Scribble Notes

Creator: かーにばる

Average Rating
8.8 / 10
Average Difficulty
58.5 / 100
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Tags:

Adventure (4) Trap (4) Gimmick (3) Boss (1) Long (2) Puzzle (2) Items (1) metroidvania (1)

Screenshots

  • by Anonymous

6 Reviews:

kurath
This is a pretty amazing game and I say that as someone who considers most of his other work gruesomely overrated. This is based on the all clear of the Scribble notes version. For reference, this is fundamentally the same game as I Wanna be the Scribble except some moderate changes in a couple realms, primarily non-restarting music and fewer spike traps.

Its an exploration based game with some metroidvania elements in terms of collecting items which allow you access to new sections of levels. Its far from a full metroidvania as there's no real standard combat and a lot of the progress is gated linearly, but thats not a bad thing by any means.

The real highlight of this is the platforming/gimmick interactions. It starts off simple and consistently gets more complex and interesting as new powerups are found and he does a great job of integrating the existing pieces into new platforming. The stages have a great aesthetic and a lot of charm and creative design and it makes each new room a treat. That's the one caveat is that working into the next room is great but you end up having to do almost every room twice because he decides to counterweigh the great gimmick and platforming design with garbage traps. The original version is supposedly far worse and while there weren't THAT many of them in notes, it doesn't change the fact that the quality of the traps is near zero. You'll be nearly done with a save and a flying spike comes at you that is trivial to dodge if you knew it was there and gibs if you don't. For this reason alone I'd recommend the notes version - it tones it down to acceptable levels instead of the game ruining experience of the standard version. Still, the ideas presented are creative and execution is never so challenging that repeating a save is that troublesome.

The bosses aren't stellar but they're still good. And, for me, the more important point is they're interesting. They tend to integrate the gimmicks and tools in different ways and atleast give you something to think about as you go. They likely won't be a hang up for anyone either, as they're pretty fair once you know what you're doing.

All in all its a very memorable experience and probably more so if you actually follow the story (which is all in Japanese), but even without that the platforming is a treat and the bosses are interesting and don't overstay their welcome. Go into it expecting to get dicked a bit by boring traps and you'll still end up pleasant surprised with the game.

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Tagged as: Adventure Trap Gimmick Puzzle
[3] Likes
Rating: 8.9 89       Difficulty: 60 60
Sep 16, 2019
choco1260
It's Really Good Very Funny

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Tagged as: Adventure Trap Gimmick Boss Long Puzzle
[0] Likes
Rating: 9.2 92       Difficulty: 63 63
Jun 19, 2020
jokcho
Cool metroidvania-style fangame, but it would be so much better without repetitive traps at the end of almost each save.

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Tagged as: Adventure Trap Long Items metroidvania
[0] Likes
Rating: 8.6 86       Difficulty: 56 56
Oct 15, 2019
Notevenamatuer
Same as my review of regular Scribble. I love this game.

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[0] Likes
Rating: 10.0 100       Difficulty: 55 55
Sep 19, 2019
Mrzwanzig
Scribble is a pretty damn long adventure game, and to be honest the length is kind of what killed it for me. The basic gameplay is solid enough: nonlinear exploration of multiple levels that are unlocked as you progress, with puzzle-like rooms based around using various items you find along the way. It's pretty fun, the only consistent annoyance being the garbage traps. Supposedly there's fewer of them in the Scribble Notes version that I played, but if that's the case I shudder to think what the original was like.

After a while though, the rooms start to blend together. The puzzles are clever at first, but they mostly all boil down to the same few concepts with not much changing. Yeah you get new items, but those run out LONG before the game runs out of stages to throw at you. And thus small annoyances like the constant item switching, forced backtracking, more occurances of "Whoops I had to shoot that block at the start of the screen and now I can't do it anymore, guess I'll die" than I care to count, and of course the traps, start to add up.

Let's talk about the bosses real quick: they're pretty good. I may have personally found the ricocheting bullets you're forced to use on most of them annoying, but I can appreciate how it makes the bosses in this game unique.

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[0] Likes
Rating: 6.5 65       Difficulty: 57 57
Sep 16, 2019