80 Reviews:
BaronBlade
Absolutely lovely 100 floor game. Well, 100 + a bunch of ?? floors. Anyway, this was a treat to play through. The balance was basically perfect; I never noticed any drastic bumps or dips in difficulty while playing. Some people did have issues with a few tilesets visually, but I thought they all looked nice. The only issues I had were that the windows ding would play upon death due to a coding error and that some of the save placement was iffy, requiring relatively long walks to the first jump many times. Also some of the music was mediocre, but that didn't really detract from the experience. Overall, this is a must-play.
Note: Unfortunately, the game is private (at least for now), but the creator has given permission for those with the game to distribute it, so ask around.
[1] Like
Note: Unfortunately, the game is private (at least for now), but the creator has given permission for those with the game to distribute it, so ask around.
Rating: 9.0 90
Difficulty: 64 64
Dec 16, 2016
Unkko
I'm a little outspoken about hating the crimson needle games and I haven't enjoyed any of the long needle games that followed its lead in taking sprites and tiles from other fangames, so I didn't exactly have high expectations for this title.
The visuals were a nice surprise. Instead of just ripping sprites and tiles from the original games, he chose to use custom ones, which sometimes ended up working out a lot better (especially with 96-100). That said, a lot of the areas (such as 91-95 and some of the xx floors) suffered from having a very dark background without changing the kid sprite, which made setting up a lot of segments a lot more annoying than it should have been.
In terms of design, it was mostly pretty good. I don't really care about whether or not the jumps are "non-generic," "innovative," or whatever other buzzwords people throw around, but I liked most of the saves and nothing felt too awkward.
It did have its fair share of align issues though, so if your level in pixology isn't up to snuff or only rely on what the creator marks, you might have a pretty bad time. A lot of the time, the aligns that prevent certain jumps from being really annoying are out of the way, and there were several times when the marked aligns actually made the segments harder than they needed to be.
Also, it really felt like the creator got a little lazy with his design at times. There were quite a few screens that were way easier than the ones around them. This is a problem I have with a lot of long needle games though. Creators will get too hung up on meeting a certain quota of how many rooms they need to complete, and it'll end up feeling like they were throwing wads of shit at the ceiing and hoping most of it sticks after a certain point. This game wasn't as bad in that department as some others, but it would have benefited from some pruning. It easily could have been very good if he took out rooms that were especially out of place in terms of difficulty or had large align issues, and chose maybe 40-50 in total because the presence of a lot of lower quality filler content really just brings down the overall quality of the game.
I'd still recommend this game though. I had a lot of fun playing it, and I wouldn't have spent the time writing this out otherwise.
The visuals were a nice surprise. Instead of just ripping sprites and tiles from the original games, he chose to use custom ones, which sometimes ended up working out a lot better (especially with 96-100). That said, a lot of the areas (such as 91-95 and some of the xx floors) suffered from having a very dark background without changing the kid sprite, which made setting up a lot of segments a lot more annoying than it should have been.
In terms of design, it was mostly pretty good. I don't really care about whether or not the jumps are "non-generic," "innovative," or whatever other buzzwords people throw around, but I liked most of the saves and nothing felt too awkward.
It did have its fair share of align issues though, so if your level in pixology isn't up to snuff or only rely on what the creator marks, you might have a pretty bad time. A lot of the time, the aligns that prevent certain jumps from being really annoying are out of the way, and there were several times when the marked aligns actually made the segments harder than they needed to be.
Also, it really felt like the creator got a little lazy with his design at times. There were quite a few screens that were way easier than the ones around them. This is a problem I have with a lot of long needle games though. Creators will get too hung up on meeting a certain quota of how many rooms they need to complete, and it'll end up feeling like they were throwing wads of shit at the ceiing and hoping most of it sticks after a certain point. This game wasn't as bad in that department as some others, but it would have benefited from some pruning. It easily could have been very good if he took out rooms that were especially out of place in terms of difficulty or had large align issues, and chose maybe 40-50 in total because the presence of a lot of lower quality filler content really just brings down the overall quality of the game.
I'd still recommend this game though. I had a lot of fun playing it, and I wouldn't have spent the time writing this out otherwise.
Tagged as: Needle
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Rating: 7.0 70
Difficulty: 58 58
Dec 11, 2016
whalington
Very good and difficult 100f needle game. Great difficulty curve, great music, solid visuals for the most part(not a fan of 65-70's color choice), and good needle that stays fresh. My personal favorite floors are 71-75(Hades) and 41-45(Catharsis), as those floors had the style of the game the visuals were from. Highly recommend to skilled players.
Edit:Game got taken down because of some stuff. Sucks. I definitely recommend asking around for this game, it's pretty easy to nab.
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Edit:Game got taken down because of some stuff. Sucks. I definitely recommend asking around for this game, it's pretty easy to nab.
Rating: 9.2 92
Difficulty: 71 71
Dec 7, 2016
Jopagu
I was honestly quite surprised by how much I enjoyed this! Despite it being a hundred floors, it never got old, as each stage has a quite distinct identity, inspired by whatever original game it's drawing from. There was a wide variety of gameplay present, with long saves being nicely broken up by more precise segments, and stages using jtool gimmicks in fun ways.
As others have said, the ending feels pretty weak, but I don't think it's that big of a deal. The last few screens are pretty generic, but outside of that the second half of the game is just as cool as the first.
Overall, this is definitely a recommendation for needle fans, it showcases a lot of different ways to design vanilla needle.
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As others have said, the ending feels pretty weak, but I don't think it's that big of a deal. The last few screens are pretty generic, but outside of that the second half of the game is just as cool as the first.
Overall, this is definitely a recommendation for needle fans, it showcases a lot of different ways to design vanilla needle.
Rating: 8.0 80
Difficulty: 69 69
Mar 31, 2024
Trener
The game positions itself as a 100-story game, but in fact contains approximately 120-130 screens.
This game seems ideal to me until about the middle of the 50th floor, the jumps are so pleasant and smooth, the difficulty is kept easy and balanced, as for me
it’s just an ideal introduction for beginners, it’s impossible to imagine a better one. I’ll be honest, I’ve already played this game 4 times before reaching the 50th floor, every time it has a calming effect and is great as a warm-up. The music and tiles are difficult to appreciate, everything is at the usual level, I appreciated it primarily for the feeling of jumping and moving through the game itself. The difficulty increases very slowly, and if you are more or less experienced, you won’t even feel it. The first stage that really seemed weak and caught my eye was the stage with water 57, if I’m not mistaken. Then there were screens with questions about where the alignment was before saving, in my opinion, no use. And the number of such incomprehensible screens began to grow. 70-75 , are also incomprehensible to me, for beginners they will be terrible and they are unlikely to be forced to grow in anything, they will only be forced to hate, for experienced players, on the contrary, they are kind of empty and are more of a parody. Then the game sticks to approximately the same level, as for me more weaker than the first 50 floors in terms of interest. I liked screens 94-95, and the screens with questions at the end seemed completely unnecessary and weak for the end of 99 and 100, respectively.
In general, until the middle of the game it’s really great, and then it just stays at a good level.
[0] Likes
This game seems ideal to me until about the middle of the 50th floor, the jumps are so pleasant and smooth, the difficulty is kept easy and balanced, as for me
it’s just an ideal introduction for beginners, it’s impossible to imagine a better one. I’ll be honest, I’ve already played this game 4 times before reaching the 50th floor, every time it has a calming effect and is great as a warm-up. The music and tiles are difficult to appreciate, everything is at the usual level, I appreciated it primarily for the feeling of jumping and moving through the game itself. The difficulty increases very slowly, and if you are more or less experienced, you won’t even feel it. The first stage that really seemed weak and caught my eye was the stage with water 57, if I’m not mistaken. Then there were screens with questions about where the alignment was before saving, in my opinion, no use. And the number of such incomprehensible screens began to grow. 70-75 , are also incomprehensible to me, for beginners they will be terrible and they are unlikely to be forced to grow in anything, they will only be forced to hate, for experienced players, on the contrary, they are kind of empty and are more of a parody. Then the game sticks to approximately the same level, as for me more weaker than the first 50 floors in terms of interest. I liked screens 94-95, and the screens with questions at the end seemed completely unnecessary and weak for the end of 99 and 100, respectively.
In general, until the middle of the game it’s really great, and then it just stays at a good level.
Rating: 7.8 78
Difficulty: 65 65
Nov 20, 2023