I wanna be the Arcfox Needle

Creator: Arcfox

Average Rating
7.8 / 10
Average Difficulty
66.4 / 100
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Needle (23) 100_Floor (15) x_Floor (2) 100-Floor (1)


  • by Liliaum
  • by Anonymous
  • by Liliaum
  • by Liliaum
  • by SurrealolTV
  • by Liliaum

65 Reviews:

This is a pretty lengthy and solid needle game. 100 floors and a difficulty curve that doesn't make it painful until you are near the end.

Once you get up to around 75, the game really starts to change in a lot of ways. The difficulty starts to ramp up much more at this point, and you also unfortunately start to see way too many corner jumps shoved into the segment in the last dozen floors. I found this to be somewhat disappointing because for the first 3/4 of the game, the level design and platforming were interesting and not too generic.

The visuals though most of the game are pretty decent, they change every 5 floors along with new music which keeps the flow going at a good pace. There's a handful of stages where the visuals are just horrid, not enough to be a major problem, but there some moments where its very jarring. A few stages with black backgrounds make it hard to see the kids feet, and I think the game would have benefited with the option to toggle the kid's sprite like in Crimson Needle so on these stages you contrast better with the visuals.

The save points are shoot saves, but you need to be standing right on them for it to work. In most cases it's fine, but in some its very annoying because the saves are placed not close enough to the jumps. Standard saves with bullet blockers would alleviate some of the frustration in a few places.

It's a pretty good game with a lot of content, mostly good designs, and production value. It's worth playing if you like needle, but the direction of the latter part of the game made me glad it ended and maybe not soon enough.

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[3] Likes
Rating: 8.0 80       Difficulty: 65 65
Dec 9, 2016
What a shame, this game is. If you gave me the first fifty floors alone, I might be inclined to call this brilliant; hell, if you gave me the first 75 floors, I might STILL call it brilliant. Now, if you give me up to 95 floors, I'd probably call this a great game, bordering on something truly great. As it stands, this is merely a good game, one that I finished purely because I was so close to the end.

I Wanna be the Arcfox Needle is a 100-floor needle game (featuring probably 110 or so floor, perhaps more) that manages quite a lovely experience for a majority of its runtime. From floor 1 to 75, you're getting quite a nice gaming experience, one that most people should be able to handle. Beyond that, the design grows a few canines, develops a bit more bite than might have been expected at first. I didn't have any issue with this until I hit floor 85, which was up to that point my least favorite room by far; in fact, I quit at this room and didn't come back for a couple weeks. After coming back and getting through this room, I really didn't have any issues. The archfoe screens are unpopular, but I more or less enjoyed them. The only true problem save was one where I made it harder on myself without realizing, and so I cannot fault the game for that. 97 is where things took a turn.

Up to this point, the design had developed in a negative way, I felt, but it wasn't so bad as to truly detract from my overall enjoyment. By the time 97 comes in, all I liked about this game became a distant memory. To be frank, I can barely remember anything because I quit at the second save of 97 and didn't truly come back to it until a month and some change later. I would open it again every now and then, but I could never get up the dedication to actually grind out this awful save. Today, however, I did! And was greeted by more of the same sort of irritating, user-unfriendly design. Truly, the ride from 97 to 100, a ride that lasts 7 screens for some God-less reason, was one of the least enjoyable endings to a game I've ever played.

As for critiques that don't involve the final screens, there are almost none - except the ?? screens. Those screens I felt killed the flow of the game, and these screens too felt worse than the surrounding rooms; if they were totally cut from the game, I would surely have not minded a bit.

So, could I recommend this game? Absolutely! With untainted ideals and a pure heart, I would recommend anyone give this game a go - with a caveat: don't expect the quality to persist.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 6.9 69       Difficulty: 67 67
Jul 30, 2020
Catharsis part was my favorite while worst one was the archfoe part. I didn't really like the shallow end since the floor ??? with generic needles made the game lil draggy. With that however, everything else is great and most of the part was enjoyable.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 7.3 73       Difficulty: 68 68
Jul 14, 2019
I have to say that I'm not interested in this kind of needle game.But it's difficult to explain the reason.There were some shit jumps made me feel bad.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 6.5 65       Difficulty: 68 68
Mar 13, 2017
Absolutely lovely 100 floor game. Well, 100 + a bunch of ?? floors. Anyway, this was a treat to play through. The balance was basically perfect; I never noticed any drastic bumps or dips in difficulty while playing. Some people did have issues with a few tilesets visually, but I thought they all looked nice. The only issues I had were that the windows ding would play upon death due to a coding error and that some of the save placement was iffy, requiring relatively long walks to the first jump many times. Also some of the music was mediocre, but that didn't really detract from the experience. Overall, this is a must-play.

Note: Unfortunately, the game is private (at least for now), but the creator has given permission for those with the game to distribute it, so ask around.

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[1] Like
Rating: 9.0 90       Difficulty: 64 64
Dec 16, 2016