Creator's Comments:
genesis1987 [Creator]
Update Download:
https://www.mediafire.com/file/tyvpsxe3brb6eyl/update_1.0.3.2.zip
download is without the music just replace your exisiting:
data.win
I Wanna Kill The Genesis.exe
Download link on the top (now version 1.0.3.2!) is still the main download.
Changelog 1.0.2.5:
- Stage 1 crash on door if player is dead fixed
- Stage 2 screen 9 tileset fixed
Changelog 1.0.2.6:
- Stage 1 screen 11 save 2 changed
- Stage 3 screen 1 skip removed
- Stage 6 Shign screen 1 skip removed
- Stage 6 Shign screen 2 save 1 small nerf
- Stage 6 Shign screen 3 save 3 small nerf
- Achievement popup sound fix and sound volume changed
- Wired player jump sprite glitch fixed
Changelog 1.0.2.7:
- Fart item shaking removed brakes camera stuff idk
- Stage 2 screen 2 skip removed
- Stage 4 screen 4 skip removed (trigger)
- Stage 6 Shign screen 2 save 1 nerfed (water skip)
- Stage 6 Shign screen 1 save 1 nerfed
- Stage 6 Shign screen 1 save 2 nerfed
- Stage 6 Shign screen 4 save 1 nerfed
- Stage 6 Shign screen 4 save 2 nerfed
- Stage 6 Shign screen 5 save 2 nerfed
- Stage 4 Pepsi shaking removed that can kill you if you hug the wall
Changelog 1.0.2.8:
- Stage 3 possible savelock on screen 6 removed
Changelog 1.0.2.9:
- Stage 2 screen 4 save 1 skip removed
- Stage 5 Lubeder avoidance bar fixed
- Stage 5 Vvelcome avoidance bar fixed
- Stage 5 Eternite avoidance bar fixed
- Stage 5 CalamityTempest avoidance bar fixed
- Stage 5 Eternite beginning bullet grid changed
Changelog 1.0.3.0:
- Stage 5 Ribbon attack trail kill removed
Changelog 1.0.3.1:
- Stage 6 Shign screen 5 save 2 skip removed
Changelog 1.0.3.2:
- Stage 3 screen 15 spikes 4 px lower (right side)
- Stage 4 screen 1 spikes 4 px to the right
People beat it, but if you still find something please let me know.
Thank you!
Extra working not this year, but yea sure at some point!
I need a break from gamemaker. :^)
[0] Likes
https://www.mediafire.com/file/tyvpsxe3brb6eyl/update_1.0.3.2.zip
download is without the music just replace your exisiting:
data.win
I Wanna Kill The Genesis.exe
Download link on the top (now version 1.0.3.2!) is still the main download.
Changelog 1.0.2.5:
- Stage 1 crash on door if player is dead fixed
- Stage 2 screen 9 tileset fixed
Changelog 1.0.2.6:
- Stage 1 screen 11 save 2 changed
- Stage 3 screen 1 skip removed
- Stage 6 Shign screen 1 skip removed
- Stage 6 Shign screen 2 save 1 small nerf
- Stage 6 Shign screen 3 save 3 small nerf
- Achievement popup sound fix and sound volume changed
- Wired player jump sprite glitch fixed
Changelog 1.0.2.7:
- Fart item shaking removed brakes camera stuff idk
- Stage 2 screen 2 skip removed
- Stage 4 screen 4 skip removed (trigger)
- Stage 6 Shign screen 2 save 1 nerfed (water skip)
- Stage 6 Shign screen 1 save 1 nerfed
- Stage 6 Shign screen 1 save 2 nerfed
- Stage 6 Shign screen 4 save 1 nerfed
- Stage 6 Shign screen 4 save 2 nerfed
- Stage 6 Shign screen 5 save 2 nerfed
- Stage 4 Pepsi shaking removed that can kill you if you hug the wall
Changelog 1.0.2.8:
- Stage 3 possible savelock on screen 6 removed
Changelog 1.0.2.9:
- Stage 2 screen 4 save 1 skip removed
- Stage 5 Lubeder avoidance bar fixed
- Stage 5 Vvelcome avoidance bar fixed
- Stage 5 Eternite avoidance bar fixed
- Stage 5 CalamityTempest avoidance bar fixed
- Stage 5 Eternite beginning bullet grid changed
Changelog 1.0.3.0:
- Stage 5 Ribbon attack trail kill removed
Changelog 1.0.3.1:
- Stage 6 Shign screen 5 save 2 skip removed
Changelog 1.0.3.2:
- Stage 3 screen 15 spikes 4 px lower (right side)
- Stage 4 screen 1 spikes 4 px to the right
People beat it, but if you still find something please let me know.
Thank you!
Extra working not this year, but yea sure at some point!
I need a break from gamemaker. :^)
Rating: N/A
Difficulty: N/A
Nov 7, 2021
15 Reviews:
kurath
Based on any%. First off, lets start with the obvious. This game is, in many many ways, a K3 fangame. It hits you in the face with it at the start and never stops.
Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.
Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.
Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.
Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.
Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.
All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.
[5] Likes
Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.
Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.
Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.
Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.
Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.
All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.
Rating: 8.4 84
Difficulty: 72 72
Nov 14, 2021
Nick24
Based on 100%
FeelsCameraMan
FeelsCameraMan
Tagged as: Adventure
[2] Likes
Rating: 9.8 98
Difficulty: 70 70
Nov 8, 2021
popop614
its a game alright
has a few rough spots but in general its v good
extra soon? :)
[2] Likes
has a few rough spots but in general its v good
extra soon? :)
Rating: 7.5 75
Difficulty: 75 75
Nov 7, 2021
rabbit_ice
1.21 update after 100%, nothing changed.
Rating based on Any%
This game is great, I like all from avoidance rush to the end.
I dislike some gimmick from stage 1 - stage 4, but that's okay.
Early review:
Stage 1 punishment room is impossible for me, I need delete the save and play again.
[1] Like
Rating based on Any%
This game is great, I like all from avoidance rush to the end.
I dislike some gimmick from stage 1 - stage 4, but that's okay.
Early review:
Stage 1 punishment room is impossible for me, I need delete the save and play again.
Rating: 8.5 85
Difficulty: 75 75
Jan 20, 2022