Shiz Nits

Creator: Derf

Average Rating
6.3 / 10
Average Difficulty
48.6 / 100
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Needle (2) Avoidance (3) Gimmick (3)


  • by TheNewDerf
  • by TheNewDerf
  • by Wolsk

6 Reviews:

Very cool aesthetic. Unique gimmick. Jump as soon as you land to gain extra height, and the ability to wallkick off any wall once. Not too long of a game, but not short enough to be a waste. Very fun avoidance that isn't too learny. Play on Medium for 3 HP, Hard for no HP. Highly recommended!

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Tagged as: Needle Avoidance Gimmick
[3] Likes
Rating: 9.0 90       Difficulty: 55 55
Nov 1, 2017
Its a pretty fun game and overall pretty good. The level design is good and varied with a distinctive style that stands out and the gimmick is reasonably interesting. However I didn't particularly care for the gameplay execution of it. Having to hop (which isn't precise timing, so its just trivial) before jumping half the time wasn't particularly fun to execute, it was just a matter of doing it each time and the visual cues were inconsistent.

Avoidance was solid, had some pretty creative attacks and felt pretty much all fair and balanced.

Personally didn't care for the aesthetic at all - though it did have good production, rainbow gradients and bright colors are criminally overused in fangames in my eyes and it wasn't particularly nice to look at here in my opinion. However that's all subjective and it wasn't gameplay hindering, so I wouldn't hold it against it much.

I'd recommend it if you're looking for something quick with a bit more creativity than the average.

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Tagged as: Avoidance Gimmick
[2] Likes
Rating: 7.2 72       Difficulty: 48 48
Nov 1, 2017
Impossible to get through the first room, the double jump/wall jump dosent work even after i do the high jump.

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[1] Like
Rating: 1.0 10       Difficulty: N/A
Dec 12, 2018
Rating based on hard mode, the gimmick and platforming were really made for each other because they both feel really awkward and look cool in concept but are not really fun at all. Visuals are fine, music was meh. Then the avoidance happened and to my complete shock I found out 1 HP meant infinite HP and nothing could kill me except the bottom of the screen. I have no issue with this because the avoidance didn't look fun in the slightest and the song put me to sleep. The avoidance also makes you use the movement gimmicks twice in the fight, the first time being a lazy usage of it, and the other seems to be obnoxious. If this were to be fixed and I had a save at the boss, I would not bother to clear it legit. You may enjoy the game on medium but don't play hard mode.

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[1] Like
Rating: 4.0 40       Difficulty: 60 60
Sep 27, 2018
It has too many full jumps and ended up hurting my hand. Minus that though the game is pretty solid even though I'm not a fan of how the gimmick is implemented in the avoidance.

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[0] Likes
Rating: 7.0 70       Difficulty: 40 40
Jan 12, 2018