the saves and nothing felt too awkward.
It did have its fair share of align issues though, so if your level in pixology isn't up to snuff or only rely on what the creator marks, you might have a pretty bad time. A lot of the time, the aligns that prevent certain jumps from being really annoying are out of the way, and there were several times when the marked aligns actually made the segments harder than they needed to be.

Also, it really felt like the creator got a little lazy with his design at times. There were quite a few screens that were way easier than the ones around them. This is a problem I have with a lot of long needle games though. Creators will get too hung up on meeting a certain quota of how many rooms they need to complete, and it'll end up feeling like they were throwing wads of shit at the ceiing and hoping most of it sticks after a certain point. This game wasn't as bad in that department as some others, but it would have benefited from some pruning. It easily could have been very good if he took out rooms that were especially out of place in terms of difficulty or had large align issues, and chose maybe 40-50 in total because the presence of a lot of lower quality filler content really just brings down the overall quality of the game.

I'd still recommend this game though. I had a lot of fun playing it, and I wouldn't have spent the time writing this out otherwise.

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Tagged as: Needle
[1] Like
Rating: 7.0 70       Difficulty: 58 58
Dec 11, 2016