80 Reviews:
Kilgour22
A good 100-floor game that deteriorates near the end (though unlike many others, I enjoyed 91–95). The game shows its age with the generic platforming, but I think it's still a pretty solid game overall. Intermediate players looking to improve at pure needle will get a lot of value from playing this.
[1] Like
Rating: 7.0 70
Difficulty: 65 65
Aug 25, 2022
YaBoiMarcAntony
What a shame, this game is. If you gave me the first fifty floors alone, I might be inclined to call this brilliant; hell, if you gave me the first 75 floors, I might STILL call it brilliant. Now, if you give me up to 95 floors, I'd probably call this a great game, bordering on something truly great. As it stands, this is merely a good game, one that I finished purely because I was so close to the end.
I Wanna be the Arcfox Needle is a 100-floor needle game (featuring probably 110 or so floor, perhaps more) that manages quite a lovely experience for a majority of its runtime. From floor 1 to 75, you're getting quite a nice gaming experience, one that most people should be able to handle. Beyond that, the design grows a few canines, develops a bit more bite than might have been expected at first. I didn't have any issue with this until I hit floor 85, which was up to that point my least favorite room by far; in fact, I quit at this room and didn't come back for a couple weeks. After coming back and getting through this room, I really didn't have any issues. The archfoe screens are unpopular, but I more or less enjoyed them. The only true problem save was one where I made it harder on myself without realizing, and so I cannot fault the game for that. 97 is where things took a turn.
Up to this point, the design had developed in a negative way, I felt, but it wasn't so bad as to truly detract from my overall enjoyment. By the time 97 comes in, all I liked about this game became a distant memory. To be frank, I can barely remember anything because I quit at the second save of 97 and didn't truly come back to it until a month and some change later. I would open it again every now and then, but I could never get up the dedication to actually grind out this awful save. Today, however, I did! And was greeted by more of the same sort of irritating, user-unfriendly design. Truly, the ride from 97 to 100, a ride that lasts 7 screens for some God-less reason, was one of the least enjoyable endings to a game I've ever played.
As for critiques that don't involve the final screens, there are almost none - except the ?? screens. Those screens I felt killed the flow of the game, and these screens too felt worse than the surrounding rooms; if they were totally cut from the game, I would surely have not minded a bit.
So, could I recommend this game? Absolutely! With untainted ideals and a pure heart, I would recommend anyone give this game a go - with a caveat: don't expect the quality to persist.
[1] Like
I Wanna be the Arcfox Needle is a 100-floor needle game (featuring probably 110 or so floor, perhaps more) that manages quite a lovely experience for a majority of its runtime. From floor 1 to 75, you're getting quite a nice gaming experience, one that most people should be able to handle. Beyond that, the design grows a few canines, develops a bit more bite than might have been expected at first. I didn't have any issue with this until I hit floor 85, which was up to that point my least favorite room by far; in fact, I quit at this room and didn't come back for a couple weeks. After coming back and getting through this room, I really didn't have any issues. The archfoe screens are unpopular, but I more or less enjoyed them. The only true problem save was one where I made it harder on myself without realizing, and so I cannot fault the game for that. 97 is where things took a turn.
Up to this point, the design had developed in a negative way, I felt, but it wasn't so bad as to truly detract from my overall enjoyment. By the time 97 comes in, all I liked about this game became a distant memory. To be frank, I can barely remember anything because I quit at the second save of 97 and didn't truly come back to it until a month and some change later. I would open it again every now and then, but I could never get up the dedication to actually grind out this awful save. Today, however, I did! And was greeted by more of the same sort of irritating, user-unfriendly design. Truly, the ride from 97 to 100, a ride that lasts 7 screens for some God-less reason, was one of the least enjoyable endings to a game I've ever played.
As for critiques that don't involve the final screens, there are almost none - except the ?? screens. Those screens I felt killed the flow of the game, and these screens too felt worse than the surrounding rooms; if they were totally cut from the game, I would surely have not minded a bit.
So, could I recommend this game? Absolutely! With untainted ideals and a pure heart, I would recommend anyone give this game a go - with a caveat: don't expect the quality to persist.
Rating: 6.9 69
Difficulty: 67 67
Jul 30, 2020
theTics
Catharsis part was my favorite while worst one was the archfoe part. I didn't really like the shallow end since the floor ??? with generic needles made the game lil draggy. With that however, everything else is great and most of the part was enjoyable.
[1] Like
Rating: 7.3 73
Difficulty: 68 68
Jul 14, 2019