Creator's Comments:
FirstLucker [Creator]
The game contains a big map which like a maze. Except for the item map and the only correct path to the destination,
other paths are all interworking. the only correct path to the destination has only one entrance.
You should collect all the item to open the only correct path to the destination first, then go to the destination from the only one entrance.
--current version -v1.13
Update Logs:
--v1.0: The first version.
--v1.1:
----Changed some of the maps.
----Repaired shortcut.
----Clip the whole map into 81 small maps in the option "Help"
----9.21: Repaired some wrong spikes and tiles
--v1.12
----Changed some of the maps and repaired shortcut
----Added the position of items in the option "Help"
----Changed tips
--v1.13
----Repaired shortcut
[1] Like
other paths are all interworking. the only correct path to the destination has only one entrance.
You should collect all the item to open the only correct path to the destination first, then go to the destination from the only one entrance.
--current version -v1.13
Update Logs:
--v1.0: The first version.
--v1.1:
----Changed some of the maps.
----Repaired shortcut.
----Clip the whole map into 81 small maps in the option "Help"
----9.21: Repaired some wrong spikes and tiles
--v1.12
----Changed some of the maps and repaired shortcut
----Added the position of items in the option "Help"
----Changed tips
--v1.13
----Repaired shortcut
Rating: N/A
Difficulty: N/A
Jan 10, 2020
8 Reviews:
moogy
Pathing is pretty interesting, but the needle itself suffers a bit as a result. Lots of standard 32px stuff, can feel repetitive. It's also possible to skip quite a bit of the game by doing a 1f through a corner.
[0] Likes
Rating: 6.5 65
Difficulty: 61 61
Nov 2, 2021
kurath
Pretty solid concept for a needle game.
Non-linear mini-collectathon style game, where you're in a giant needle grid and have to grab some items, then make your way to the end via the paths that the items open up with triggers. Was much bigger than I anticipated it being, and is a solid couple hours of needling. Other than the saved triggers via the items, its just pure needle - spikes and blocks and saves and that's all.
Design/production wise - its simple enough, though I do wish the areas were more distinct in some way. They all play similarly and look similarly, so while the needle on a whole was very solid, the lack of variety in aesthetics and gameplay was a bit of a detraction.
Somewhat contrary to the name, its quite difficult to actually get lost - so if that's a concern you have you needn't worry. The first phase of the game with the item collection has tons of intertwined paths and while they do contain interesting pathing, are lenient enough with your options that you can't really get lost. The second phase of the game is reaching the exit and perhaps in earlier versions (unsure of this anyway) there was risk of getting lost, in the one I played it was pretty straightforward. That said, on a smaller scale, you definitely need to be able to assess complicated needle pathing, which was definitely one of the highlights of the game. Fortunately, it keeps these aspects within the single screen so you won't be going in blind on anything.
Overall, it was enjoyable and definitely achieved what it set out to be. I'd like to see the concept expanded further with more depth, but if you like pathing needle, this is a good one.
Non-linear mini-collectathon style game, where you're in a giant needle grid and have to grab some items, then make your way to the end via the paths that the items open up with triggers. Was much bigger than I anticipated it being, and is a solid couple hours of needling. Other than the saved triggers via the items, its just pure needle - spikes and blocks and saves and that's all.
Design/production wise - its simple enough, though I do wish the areas were more distinct in some way. They all play similarly and look similarly, so while the needle on a whole was very solid, the lack of variety in aesthetics and gameplay was a bit of a detraction.
Somewhat contrary to the name, its quite difficult to actually get lost - so if that's a concern you have you needn't worry. The first phase of the game with the item collection has tons of intertwined paths and while they do contain interesting pathing, are lenient enough with your options that you can't really get lost. The second phase of the game is reaching the exit and perhaps in earlier versions (unsure of this anyway) there was risk of getting lost, in the one I played it was pretty straightforward. That said, on a smaller scale, you definitely need to be able to assess complicated needle pathing, which was definitely one of the highlights of the game. Fortunately, it keeps these aspects within the single screen so you won't be going in blind on anything.
Overall, it was enjoyable and definitely achieved what it set out to be. I'd like to see the concept expanded further with more depth, but if you like pathing needle, this is a good one.
Tagged as: Needle
[0] Likes
Rating: 7.8 78
Difficulty: 65 65
Oct 27, 2021
Chance
A very interesting maze game. Latest version has a better map system.
Would recommend.
[0] Likes
Would recommend.
Rating: 8.0 80
Difficulty: 65 65
Oct 24, 2021