I Wanna Destroy the Maelstrom

Creator: MLSTRM

Average Rating
7.2 / 10
Average Difficulty
61.6 / 100
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Tags:

Adventure (5) Needle (5) Avoidance (3) Gimmick (3) Boss (5) Long (2) Story (1) SourPls (1)

Screenshots

  • by CeleCele
  • by CeleCele
  • by CeleCele
  • by Chuckolator
  • by CeleCele

Creator's Comments:

MLSTRM [Creator]
Current version: V1.0.09.27
This game is a rather long Adventure (or perhaps more accurately Needleventure) game using a variety of mostly standard gimmicks, with a couple of weird ones thrown in there. There is a story/narrative to the game, but you can opt to play without it if you so choose.
There are optional secrets, and obtaining them all unlocks some Extra content.

This project was a long time in the making, and I'm grateful to anyone that helped out or encouraged me along the way.

UPDATE: September 27th: Some further changes made, mostly focused around the final boss.

UPDATE: September 20th: New update released with various balance changes. Details in included text file. Also fixed crashes introduced by patch

UPDATE: September 15th: Small update to fix some softlocks and an accidentally impossible route in 1 place. Larger balance fixes and overall adjustment coming later on.

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[6] Likes
Rating: N/A       Difficulty: N/A
Sep 13, 2019

11 Reviews:

kurath
This is a very long needleventure game. It's a grand undertaking that starts quite easy and ramps up slowly over the course of its extensive length. Expect a wide variety of platforming and bosses as your journey progresses, though still heavily focused around traditional needle design. Accompanied by a traditional fangame story (generally a little corny and thin but gets the job done in terms of keeping the flow going), there's a lot of charm here. The game has secrets, though they are optional but do unlock an extra. If that sounds like your thing, its best to give it a shot.


The game's identity ended up feeling a bit strange to me, though, because I felt like at times the platforming and bosses came from completely different games, so I'm going to address their aspects individually.

Platforming-wise, outside of the traditional 'guy tile' first stage, there's a ton of great looking stages and production tends to ramp up for the most part over time. For the most part, each stage tends to focus on an individual gimmick as is typical for needleventure style games. These gimmicks, though, for the most part are more common needle gimmicks - engine gimmicks like platforms, jump refreshers waters and vines, and triggers or cycle based stuff. Though I did like almost all the platforming in the game, my favorite part of needleventure style games is typically the more creative, out there gimmick styles which made stage 5 easily my favorite. I'd have loved to have seen more of that.

Difficulty wise, the platforming starts out quite easy and trends up fairly smoothly over time with the exception of the secrets which tend to be more on par with lategame platforming regardless of their location in the game. The stages felt like they had a lot of care put into them and play well.

The bosses on the other hand, felt very much the opposite in many ways. Where the platforming felt smooth, polished and clean, the bosses felt very experimental and rough. They rarely had much to do with the stages they were in and due to that felt like a pretty sharp shift with each one. The big upside of this, for me, was that each one felt quite unique and generally had creative, uncommon mechanics and interactions. Unfortunately, since many of these were introduced mid-boss fight, they occasionally could become frustrating as you're learning attacks and mechanics simultaneously.

While the bosses do trend to be more difficult as the game progresses, it felt very much more all over the place where the difficulty peaked in stages 4 and 5. Production and balance wise, they also felt a lot more inconsistent. Some bosses would have a solid theme and play to it, and some of them felt like they'd just simply appear and throw default sprites at you for a while for no reason. Likewise with the visual design being hit or miss, the songs feel like they'd have benefited from some better cuts at parts to keep the energy higher but a lot of songs used featured softer intros/segments that felt out of place in a boss encounter.

Likewise, the balance was frustrating at times. As said, the bosses feature a number of interesting mechanics but these felt like they ended up taking a backseat to the boss being defined rather than working with its interesting mechanic but instead by a couple particular attacks that stood out as being more difficult. This was certainly frustrating at times. If you're a very good player, they're certainly not so out of place that you'll likely struggle by any means, but for a more moderate player, do expect to hit some rough bumps along the way.

Overall this game has a ton to offer and I certainly felt like I got a lot out of it. I'd definitely recommend it to the advanced player who likes a variety package featuring all different types of what fangames have to offer. For the intermediate player, I'd still recommend it but expect to take some breaks from it as you go as its very long and the bumpiness piles up a bit from time to time. Still, its giving a shot to.

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Tagged as: Adventure Needle Avoidance Boss Long
[2] Likes
Rating: 8.7 87       Difficulty: 68 68
Oct 9, 2019
AndresSgarrido
While there are plenty of flaws in this fangame, you gotta appreciate the charm that was put into this and it shows in some segments of the game. And the creator is open to feedback and to updating Maelstrom a couple of times so that is a big plus.

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Tagged as: Adventure Needle Boss
[2] Likes
Rating: 7.0 70       Difficulty: 60 60
Sep 14, 2019
CeleCele
(This review is based on V1.0.09.15)
This is a game of highs and lows.
Theres a lot i like in this game, yet some parts are very frustrating.

Let's start with some of the bad:
Around the halfway mark a lot of the bosses have way too much hp. Especially the final boss and its 5 phases (5 phases is a bit too much)
Some of the bosses their attacks might've been a bit too rng heavy. Especially the final boss again.
The mid game had some save balance issues, atleast in my experience.
I also wasnt personally a fan of 5c gravityflip
The stages maybe overstay their welcome a bit. I think a lot of the mid game/ late game couldve done with like 1/2 less rooms per stage.

Now some of the good:
The song choices are amazingly good, not a fan of the genres used but I still could enjoy the songs.
Besides 1 stage mentioned earlier i like all the needle. Especially everything in chapter 4.
The bosses their concepts are very creative and mostly used in a cool way.
The production value and graphics are also very good.

In the end I can say I enjoyed most of the game and a some of the issues I have can be fixed later on with updates.
I definitely recommend playing this if you like long medium difficulty adventure games. (Atleast after some updates.)

edit: Some bosses have been nerfed or shortened, so i upped the rating from a 7.8 to an 8.5

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Tagged as: Long
[1] Like
Rating: 8.5 85       Difficulty: 68 68
Sep 18, 2019
Bob
I think there's a lot to like about this game. It's not the most visually polished thing ever in some areas but it has some great ideas. I really like it when games have small bits of dialogue and characters that talk to you, it makes it feel a bit more like an adventure. There are a few rough parts, such as boss attacks that are very hard to dodge or just feel unfair, a few avoidance bosses shoved in that are kind of tedious, and some of the platforming feels like it needs more to it than just needle stuff. (Especially near the beginning of the game.) Anyway, it's clear that a lot of effort was spent making this game and I think it has quite a bit of value despite some issues. I would recommend people give this a go.

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Tagged as: Adventure Needle Gimmick Boss
[1] Like
Rating: 7.6 76       Difficulty: 62 62
Sep 14, 2019
BoshyGo11
Really cool adventure game on the long needleventure side, like Ocean Princess, featuring tons of production value. All of the stages and bosses look apart from each other, have different gimmicks and are memorable in some way. Music is really cool too, being mostly FF and Mario Galaxy tracks. It has secrets, but these are optional and after you find one you can return to its location via portal room.
I haven't cleared the game yet, but this is the experience I got from the first 3 chapters. Still, I don't think that the quality will drastically fall in the next segments.

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Tagged as: Adventure Needle Avoidance Gimmick Boss Story SourPls
[0] Likes
Rating: 8.5 85       Difficulty: 54 54
Sep 14, 2019