I Wanna Collect the Shapes

Creator: princeoflight612

Average Rating
7.0 / 10
Average Difficulty
70.0 / 100
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Tags:

Gimmick (1) Boss (1)

Screenshots

  • by NightShark115

2 Reviews:

kurath
A quasi needle/old school adventure game without the traps. Features a hub where you can complete stages in any order to get items to attempt a final stage/boss. Platforming mixes in gimmicks with open spaces and some moderate needle at times.

Production wise it looks pretty cool, though the stages all share the same song visuals don't shift considerably. Still, it looks fine and hardly feels like a hindrance. Lack of sound effects does stand out though, especially with ample opportunities to use them.

Platforming wise, it was mostly good but there was a stage/mechanic that did not work. One of the stages uses enemies as the gimmick, but they tend to just spawn directly on top of you resulting in an instadeath, require a fair bit of mashing and the stage ends up taking more than twice as long as the rest, making it learny, kind of tedious and also unpleasant to play if you don't like mashing (which I sure don't).

This recurs in the final stage, with the enemy segment taking probably 5 times as long as any other save for me, making it feel really unbalanced as well. Its a shame though, as the majority of the platforming is quite good but that being an unfun pacebreaker really hindered my enjoyment of the game. The platforming is probably mostly in the 45-55 range.

Finally there's the final boss, this might as well be treated differently because while thematically it fits the game, gameplay wise it doesn't really. It ranks much harder than any of the platforming (even the unbalanced parts) and is a pretty long destination style fight, though still much easier than the original. Most of the attacks were pretty interesting, but a lot of the transitions (and the fact it can move from attack1/2 to attack2/3 in the middle from a single point of damage) causes a lot of attack overlap or unreasonable combinations. Avoidable with tracking their health, but the indistinct health values on the health bars plus the amount of things going on makes that problematic.

Overall its decent, but the difficulty balance makes it awkward and the lack of cohesion in the game makes it feel disjointed at times. If you like destination style fights, its probably worth a try though, as you'd be experienced enough to get through the rest of it with only minor trouble.

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Tagged as: Gimmick Boss
[1] Like
Rating: 7.0 70       Difficulty: 70 70
May 22, 2020
XCVBFWDSC
Good visuals

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[0] Likes
Rating: 7.0 70       Difficulty: N/A
May 19, 2020