I wanna be the Arcfox Needle

Creator: Arcfox

Average Rating
7.9 / 10
Average Difficulty
65.7 / 100
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Tags:

Needle (30) 100_Floor (20) Long (2) x_Floor (3) 100-Floor (1)

Screenshots

  • by Anonymous
  • by Liliaum
  • by Liliaum
  • by Liliaum
  • by SurrealolTV
  • by Liliaum

86 Reviews:

BaronBlade
Absolutely lovely 100 floor game. Well, 100 + a bunch of ?? floors. Anyway, this was a treat to play through. The balance was basically perfect; I never noticed any drastic bumps or dips in difficulty while playing. Some people did have issues with a few tilesets visually, but I thought they all looked nice. The only issues I had were that the windows ding would play upon death due to a coding error and that some of the save placement was iffy, requiring relatively long walks to the first jump many times. Also some of the music was mediocre, but that didn't really detract from the experience. Overall, this is a must-play.

Note: Unfortunately, the game is private (at least for now), but the creator has given permission for those with the game to distribute it, so ask around.

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[1] Like
Rating: 9.0 90       Difficulty: 64 64
Dec 16, 2016
Unkko
I'm a little outspoken about hating the crimson needle games and I haven't enjoyed any of the long needle games that followed its lead in taking sprites and tiles from other fangames, so I didn't exactly have high expectations for this title.

The visuals were a nice surprise. Instead of just ripping sprites and tiles from the original games, he chose to use custom ones, which sometimes ended up working out a lot better (especially with 96-100). That said, a lot of the areas (such as 91-95 and some of the xx floors) suffered from having a very dark background without changing the kid sprite, which made setting up a lot of segments a lot more annoying than it should have been.

In terms of design, it was mostly pretty good. I don't really care about whether or not the jumps are "non-generic," "innovative," or whatever other buzzwords people throw around, but I liked most of the saves and nothing felt too awkward.
It did have its fair share of align issues though, so if your level in pixology isn't up to snuff or only rely on what the creator marks, you might have a pretty bad time. A lot of the time, the aligns that prevent certain jumps from being really annoying are out of the way, and there were several times when the marked aligns actually made the segments harder than they needed to be.

Also, it really felt like the creator got a little lazy with his design at times. There were quite a few screens that were way easier than the ones around them. This is a problem I have with a lot of long needle games though. Creators will get too hung up on meeting a certain quota of how many rooms they need to complete, and it'll end up feeling like they were throwing wads of shit at the ceiing and hoping most of it sticks after a certain point. This game wasn't as bad in that department as some others, but it would have benefited from some pruning. It easily could have been very good if he took out rooms that were especially out of place in terms of difficulty or had large align issues, and chose maybe 40-50 in total because the presence of a lot of lower quality filler content really just brings down the overall quality of the game.

I'd still recommend this game though. I had a lot of fun playing it, and I wouldn't have spent the time writing this out otherwise.

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Tagged as: Needle
[1] Like
Rating: 7.0 70       Difficulty: 58 58
Dec 11, 2016
whalington
Very good and difficult 100f needle game. Great difficulty curve, great music, solid visuals for the most part(not a fan of 65-70's color choice), and good needle that stays fresh. My personal favorite floors are 71-75(Hades) and 41-45(Catharsis), as those floors had the style of the game the visuals were from. Highly recommend to skilled players.

Edit:Game got taken down because of some stuff. Sucks. I definitely recommend asking around for this game, it's pretty easy to nab.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 9.2 92       Difficulty: 71 71
Dec 7, 2016
LeaveShadow
天啊八个月时间 放弃又继续 中断了无数次,终于还是通关了
现在我觉得自己很强!!!

==============================
至于游戏本身 记得前面都还好,直到五六十关的时候,难度骤升,开始要堆命才能过
而玩到后面八九十关时,难度却又没有中间的难= =

如果能够拆成几个iwanna的话,估计每个部分的得分都会比现在高


Oh, my God Eight months Give up and continue, interrupted countless times, and finally cleared the game
Now I feel unstoppable!!

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
As for the game itself, remember that the previous floors are OK, until 50 or 60, the difficulty rises sharply, and it begins to pile life to pass
When playing the back 80 or 90 floors, the difficulty is not as difficult as the middle = =

If it could be split into several iwanna, each part would probably get a higher score than it does now

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Tagged as: Needle 100_Floor
[0] Likes
Rating: 7.0 70       Difficulty: 66 66
Feb 21, 2025
Jopagu
I was honestly quite surprised by how much I enjoyed this! Despite it being a hundred floors, it never got old, as each stage has a quite distinct identity, inspired by whatever original game it's drawing from. There was a wide variety of gameplay present, with long saves being nicely broken up by more precise segments, and stages using jtool gimmicks in fun ways.

As others have said, the ending feels pretty weak, but I don't think it's that big of a deal. The last few screens are pretty generic, but outside of that the second half of the game is just as cool as the first.

Overall, this is definitely a recommendation for needle fans, it showcases a lot of different ways to design vanilla needle.

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Tagged as: Needle 100_Floor
[0] Likes
Rating: 8.0 80       Difficulty: 69 69
Mar 31, 2024