18 Reviews:
egg
Very cool aesthetic. Unique gimmick. Jump as soon as you land to gain extra height, and the ability to wallkick off any wall once. Not too long of a game, but not short enough to be a waste. Very fun avoidance that isn't too learny. Play on Medium for 3 HP, Hard for no HP. Highly recommended!
[4] Likes
Rating: 9.0 90
Difficulty: 55 55
Nov 1, 2017
kurath
Its a pretty fun game and overall pretty good. The level design is good and varied with a distinctive style that stands out and the gimmick is reasonably interesting. However I didn't particularly care for the gameplay execution of it. Having to hop (which isn't precise timing, so its just trivial) before jumping half the time wasn't particularly fun to execute, it was just a matter of doing it each time and the visual cues were inconsistent.
Avoidance was solid, had some pretty creative attacks and felt pretty much all fair and balanced.
Personally didn't care for the aesthetic at all - though it did have good production, rainbow gradients and bright colors are criminally overused in fangames in my eyes and it wasn't particularly nice to look at here in my opinion. However that's all subjective and it wasn't gameplay hindering, so I wouldn't hold it against it much.
I'd recommend it if you're looking for something quick with a bit more creativity than the average.
[2] Likes
Avoidance was solid, had some pretty creative attacks and felt pretty much all fair and balanced.
Personally didn't care for the aesthetic at all - though it did have good production, rainbow gradients and bright colors are criminally overused in fangames in my eyes and it wasn't particularly nice to look at here in my opinion. However that's all subjective and it wasn't gameplay hindering, so I wouldn't hold it against it much.
I'd recommend it if you're looking for something quick with a bit more creativity than the average.
Rating: 7.2 72
Difficulty: 48 48
Nov 1, 2017
PlutoTheThing
This game primarily features a gimmick/mechanic, in the form of a boosted jump, along with a one-time-use wall jump that can be used once you have done your boosted jump. It uses these mechanics quite well, and makes for a primarily needle game (with an avoidance at the end) which doesn't feel like any other. The production is also quite nice, with good visuals and music throughout. Overall while it's a short experience, it's a distinct and memorable one!
[1] Like
Rating: 8.3 83
Difficulty: 49 49
Jun 29, 2023
Jopagu
Shiz Nits is a very unique experience, with an eclectic mix off 90's music, creative visuals, and movement gimmicks. The theming is fun, and I love the soundtrack, but having the same visuals the whole time gets a bit old. It changes things up a bit with different killers, like circles and hearts. The screen layout design is the highlight of this game, with diagonal kill blocks, circles, and more. The layouts are super unique, creating needle that looks different from any other fangame I've played. The main movement gimmick is really fun, and my biggest complaint about the game is that this isn't used more. There are a plethora of screens that don't use the main gimmick, instead just making normal precise needle. Additionally, until the final screen there's never any enforced timing, meaning the potentially awesome flowing sections that this gimmick enables non-existent. The final boss is really cool, it's not too hard, with HP I beat it in <5 tries. It has several really unique attacks, and managed to create a really fun experience that isn't difficult or learny. Overall, this game is an easy recommendation since it's so short, and an experienced player can digest this uniquely enjoyable game in under half an hour.
[0] Likes
Rating: 8.5 85
Difficulty: 49 49
Aug 3, 2022