I wanna be the Pastel

Creator: azure

Average Rating
7.0 / 10
Average Difficulty
64.4 / 100
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Tags:

Needle (3) Gimmick (3) Boss (3) Bosses (1)

Screenshots

  • by Thenewgeezer
  • by Wolfiexe
  • by Wolfiexe
  • by Thenewgeezer

8 Reviews:

Wolfiexe
Pastel is a very varied and interesting game, with a whole bunch of different gimmicks and bosses to occupy your time with. This is of course both a good and a bad thing, with a small portion of the sections being a little lacklustre compared to the stellar and very unique gimmicks elsewhere in the game. On a whole though, it's definitely worth your time.

The game is split up into 3 paths, giving you the chance to start with any you like. Each path has a short needle segment, leading up to a couple of portals, each with their own unique and often clever gimmick and accompanying boss. The majority of these are really well done and cleverly thought out, such as the Waddle Dee co-op segment where you protect your little friend from cyan cherries, or the very well thought-out spike-shooting stage, where shooting blue spikes create water blocks, green spikes allow objects to move through solid walls and so on. The only part I don't really enjoy is the giant climb on the bottom path, whereupon it's just fulljump after fulljump of somewhat awkwardly high spike formations. A weak segment, but not enough to detract from the rest of the game.

Upon beating all paths, you will gain access to the final stage, which is primarily a needle segment with some traps and quirks, before reaching the final boss. This feels like a nice finish to the game, and whilst it would've been cool to see this more gimmick-orientated, I don't really have any complaints. Some of the needle is fairly challenging however, which may cause some players a bit of difficulty.

Gameplay aside, visually and musically it isn't really a powerhouse of a fangame. Restarting music is prevalent and whilst there is a mod to fix that, various songs seem louder than others and a couple of songs aren't the greatest to listen to (I'm looking at you Winky Man). The visuals are also rather simple, but there's nothing really wrong with that.

Overall if you're looking for a game with some really unique and clever gimmicks and interesting design, you'll find it here. Pastel definitely deserves more attention and despite some rough patches here and there, it's a really solid game.

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Tagged as: Needle Gimmick Boss
[2] Likes
Rating: 8.5 85       Difficulty: 65 65
Jun 15, 2017
Azzurinn
A long game with a really high level of challenge but never feels unreasonable.
This game is broken up into multiple paths each leading to 2 stages all of which give a much different feel from each other, some in particular have some really creative gimmicks. the bosses are typically short but still provide a good challenge and break up the platforming nicely.

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[2] Likes
Rating: 7.5 75       Difficulty: N/A
Jul 9, 2016
kurath
Pastel is an interesting gimmick game with a lot of variety. However, along with the variety comes a ton of rough edges. Its an old game and it really shows its age but still has a lot to offer. Don't come into this expecting amazing production value - visuals are clean but music is restarting and sound effects seem inconsistent.

Gameplay wise, its got a number of areas around a hub, followed by a final stage. The hub is pretty much nothing but annoyingly precise (but not really that hard) needle and certainly isn't the main attraction but also isn't a very exciting transition between the areas. The areas are where the game shines for the most part. There are 6 of them split off 3 paths of the hub and they're all very distinctive from each other. Difficulty is a bit all over the place and there's a number of parts that felt tedious but getting to a new area was generally refreshing and fun as the ideas in them are quite neat. That said, there's a lot of janky segments and many sections felt like they lacked a bit of polishing that would've made the game feel much better. Fortunately, though, it changes it up constantly so the weaknesses from this are usually overcome by the novelty. However, one of the six areas was really bad (full jump stair climb), and another is simply mediocre. Most areas finish up with a boss, but unlike many fangames the bosses are unlikely to be a sticking point for most, as the stages are generally more difficult.

It culminates in a final needle area with a nifty final boss. Nothing outstanding but a nice round up of the encounters in the game.

Overall its a pretty good game with a lot of variety and a lot of age showing. The well known pastel spike stage on the left path, the broom stage in the lower path and both of the waddledee segments in the right path are absolutely worth playing and I'd recommend anyone looking for some neat gimmicks to check those out. Finishing up the rest of them can be done at your discretion and you won't be missing anything outstanding if you choose not to.

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Tagged as: Gimmick Boss
[1] Like
Rating: 7.3 73       Difficulty: 60 60
Dec 11, 2018
CeleCele
Old fangame with some interesting gimmicks and bosses.
Though my favorite stages were the needle ones. Well... minus one certain screen.
The gimmicks are very creative and though not my favorite stages they were also very good.
Unfortunately the bosses were very hit or miss for me, luckily the final boss was great!

All in all, it's a good game with some flaws, but still very much worth playing!

Also There are two jumpscares, the one behind the wall in the clear screen scared me to death

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Tagged as: Needle Gimmick Boss
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Feb 28, 2019
theTics
There are plenty of fun gimmicks, but what's surprising is that each area's difficulty is well balanced. None of them(even bosses) didn't ruin the pace.
RNG in dragon boss is random so often it shows literally impossible pattern. Other than that, I liked everything, include jumpscare.

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[0] Likes
Rating: 7.0 70       Difficulty: 66 66
Dec 22, 2018